Player Matchup

Sylvanus
Sylvanus
MoraleMezmer
Sylvanus
Level 31
God Stats
19W - 14L
1,633 SR
Queue Stats
108W - 107L
1,560 Elo+
Party 1
Chaac
Chaac
SinFulplayZ
Chaac
Level 15
God Stats
0W - 2L
1,204 SR
Queue Stats
4W - 12L
1,223 Elo+
Party 1
Merlin
Merlin
SippinBuur
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,356 Elo+
Party 1
Fenrir
Fenrir
SwayyyDev
Fenrir
Level 12
God Stats
0W - 1L
1,242 SR
Queue Stats
6W - 8L
1,490 Elo+
Party 1
Artemis
Artemis
sippinbuursson
Artemis
Level 6
God Stats
1W - 1L
1,746 SR
Queue Stats
3W - 3L
1,519 Elo+
Party 1
Team Averages
Level 16
1,465 SR
1,430 Elo+

VS

Team Averages
Level 18
1,514 SR
1,502 Elo+
Ganesha
Ganesha
HeadshotShaman
Ganesha
Level 28
God Stats
23W - 14L
1,647 SR
Queue Stats
154W - 130L
1,553 Elo+
Solo
Bellona
Bellona
Hused
Bellona
Level 7
God Stats
1W - 1L
1,354 SR
Queue Stats
2W - 1L
1,428 Elo+
Solo
Fenrir
Fenrir
Slate107
Fenrir
Level 8
God Stats
10W - 4L
1,404 SR
Queue Stats
61W - 49L
1,512 Elo+
Solo
Anhur
Anhur
brandrid
Anhur
Level 22
God Stats
10W - 6L
1,684 SR
Queue Stats
108W - 85L
1,545 Elo+
Solo
Janus
Janus
bysantiago20
Janus
Level 27
God Stats
13W - 17L
1,479 SR
Queue Stats
525W - 510L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MoraleMezmer
Sylvanus
13
2 / 5 / 5
7,920
495
11,570
18,726
8,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
4 / 6 / 0
7,262
454
4,988
11,235
9,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
SippinBuur
Merlin
9
2 / 6 / 2
6,356
397
2,689
8,352
2,279
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SwayyyDev
Fenrir
11
1 / 5 / 1
6,969
436
2,811
11,743
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 6 / 1
6,437
402
2,720
8,550
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 9
8,508
532
4,356
9,908
7,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Hused
Bellona
12
1 / 4 / 5
7,509
469
4,559
9,236
6,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Slate107
Fenrir
17
15 / 1 / 6
10,787
674
13,884
10,997
5,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
brandrid
Anhur
14
4 / 2 / 5
9,161
573
10,876
10,305
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 2 / 6
9,530
596
9,472
6,654
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
10
Kills
28
28
Deaths
11
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
W
Bellona
Hused
Bellona
1
4
5
0.88
L
Sylvanus
MoraleMezmer
Sylvanus
2
5
5
0.9
L
4
6
0
0.67
L
Merlin
SippinBuur
Merlin
2
6
2
0.5
W
Fenrir
Slate107
Fenrir
15
1
6
18
L
Fenrir
SwayyyDev
Fenrir
1
5
1
0.3
W
Anhur
brandrid
Anhur
4
2
5
3.25
W
8
2
6
5.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,778
Damage
43,147
58,606
Taken
47,100
27,544
Mitigated
24,861
12,516
Healing
13,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,356
163
0
2,982
9,908
7,692
784
2,965
6,943
39,626
0
W
Bellona
Hused
Bellona
4,559
453
0
302
9,236
6,290
1,021
2,511
6,725
0
27,356
L
Sylvanus
MoraleMezmer
Sylvanus
11,570
4,437
1,196
6,375
18,726
8,879
0
3,293
15,333
36,387
8,241
L
4,988
294
0
624
11,235
9,168
196
2,031
9,130
4,826
19,475
L
Merlin
SippinBuur
Merlin
2,689
402
0
169
8,352
2,279
82
3,232
5,040
15,905
0
W
Fenrir
Slate107
Fenrir
13,884
3,233
0
5,738
10,997
5,326
2,141
2,770
8,227
0
65,272
L
Fenrir
SwayyyDev
Fenrir
2,811
527
0
4,122
11,743
4,135
0
3,014
8,635
0
39,412
W
Anhur
brandrid
Anhur
10,876
6,744
0
3,874
10,305
3,281
301
4,027
6,278
0
55,168
W
9,472
1,210
0
825
6,654
2,272
696
2,316
4,338
55,175
0
L
2,720
1,002
0
30
8,550
3,083
256
1,864
6,640
0
17,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,944
Gold Earned
45,495
233
Minions Killed
437
0
Camps Cleared
0
1,354,185
Distance Traveled
1,491,233
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,508
532
26
2
0
306,173
0
W
Bellona
7,509
469
76
5
0
299,462
1
L
Sylvanus
7,920
495
56
4
0
280,168
1
L
Chaac
7,262
454
35
2
0
277,124
2
L
Merlin
6,356
397
36
2
0
264,213
1
W
Fenrir
10,787
674
125
8
0
325,086
2
L
Fenrir
6,969
436
71
4
0
316,272
0
W
Anhur
9,161
573
113
7
0
273,989
2
W
Janus
9,530
596
97
6
0
286,523
0
L
Artemis
6,437
402
35
2
0
216,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role