Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Alphawolfus-wolf
Ah Muzen Cab
Level 140
God Stats
3W - 2L
1,597 SR
Queue Stats
301W - 133L
1,767 Elo+
Party 1
Merlin
Merlin
MooonVibes
Merlin
Level 66
God Stats
1W - 1L
1,196 SR
Queue Stats
92W - 101L
1,235 Elo+
Solo
Bacchus
Bacchus
Zenatos626
Bacchus
Level 149
God Stats
16W - 4L
1,446 SR
Queue Stats
273W - 172L
1,553 Elo+
Party 1
Team Averages
Level 118
1,413 SR
1,518 Elo+

VS

Team Averages
Level 79
1,464 SR
1,443 Elo+
Cerberus
Cerberus
DonAshleyHD_
Cerberus
Level 145
God Stats
4W - 1L
1,789 SR
Queue Stats
334W - 243L
1,615 Elo+
Party 2
Agni
Agni
Precisekllis12
Agni
Level 25
God Stats
10W - 33L
1,310 SR
Queue Stats
18W - 65L
1,218 Elo+
Solo
Neith
Neith
killah_reece
Neith
Level 67
God Stats
21W - 22L
1,294 SR
Queue Stats
77W - 64L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Alphawolfus-wolf
Ah Muzen Cab
20
10 / 4 / 7
15,197
760
22,759
17,764
6,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
MooonVibes
Merlin
14
2 / 5 / 5
11,930
597
10,220
12,244
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Zenatos626
Bacchus
17
6 / 9 / 11
14,842
742
17,188
23,285
22,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DonAshleyHD_
Cerberus
16
4 / 2 / 7
12,671
634
9,889
25,239
22,789
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
6 / 8 / 8
13,647
682
11,584
19,328
6,083
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 8 / 7
14,328
716
16,108
22,060
8,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
18
Kills
17
18
Deaths
18
23
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Alphawolfus-wolf
Ah Muzen Cab
10
4
7
3.38
L
Cerberus
DonAshleyHD_
Cerberus
4
2
7
3.75
W
Merlin
MooonVibes
Merlin
2
5
5
0.9
L
6
8
8
1.25
W
Bacchus
Zenatos626
Bacchus
6
9
11
1.28
L
7
8
7
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,167
Damage
37,581
53,293
Taken
66,627
32,952
Mitigated
37,455
13,466
Healing
16,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Alphawolfus-wolf
Ah Muzen Cab
22,759
10,318
0
6,369
17,764
6,606
3,157
8,263
9,501
0
92,801
L
Cerberus
DonAshleyHD_
Cerberus
9,889
634
463
5,920
25,239
22,789
272
7,988
16,843
70,485
0
W
Merlin
MooonVibes
Merlin
10,220
653
0
2,047
12,244
3,781
517
4,882
7,362
51,462
0
L
11,584
561
0
5,083
19,328
6,083
315
8,322
10,799
45,647
0
W
Bacchus
Zenatos626
Bacchus
17,188
903
0
5,050
23,285
22,565
96
8,103
14,875
46,598
0
L
16,108
9,101
0
5,135
22,060
8,583
988
10,710
10,972
0
62,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,969
Gold Earned
40,646
238
Minions Killed
279
0
Camps Cleared
0
1,069,153
Distance Traveled
1,021,117
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
15,197
760
120
6
0
390,973
1
L
Cerberus
12,671
634
117
6
0
370,105
1
W
Merlin
11,930
597
79
4
0
329,389
4
L
Agni
13,647
682
64
3
0
345,472
3
W
Bacchus
14,842
742
39
2
0
348,791
2
L
Neith
14,328
716
98
5
0
305,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role