Player Matchup

Fenrir
Fenrir
ALKHADYWI
Fenrir
Level 29
God Stats
1W - 2L
1,162 SR
Queue Stats
119W - 160L
1,294 Elo+
Solo
Anubis
Anubis
Larryboby
Anubis
Level 18
God Stats
15W - 24L
1,389 SR
Queue Stats
17W - 28L
1,196 Elo+
Party 1
Vulcan
Vulcan
Soggybit
Vulcan
Level 26
God Stats
19W - 21L
1,443 SR
Queue Stats
148W - 123L
1,336 Elo+
Solo
Hachiman
Hachiman
StownerPower420
Hachiman
Level 23
God Stats
29W - 22L
1,427 SR
Queue Stats
96W - 115L
1,199 Elo+
Party 1
Ymir
Ymir
Z Bakasura Z
Ymir
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
138W - 134L
1,383 Elo+
Solo
Team Averages
Level 25
1,384 SR
1,282 Elo+

VS

Team Averages
Level 24
1,381 SR
1,246 Elo+
Sol
Sol
Cobra00159
Sol
Level 29
God Stats
2W - 2L
1,546 SR
Queue Stats
27W - 36L
1,261 Elo+
Solo
Set
Set
Fresh_Grlicbread
Set
Level 13
God Stats
0W - 2L
1,146 SR
Queue Stats
60W - 62L
1,082 Elo+
Solo
Chiron
Chiron
TankEater777
Chiron
Level 21
God Stats
9W - 5L
1,542 SR
Queue Stats
87W - 79L
1,373 Elo+
Solo
Horus
Horus
TheDusky
Horus
Level 28
God Stats
4W - 5L
1,380 SR
Queue Stats
59W - 87L
1,276 Elo+
Solo
Ares
Ares
Xobarz
Ares
Level 28
God Stats
16W - 19L
1,290 SR
Queue Stats
214W - 257L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALKHADYWI
Fenrir
19
4 / 4 / 2
11,846
564
5,259
18,284
7,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Larryboby
Anubis
16
2 / 3 / 9
10,030
478
11,292
12,197
5,338
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Soggybit
Vulcan
17
5 / 4 / 6
11,240
535
17,251
10,843
4,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hachiman
16
4 / 2 / 5
10,521
501
10,573
10,802
4,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
11 / 0 / 2
11,614
553
13,861
15,586
11,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 1
9,464
451
16,092
21,941
7,013
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 7 / 5
8,669
413
6,688
14,504
6,425
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
9
1 / 4 / 1
6,939
330
4,330
8,409
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
TheDusky
Horus
15
2 / 5 / 1
9,036
430
5,888
14,869
8,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
Xobarz
Ares
13
1 / 4 / 1
8,042
383
5,868
17,228
11,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
26
Kills
13
13
Deaths
26
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ALKHADYWI
Fenrir
4
4
2
1.25
L
7
6
1
1.25
L
2
7
5
0.64
W
Anubis
Larryboby
Anubis
2
3
9
2.17
W
Vulcan
Soggybit
Vulcan
5
4
6
2
W
Hachiman
4
2
5
3.25
L
Chiron
1
4
1
0.38
L
Horus
TheDusky
Horus
2
5
1
0.5
L
Ares
Xobarz
Ares
1
4
1
0.38
W
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,236
Damage
38,866
67,712
Taken
76,951
33,567
Mitigated
35,414
21,038
Healing
20,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ALKHADYWI
Fenrir
5,259
1,910
0
5,628
18,284
7,794
3,194
3,752
14,532
0
75,978
L
16,092
5,261
0
8,987
21,941
7,013
1,128
13,833
7,540
59,464
1,693
L
6,688
2,522
0
1,935
14,504
6,425
0
7,776
6,410
0
36,799
W
Anubis
Larryboby
Anubis
11,292
961
0
4,233
12,197
5,338
378
3,051
9,146
51,061
0
W
Vulcan
Soggybit
Vulcan
17,251
2,432
0
1,990
10,843
4,428
326
6,634
4,209
69,568
0
W
Hachiman
10,573
5,639
0
1,800
10,802
4,059
2,894
1,929
8,873
0
42,575
L
Chiron
4,330
1,668
580
3,437
8,409
1,845
56
4,935
3,349
0
27,167
L
Horus
TheDusky
Horus
5,888
2,724
232
4,087
14,869
8,954
663
3,653
11,062
0
46,838
L
Ares
Xobarz
Ares
5,868
419
0
1,153
17,228
11,177
0
10,488
6,186
20,233
0
W
13,861
1,708
825
6,562
15,586
11,948
22
6,191
9,395
80,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,251
Gold Earned
42,150
531
Minions Killed
314
0
Camps Cleared
0
1,856,617
Distance Traveled
1,628,035
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,846
564
133
6
0
371,207
0
L
Sol
9,464
451
109
5
0
335,504
0
L
Set
8,669
413
74
4
0
350,926
2
W
Anubis
10,030
478
78
4
0
381,385
0
W
Vulcan
11,240
535
136
6
0
387,914
0
W
Hachiman
10,521
501
79
4
0
352,726
0
L
Chiron
6,939
330
49
2
0
188,705
0
L
Horus
9,036
430
67
3
0
369,215
1
L
Ares
8,042
383
15
1
0
383,685
0
W
Ymir
11,614
553
105
5
0
363,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role