Player Matchup

Sol
Sol
JesusGotta9
Sol
Level 101
God Stats
15W - 14L
1,557 SR
Queue Stats
243W - 217L
1,503 Elo+
Party 2
Ganesha
Ganesha
PepinVio
Ganesha
Level 125
God Stats
13W - 21L
1,500 SR
Queue Stats
473W - 452L
1,519 Elo+
Solo
Hera
Hera
Taygeta3276
Hera
Level 83
God Stats
9W - 12L
1,408 SR
Queue Stats
341W - 403L
1,360 Elo+
Solo
Fenrir
Fenrir
XSUPERKILLER77
Fenrir
Level 109
God Stats
0W - 2L
1,289 SR
Queue Stats
120W - 109L
1,572 Elo+
Party 2
Guan Yu
Guan Yu
xxxdisarmedxxx
Guan Yu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,507 Elo+
Solo
Team Averages
Level 105
1,451 SR
1,492 Elo+

VS

Team Averages
Level 119
1,526 SR
1,511 Elo+
Sun Wukong
Sun Wukong
AlexanderLeon
Sun Wukong
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 15L
1,547 Elo+
Solo
Merlin
Merlin
Eldritch3rdEye
Merlin
Level 127
God Stats
6W - 7L
1,598 SR
Queue Stats
125W - 94L
1,584 Elo+
Party 1
Ymir
Ymir
MyLilDoppio
Ymir
Level 160
God Stats
62W - 50L
1,595 SR
Queue Stats
294W - 228L
1,643 Elo+
Party 1
Neith
Neith
iTz ReVoLTz
Neith
Level 63
God Stats
4W - 6L
1,384 SR
Queue Stats
24W - 21L
1,294 Elo+
Solo
Gilgamesh
Gilgamesh
ujustbeenyimmed
Gilgamesh
Level 160
God Stats
21W - 11L
1,556 SR
Queue Stats
512W - 519L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,617
509
5,299
6,911
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
PepinVio
Ganesha
10
0 / 2 / 3
6,412
493
3,692
9,549
5,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 1
6,143
473
3,129
5,889
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 6 / 1
6,190
476
5,204
10,076
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
4 / 3 / 1
7,578
583
5,906
11,433
7,133
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlexanderLeon
Sun Wukong
13
2 / 2 / 4
7,489
576
9,755
10,085
4,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 5
7,518
578
4,660
3,491
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 1 / 4
7,410
570
6,665
9,713
5,114
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
2 / 1 / 4
6,926
533
4,470
5,162
1,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
ujustbeenyimmed
Gilgamesh
13
5 / 3 / 2
7,354
566
6,735
10,920
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
8
Kills
18
18
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AlexanderLeon
Sun Wukong
2
2
4
2
W
3
1
5
5.5
L
2
3
1
0.83
W
6
1
4
8
L
Ganesha
PepinVio
Ganesha
0
2
3
0.75
L
0
4
1
0.13
L
2
6
1
0.42
W
2
1
4
4
W
Gilgamesh
ujustbeenyimmed
Gilgamesh
5
3
2
2
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,230
Damage
32,285
43,858
Taken
39,371
19,967
Mitigated
16,358
13,627
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AlexanderLeon
Sun Wukong
9,755
1,217
0
1,226
10,085
4,896
445
1,442
8,643
0
45,713
W
4,660
170
0
40
3,491
1,087
369
1,220
2,271
44,369
0
L
5,299
2,170
0
2,860
6,911
2,146
1,219
2,277
4,634
39,655
0
W
6,665
1,689
636
3,696
9,713
5,114
0
4,551
5,162
30,138
0
L
Ganesha
PepinVio
Ganesha
3,692
223
0
2,821
9,549
5,250
0
4,341
5,208
21,270
0
L
3,129
775
0
440
5,889
1,948
0
2,997
2,892
38,609
0
L
5,204
1,581
0
3,235
10,076
3,490
0
1,164
8,912
0
32,075
W
4,470
2,057
225
1,823
5,162
1,487
3,182
2,700
2,462
0
33,535
W
Gilgamesh
ujustbeenyimmed
Gilgamesh
6,735
2,523
0
3,425
10,920
3,774
38
2,207
8,713
0
36,005
L
5,906
1,307
405
3,866
11,433
7,133
0
546
10,887
0
36,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,940
Gold Earned
36,697
323
Minions Killed
358
0
Camps Cleared
0
1,125,588
Distance Traveled
1,223,647
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,489
576
84
6
0
253,457
4
W
Merlin
7,518
578
95
7
0
225,165
0
L
Sol
6,617
509
82
6
0
198,337
1
W
Ymir
7,410
570
46
4
0
249,148
6
L
Ganesha
6,412
493
11
1
0
237,245
5
L
Hera
6,143
473
89
7
0
205,489
0
L
Fenrir
6,190
476
63
5
0
260,432
3
W
Neith
6,926
533
70
5
0
209,397
4
W
Gilgamesh
7,354
566
63
5
0
286,480
3
L
Guan Yu
7,578
583
78
6
0
224,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role