Player Matchup

Vamana
Vamana
Majvegeta696
Vamana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,380 Elo+
Solo
Fenrir
Fenrir
NeoPKA
Fenrir
Level 18
God Stats
1W - 5L
1,279 SR
Queue Stats
22W - 31L
1,412 Elo+
Solo
Yemoja
Yemoja
ScottieSchwenn
Yemoja
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,410 Elo+
Party 1
Scylla
Scylla
SuperAcuariano
Scylla
Level 28
God Stats
2W - 3L
1,649 SR
Queue Stats
78W - 80L
1,513 Elo+
Solo
Artemis
Artemis
barteltc
Artemis
Level 24
God Stats
9W - 10L
1,637 SR
Queue Stats
108W - 128L
1,457 Elo+
Party 1
Team Averages
Level 18
1,513 SR
1,434 Elo+

VS

Team Averages
Level 20
1,522 SR
1,448 Elo+
Athena
Athena
Caligowen
Athena
Level 29
God Stats
6W - 3L
1,733 SR
Queue Stats
50W - 41L
1,473 Elo+
Party 2
Anhur
Anhur
Diegui2205
Anhur
Level 8
God Stats
3W - 1L
1,749 SR
Queue Stats
59W - 53L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
NT-grid
Gilgamesh
Level 29
God Stats
6W - 19L
1,384 SR
Queue Stats
21W - 37L
1,417 Elo+
Solo
Nox
Nox
Virgrys
Nox
Level 27
God Stats
6W - 8L
1,480 SR
Queue Stats
87W - 74L
1,473 Elo+
Party 2
Chang'e
Chang'e
Vogelgrippe
Chang'e
Level 9
God Stats
12W - 12L
1,262 SR
Queue Stats
53W - 42L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
2 / 5 / 3
8,280
487
4,249
10,625
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
NeoPKA
Fenrir
14
3 / 3 / 0
8,290
488
6,379
11,984
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 4
7,659
451
6,057
8,190
5,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 6 / 1
8,484
499
4,522
10,506
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
barteltc
Artemis
12
3 / 4 / 2
7,703
453
12,811
11,524
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Caligowen
Athena
13
1 / 2 / 7
8,437
496
6,117
15,015
9,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
15
3 / 3 / 4
8,983
528
5,753
12,101
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
NT-grid
Gilgamesh
16
7 / 2 / 0
9,759
574
4,344
11,323
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
16
7 / 3 / 2
9,824
578
9,485
7,679
3,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Vogelgrippe
Chang'e
15
2 / 1 / 8
9,145
538
13,097
8,866
3,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
11
Kills
20
20
Deaths
11
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Athena
Caligowen
Athena
1
2
7
2.25
W
Anhur
3
3
4
1.67
L
Vamana
2
5
3
0.7
W
Gilgamesh
NT-grid
Gilgamesh
7
2
0
3.5
L
Fenrir
NeoPKA
Fenrir
3
3
0
1
L
1
2
4
1.5
L
2
6
1
0.42
W
Nox
7
3
2
2.67
W
Chang'e
Vogelgrippe
Chang'e
2
1
8
6
L
Artemis
barteltc
Artemis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,018
Damage
38,796
52,829
Taken
54,984
22,893
Mitigated
25,813
9,206
Healing
19,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Caligowen
Athena
6,117
2,486
687
3,437
15,015
9,820
534
3,420
11,595
19,331
0
W
Anhur
5,753
2,714
0
3,789
12,101
4,175
856
2,857
9,244
0
62,680
L
Vamana
4,249
1,483
0
1,407
10,625
4,642
636
7,529
2,806
0
25,364
W
Gilgamesh
NT-grid
Gilgamesh
4,344
855
0
4,505
11,323
5,232
0
1,479
9,844
0
55,929
L
Fenrir
NeoPKA
Fenrir
6,379
1,759
0
3,254
11,984
5,104
102
4,663
7,175
0
53,613
L
6,057
1,990
1,831
965
8,190
5,014
62
4,310
3,814
21,168
0
L
4,522
1,126
0
1,359
10,506
3,624
466
6,269
4,053
51,370
0
W
Nox
9,485
529
0
1,055
7,679
3,203
2,258
1,595
6,084
42,958
0
W
Chang'e
Vogelgrippe
Chang'e
13,097
701
1,772
4,731
8,866
3,383
2,255
1,228
7,638
49,828
0
L
Artemis
barteltc
Artemis
12,811
5,032
0
390
11,524
4,509
299
5,152
6,282
0
42,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,416
Gold Earned
46,148
350
Minions Killed
404
0
Camps Cleared
0
1,426,296
Distance Traveled
1,554,575
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,437
496
24
1
0
300,436
1
W
Anhur
8,983
528
113
7
0
297,036
0
L
Vamana
8,280
487
54
3
0
334,308
0
W
Gilgamesh
9,759
574
112
7
0
351,125
0
L
Fenrir
8,290
488
105
6
0
306,651
0
L
Yemoja
7,659
451
29
2
0
274,924
0
L
Scylla
8,484
499
87
5
0
240,754
10
W
Nox
9,824
578
74
4
0
277,286
1
W
Chang'e
9,145
538
81
5
0
328,692
0
L
Artemis
7,703
453
75
4
0
269,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role