Player Matchup

Cthulhu
Cthulhu
Cormic
Cthulhu
Level 89
God Stats
3W - 0L
1,742 SR
Queue Stats
3W - 0L
1,774 Elo+
Party 1
Anubis
Anubis
Jemade
Anubis
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,594 Elo+
Party 1
Danzaburou
Danzaburou
SinisterWulf
Danzaburou
Level 145
God Stats
1W - 1L
1,732 SR
Queue Stats
20W - 10L
1,710 Elo+
Party 1
Team Averages
Level 120
1,658 SR
1,693 Elo+

VS

Team Averages
Level 127
1,360 SR
1,679 Elo+
Anubis
Anubis
BeowulfWarlock
Anubis
Level 101
God Stats
7W - 3L
1,196 SR
Queue Stats
84W - 103L
1,593 Elo+
Solo
Erlang Shen
Erlang Shen
ForeverValone
Erlang Shen
Level 157
God Stats
0W - 2L
1,352 SR
Queue Stats
359W - 288L
1,693 Elo+
Party 2
Tsukuyomi
Tsukuyomi
nyfinest718
Tsukuyomi
Level 123
God Stats
9W - 4L
1,531 SR
Queue Stats
225W - 143L
1,751 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cormic
Cthulhu
20
7 / 2 / 15
15,434
671
12,731
21,136
26,576
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Jemade
Anubis
20
9 / 6 / 14
15,933
693
23,902
27,914
11,635
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
SinisterWulf
Danzaburou
20
9 / 6 / 13
16,548
719
17,276
17,062
7,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 8 / 3
16,673
725
18,650
16,331
7,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
ForeverValone
Erlang Shen
15
2 / 10 / 7
13,460
585
15,670
29,152
9,134
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
nyfinest718
Tsukuyomi
18
2 / 7 / 8
14,078
612
22,865
17,617
6,096
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
25
Kills
14
14
Deaths
25
42
Assists
18
Player
Kills
Deaths
Assists
KDA
L
10
8
3
1.44
W
Cthulhu
Cormic
Cthulhu
7
2
15
7.25
L
Erlang Shen
ForeverValone
Erlang Shen
2
10
7
0.55
W
Anubis
Jemade
Anubis
9
6
14
2.67
W
Danzaburou
SinisterWulf
Danzaburou
9
6
13
2.58
L
Tsukuyomi
nyfinest718
Tsukuyomi
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,909
Damage
57,185
66,112
Taken
63,100
45,251
Mitigated
22,807
20,472
Healing
9,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,650
1,178
0
4,149
16,331
7,577
371
8,165
8,166
75,581
0
W
Cthulhu
Cormic
Cthulhu
12,731
619
745
2,237
21,136
26,576
601
6,296
14,840
38,336
0
L
Erlang Shen
ForeverValone
Erlang Shen
15,670
6,651
299
3,315
29,152
9,134
0
18,262
10,890
0
46,079
W
Anubis
Jemade
Anubis
23,902
755
380
12,237
27,914
11,635
0
6,387
21,527
93,977
0
W
Danzaburou
SinisterWulf
Danzaburou
17,276
8,658
1,377
3,496
17,062
7,040
2,361
6,289
10,773
0
102,462
L
Tsukuyomi
nyfinest718
Tsukuyomi
22,865
4,451
0
1,419
17,617
6,096
0
10,370
7,247
0
96,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,915
Gold Earned
44,211
260
Minions Killed
253
0
Camps Cleared
0
1,162,047
Distance Traveled
1,170,095
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
16,673
725
95
4
0
315,060
3
W
Cthulhu
15,434
671
43
2
0
447,125
5
L
Erlang Shen
13,460
585
60
3
0
432,507
3
W
Anubis
15,933
693
95
4
0
339,420
4
W
Danzaburou
16,548
719
122
5
0
375,502
3
L
Tsukuyomi
14,078
612
98
4
0
422,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role