Player Matchup

Nu Wa
Nu Wa
CELSONHA
Nu Wa
Level 24
God Stats
7W - 24L
1,287 SR
Queue Stats
75W - 202L
1,267 Elo+
Party 2
Cerberus
Cerberus
CelsinAndrade
Cerberus
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
188W - 362L
1,240 Elo+
Party 2
Nemesis
Nemesis
Cercadinho
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,683 Elo+
Solo
Thanatos
Thanatos
LifelikeLime103
Thanatos
Level 5
God Stats
3W - 4L
1,500 SR
Queue Stats
24W - 32L
1,234 Elo+
Solo
Hachiman
Hachiman
guguissimo
Hachiman
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 213L
1,271 Elo+
Party 2
Team Averages
Level 17
1,457 SR
1,339 Elo+

VS

Team Averages
Level 42
1,499 SR
1,414 Elo+
Artio
Artio
Innardo
Artio
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
328W - 328L
1,458 Elo+
Solo
Anubis
Anubis
Laite12
Anubis
Level 16
God Stats
30W - 17L
1,558 SR
Queue Stats
37W - 32L
1,400 Elo+
Party 1
Olorun
Olorun
Liudinis
Olorun
Level 122
God Stats
2W - 1L
1,423 SR
Queue Stats
99W - 110L
1,417 Elo+
Party 1
Erlang Shen
Erlang Shen
Luccasneto
Erlang Shen
Level 15
God Stats
1W - 3L
1,504 SR
Queue Stats
67W - 77L
1,410 Elo+
Party 1
Amaterasu
Amaterasu
system123
Amaterasu
Level 29
God Stats
64W - 67L
1,508 SR
Queue Stats
639W - 667L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CELSONHA
Nu Wa
19
2 / 9 / 5
12,523
482
20,425
19,143
6,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
CelsinAndrade
Cerberus
18
1 / 9 / 2
11,959
460
8,434
26,035
25,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Nemesis
Cercadinho
Nemesis
19
5 / 9 / 6
13,721
528
15,890
25,174
10,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
18
4 / 11 / 0
11,766
453
11,881
22,582
11,484
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hachiman
guguissimo
Hachiman
14
0 / 17 / 2
9,180
353
6,633
20,521
7,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Innardo
Artio
19
6 / 2 / 15
14,141
544
4,976
29,484
31,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
Laite12
Anubis
20
11 / 0 / 5
14,945
575
20,740
13,605
5,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Liudinis
Olorun
20
22 / 3 / 6
16,416
631
27,366
25,370
10,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Luccasneto
Erlang Shen
20
9 / 2 / 9
14,941
575
15,778
19,258
13,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amaterasu
system123
Amaterasu
20
7 / 7 / 9
13,787
530
17,013
23,634
12,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
99
12
Kills
55
55
Deaths
14
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
CELSONHA
Nu Wa
2
9
5
0.5
L
Cerberus
CelsinAndrade
Cerberus
1
9
2
0.22
L
Nemesis
Cercadinho
Nemesis
5
9
6
0.89
W
Artio
Innardo
Artio
6
2
15
6.75
W
Anubis
Laite12
Anubis
11
0
5
13.5
L
Thanatos
4
11
0
0.36
W
Olorun
Liudinis
Olorun
22
3
6
8.33
W
Erlang Shen
Luccasneto
Erlang Shen
9
2
9
6.75
L
Hachiman
guguissimo
Hachiman
0
17
2
0.06
W
Amaterasu
system123
Amaterasu
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,263
Damage
85,873
113,455
Taken
111,351
61,084
Mitigated
74,020
23,183
Healing
49,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
CELSONHA
Nu Wa
20,425
3,730
0
1,175
19,143
6,146
646
15,960
3,183
75,683
0
L
Cerberus
CelsinAndrade
Cerberus
8,434
620
0
6,307
26,035
25,347
498
9,920
16,115
67,313
0
L
Nemesis
Cercadinho
Nemesis
15,890
9,289
0
4,059
25,174
10,967
0
12,077
13,097
0
85,276
W
Artio
Innardo
Artio
4,976
1,356
291
11,323
29,484
31,283
2,009
9,378
19,740
32,897
0
W
Anubis
Laite12
Anubis
20,740
908
0
10,226
13,605
5,635
1,675
6,539
6,694
96,504
0
L
Thanatos
11,881
4,383
0
11,642
22,582
11,484
901
3,257
19,325
0
60,288
W
Olorun
Liudinis
Olorun
27,366
18,487
2,385
15,312
25,370
10,628
7,623
6,949
18,177
143,220
0
W
Erlang Shen
Luccasneto
Erlang Shen
15,778
7,020
0
4,263
19,258
13,851
407
5,571
13,595
0
89,556
L
Hachiman
guguissimo
Hachiman
6,633
4,683
0
0
20,521
7,140
0
11,868
8,653
0
36,471
W
Amaterasu
system123
Amaterasu
17,013
7,734
0
6,113
23,634
12,623
0
6,156
17,386
0
94,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,149
Gold Earned
74,230
545
Minions Killed
614
0
Camps Cleared
0
2,169,327
Distance Traveled
2,237,371
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,523
482
119
5
0
406,263
0
L
Cerberus
11,959
460
163
6
0
495,297
0
L
Nemesis
13,721
528
103
4
0
450,802
3
W
Artio
14,141
544
37
1
0
471,841
3
W
Anubis
14,945
575
153
6
0
416,098
5
L
Thanatos
11,766
453
92
4
0
413,751
5
W
Olorun
16,416
631
174
7
0
428,926
5
W
Erlang Shen
14,941
575
131
5
0
451,108
1
L
Hachiman
9,180
353
68
3
0
403,214
0
W
Amaterasu
13,787
530
119
5
0
469,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role