Player Matchup

Achilles
Achilles
Archillius57
Achilles
Level 38
God Stats
94W - 105L
1,406 SR
Queue Stats
94W - 105L
1,349 Elo+
Solo
Skadi
Skadi
DontTreadOnMe33
Skadi
Level 88
God Stats
4W - 8L
1,327 SR
Queue Stats
421W - 404L
1,560 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FR8TRAINMOPAR
Tsukuyomi
Level 44
God Stats
6W - 1L
1,495 SR
Queue Stats
153W - 143L
1,533 Elo+
Party 1
Cerberus
Cerberus
HaasFlow
Cerberus
Level 69
God Stats
2W - 2L
1,732 SR
Queue Stats
299W - 316L
1,471 Elo+
Party 1
Freya
Freya
Wardaddy712
Freya
Level 69
God Stats
2W - 2L
1,398 SR
Queue Stats
402W - 399L
1,479 Elo+
Party 1
Team Averages
Level 62
1,472 SR
1,478 Elo+

VS

Team Averages
Level 56
1,302 SR
1,293 Elo+
Athena
Athena
AtomicDiamond35
Athena
Level 63
God Stats
17W - 18L
1,488 SR
Queue Stats
42W - 55L
1,382 Elo+
Party 2
King Arthur
King Arthur
BestTCape
King Arthur
Level 104
God Stats
3W - 10L
1,518 SR
Queue Stats
87W - 101L
1,456 Elo+
Solo
Chang'e
Chang'e
NanekZero1
Chang'e
Level 48
God Stats
1W - 6L
1,056 SR
Queue Stats
211W - 324L
1,286 Elo+
Party 3
Fenrir
Fenrir
SliteroN
Fenrir
Level 48
God Stats
2W - 6L
1,375 SR
Queue Stats
206W - 320L
1,286 Elo+
Party 3
Thanatos
Thanatos
XX50F1AXX
Thanatos
Level 16
God Stats
3W - 10L
1,072 SR
Queue Stats
4W - 13L
1,057 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Archillius57
Achilles
10
3 / 4 / 7
6,433
643
5,725
6,534
2,257
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 0 / 0
6,666
667
3,364
3,338
877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
FR8TRAINMOPAR
Tsukuyomi
12
9 / 1 / 6
7,371
737
10,280
8,870
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
HaasFlow
Cerberus
10
1 / 1 / 8
6,265
627
3,128
7,453
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 1 / 2
6,666
667
4,286
5,333
1,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
4,747
475
4,589
9,056
3,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
BestTCape
King Arthur
8
1 / 5 / 0
4,949
495
3,274
8,519
5,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
NanekZero1
Chang'e
10
3 / 6 / 0
5,947
595
3,129
7,834
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
SliteroN
Fenrir
9
3 / 3 / 2
5,746
575
3,276
8,945
3,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
XX50F1AXX
Thanatos
8
0 / 3 / 0
4,540
454
1,086
5,879
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
21
Kills
7
7
Deaths
21
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Archillius57
Achilles
3
4
7
1.63
L
0
4
2
0.25
L
King Arthur
BestTCape
King Arthur
1
5
0
0.2
W
5
0
0
5
W
Tsukuyomi
FR8TRAINMOPAR
Tsukuyomi
9
1
6
12
W
Cerberus
HaasFlow
Cerberus
1
1
8
5
L
Chang'e
NanekZero1
Chang'e
3
6
0
0.5
L
Fenrir
SliteroN
Fenrir
3
3
2
1.33
W
3
1
2
4
L
Thanatos
XX50F1AXX
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,783
Damage
15,354
31,528
Taken
40,233
11,399
Mitigated
16,513
10,063
Healing
12,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Archillius57
Achilles
5,725
1,730
0
769
6,534
2,257
212
1,164
5,170
0
21,574
L
4,589
706
0
2,245
9,056
3,261
0
2,221
6,835
15,454
0
L
King Arthur
BestTCape
King Arthur
3,274
125
0
1,762
8,519
5,660
0
475
8,044
0
18,673
W
3,364
1,708
0
1,249
3,338
877
1,094
1,360
1,978
0
32,076
W
Tsukuyomi
FR8TRAINMOPAR
Tsukuyomi
10,280
2,101
0
2,116
8,870
3,103
617
799
7,921
0
36,222
W
Cerberus
HaasFlow
Cerberus
3,128
321
453
2,995
7,453
3,419
107
2,666
4,787
20,821
0
L
Chang'e
NanekZero1
Chang'e
3,129
972
240
1,714
7,834
2,513
0
3,345
4,489
21,109
3,484
L
Fenrir
SliteroN
Fenrir
3,276
687
0
2,700
8,945
3,677
0
1,028
7,917
0
14,245
W
4,286
1,547
0
2,481
5,333
1,743
212
1,509
3,799
34,402
0
L
Thanatos
XX50F1AXX
Thanatos
1,086
119
0
3,713
5,879
1,402
0
345
5,534
0
17,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,401
Gold Earned
25,929
317
Minions Killed
159
0
Camps Cleared
0
966,705
Distance Traveled
925,387
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,433
643
44
4
0
188,938
2
L
Athena
4,747
475
14
1
0
234,274
2
L
King Arthur
4,949
495
31
3
0
190,129
0
W
Skadi
6,666
667
55
6
0
173,634
2
W
Tsukuyomi
7,371
737
64
6
0
204,346
1
W
Cerberus
6,265
627
82
8
0
210,040
1
L
Chang'e
5,947
595
53
5
0
140,923
0
L
Fenrir
5,746
575
31
3
0
187,521
0
W
Freya
6,666
667
72
7
0
189,747
0
L
Thanatos
4,540
454
30
3
0
172,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role