Player Matchup

Vulcan
Vulcan
BoB_FN_ICEE
Vulcan
Level 105
God Stats
294W - 308L
1,452 SR
Queue Stats
294W - 308L
1,371 Elo+
Solo
Bacchus
Bacchus
EzekielDaBear
Bacchus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 153L
1,356 Elo+
Solo
King Arthur
King Arthur
Iilnene510
King Arthur
Level 60
God Stats
2W - 2L
1,277 SR
Queue Stats
352W - 332L
1,486 Elo+
Party 1
Pele
Pele
Stay_IN_School
Pele
Level 97
God Stats
4W - 3L
1,682 SR
Queue Stats
314W - 304L
1,579 Elo+
Party 1
Scylla
Scylla
danny_8350
Scylla
Level 62
God Stats
23W - 19L
1,611 SR
Queue Stats
140W - 150L
1,507 Elo+
Party 1
Team Averages
Level 83
1,504 SR
1,460 Elo+

VS

Team Averages
Level 85
1,492 SR
1,490 Elo+
Janus
Janus
AmazingLimits
Janus
Level 77
God Stats
30W - 38L
1,425 SR
Queue Stats
637W - 643L
1,483 Elo+
Solo
Hou Yi
Hou Yi
DSunaKara
Hou Yi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Key13lade
Chang'e
Level 66
God Stats
1W - 5L
1,403 SR
Queue Stats
10W - 7L
1,653 Elo+
Solo
Sun Wukong
Sun Wukong
PhantomBlood12
Sun Wukong
Level 117
God Stats
19W - 17L
1,633 SR
Queue Stats
656W - 675L
1,464 Elo+
Solo
Pele
Pele
TwinTaurus_
Pele
Level 60
God Stats
4W - 6L
1,500 SR
Queue Stats
168W - 198L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
0 / 1 / 4
7,879
438
4,545
5,734
1,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
13
2 / 1 / 5
8,038
447
3,825
10,795
6,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Iilnene510
King Arthur
14
0 / 2 / 2
8,332
463
8,365
17,906
9,938
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
12 / 1 / 2
10,405
578
14,860
12,718
4,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
danny_8350
Scylla
15
4 / 2 / 3
9,006
500
9,733
8,292
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 5
9,259
514
8,824
7,107
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
DSunaKara
Hou Yi
13
3 / 4 / 0
7,977
443
6,811
10,936
3,278
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Key13lade
Chang'e
12
0 / 5 / 0
6,834
380
3,869
9,499
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
PhantomBlood12
Sun Wukong
17
3 / 2 / 0
10,424
579
12,981
16,619
9,841
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 6 / 0
7,917
440
2,513
14,194
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
18
Kills
6
7
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
W
Vulcan
0
1
4
2
L
Hou Yi
DSunaKara
Hou Yi
3
4
0
0.75
W
Bacchus
2
1
5
4.5
W
King Arthur
Iilnene510
King Arthur
0
2
2
0.5
L
Chang'e
Key13lade
Chang'e
0
5
0
0
L
Sun Wukong
PhantomBlood12
Sun Wukong
3
2
0
1.5
W
12
1
2
13
L
0
6
0
0
W
Scylla
danny_8350
Scylla
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,328
Damage
34,998
55,445
Taken
58,355
25,732
Mitigated
23,157
17,398
Healing
15,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,824
314
0
1,128
7,107
2,304
0
4,137
2,714
57,407
0
W
Vulcan
4,545
2,539
409
2,132
5,734
1,611
1,070
1,299
4,435
50,174
0
L
Hou Yi
DSunaKara
Hou Yi
6,811
2,655
0
4,035
10,936
3,278
0
4,838
6,048
0
42,310
W
Bacchus
3,825
260
0
2,251
10,795
6,608
132
4,053
6,490
25,855
0
W
King Arthur
Iilnene510
King Arthur
8,365
1,251
0
6,149
17,906
9,938
0
1,521
16,385
0
52,514
L
Chang'e
Key13lade
Chang'e
3,869
106
494
2,812
9,499
2,637
0
2,845
6,654
25,506
0
L
Sun Wukong
PhantomBlood12
Sun Wukong
12,981
2,415
0
6,242
16,619
9,841
568
1,819
14,710
0
73,796
W
14,860
4,507
0
3,449
12,718
4,971
0
3,193
9,357
0
75,112
L
2,513
291
0
621
14,194
5,097
0
3,778
10,126
0
59,243
W
Scylla
danny_8350
Scylla
9,733
0
0
3,008
8,292
2,604
0
2,207
6,085
51,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,660
Gold Earned
42,411
455
Minions Killed
501
0
Camps Cleared
0
1,742,845
Distance Traveled
1,611,835
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,259
514
114
6
0
390,131
3
W
Vulcan
7,879
438
90
5
0
313,218
6
L
Hou Yi
7,977
443
83
5
0
284,841
3
W
Bacchus
8,038
447
45
3
0
343,967
0
W
King Arthur
8,332
463
106
6
0
375,676
1
L
Chang'e
6,834
380
50
3
0
270,200
0
L
Sun Wukong
10,424
579
146
8
0
305,424
1
W
Pele
10,405
578
115
6
0
384,892
3
L
Pele
7,917
440
108
6
0
361,239
3
W
Scylla
9,006
500
99
6
0
325,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role