Player Matchup

Ra
Ra
Gold II
 
Ra
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
I am BloooD
Izanami
Silver II
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 67L
1,526 MMR
Solo
Nemesis
Nemesis
Gold III
Moses1331
Nemesis
Gold III
Level 149
God Stats
81W - 64L
1,626 SR
Queue Stats
1,234W - 1,245L
1,552 MMR
Solo
Chaac
Chaac
Silver I
StoodDwarf73246
Chaac
Silver I
Level 101
God Stats
0W - 2L
1,743 SR
Queue Stats
14W - 32L
1,545 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
jetman101
Kuzenbo
Gold III
Level 99
God Stats
0W - 2L
1,752 SR
Queue Stats
335W - 309L
1,522 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,624 SR
1,529 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,672 SR
1,534 MMR
Guan Yu
Guan Yu
Gold IV
 
Guan Yu
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
Emi_Tross
Tiamat
Gold I
Level 100
God Stats
2W - 1L
1,733 SR
Queue Stats
209W - 180L
1,542 MMR
Solo
Chang'e
Chang'e
Gold I
I Love Sweet T
Chang'e
Gold I
Level 146
God Stats
12W - 8L
1,671 SR
Queue Stats
270W - 257L
1,549 MMR
Solo
Ymir
Ymir
Gold IV
StraiGhT GuAp
Ymir
Gold IV
Level 106
God Stats
19W - 9L
1,656 SR
Queue Stats
113W - 102L
1,523 MMR
Party 1
Medusa
Medusa
Gold V
ohIM A Clown
Medusa
Gold V
Level 120
God Stats
8W - 1L
1,802 SR
Queue Stats
59W - 54L
1,559 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
4 / 7 / 2
11,705
488
14,512
16,202
6,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
I am BloooD
Izanami
17
3 / 7 / 1
11,242
468
10,529
19,335
6,954
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Moses1331
Nemesis
17
2 / 3 / 4
10,593
441
8,288
20,547
10,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
0 / 5 / 1
10,158
423
7,496
21,875
20,700
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
jetman101
Kuzenbo
13
0 / 2 / 5
8,802
367
11,605
23,228
25,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ScyllaAthenaCu ChulainnSetDanzaburou

VS

Bans
TsukuyomiApolloCthulhuAnhurAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
1 / 1 / 9
13,663
569
14,702
20,856
20,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
Emi_Tross
Tiamat
19
6 / 3 / 12
12,572
524
17,553
15,618
9,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 2 / 6
13,605
567
19,037
15,792
7,038
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 2 / 13
11,093
462
7,223
23,648
22,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
20
5 / 2 / 8
13,582
566
21,689
18,477
7,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
9
Kills
24
24
Deaths
10
13
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
7
2
0.71
W
Guan Yu
 
Guan Yu
1
1
9
5.5
W
Tiamat
Emi_Tross
Tiamat
6
3
12
4
W
10
2
6
6.5
L
Izanami
I am BloooD
Izanami
3
7
1
0.5
L
Nemesis
Moses1331
Nemesis
2
3
4
1.33
L
0
5
1
0.1
W
2
2
13
4.25
L
Kuzenbo
jetman101
Kuzenbo
0
2
5
1.25
W
Medusa
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,430
Damage
80,204
101,187
Taken
94,391
70,174
Mitigated
66,785
23,849
Healing
43,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
14,512
474
1,235
3,532
16,202
6,936
0
9,613
6,317
88,963
0
W
Guan Yu
 
Guan Yu
14,702
2,942
2,469
7,436
20,856
20,286
1,338
3,948
16,743
0
100,694
W
Tiamat
Emi_Tross
Tiamat
17,553
1,481
110
5,759
15,618
9,700
918
4,192
11,262
83,622
0
W
19,037
1,666
5,100
7,078
15,792
7,038
1,722
5,851
9,770
100,157
0
L
Izanami
I am BloooD
Izanami
10,529
7,027
0
4,841
19,335
6,954
1,074
6,882
12,311
0
80,596
L
Nemesis
Moses1331
Nemesis
8,288
2,884
0
3,050
20,547
10,449
0
8,250
12,193
0
87,767
L
7,496
2,485
0
7,523
21,875
20,700
54
6,590
15,197
0
63,992
W
7,223
879
0
4,790
23,648
22,150
404
8,526
14,771
38,084
0
L
Kuzenbo
jetman101
Kuzenbo
11,605
3,355
0
3,668
23,228
25,135
0
11,612
11,356
34,097
0
W
Medusa
21,689
13,330
0
10,992
18,477
7,611
3,670
3,998
14,395
0
128,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,500
Gold Earned
64,515
625
Minions Killed
735
0
Camps Cleared
0
2,131,565
Distance Traveled
2,208,802
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,705
488
169
7
0
394,302
2
W
Guan Yu
13,663
569
196
8
0
484,159
8
W
Tiamat
12,572
524
128
5
0
474,582
7
W
Chang'e
13,605
567
162
7
0
407,323
2
L
Izanami
11,242
468
142
6
0
382,487
11
L
Nemesis
10,593
441
127
5
0
510,339
4
L
Chaac
10,158
423
145
6
0
405,744
2
W
Ymir
11,093
462
52
2
0
421,767
5
L
Kuzenbo
8,802
367
42
2
0
438,693
5
W
Medusa
13,582
566
197
8
0
420,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role