Player Matchup

Nemesis
Nemesis
ForeverAnim3
Nemesis
Level 4
God Stats
2W - 0L
1,764 SR
Queue Stats
2W - 1L
1,440 Elo+
Party 2
Artemis
Artemis
HeartlessDope
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,321 Elo+
Party 2
Hel
Hel
PeachDaddy
Hel
Level 18
God Stats
2W - 6L
1,381 SR
Queue Stats
23W - 28L
1,333 Elo+
Solo
Kumbhakarna
Kumbhakarna
Shawleira
Kumbhakarna
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
544W - 601L
1,425 Elo+
Solo
Tyr
Tyr
Yetimightis
Tyr
Level 28
God Stats
2W - 1L
1,715 SR
Queue Stats
125W - 118L
1,455 Elo+
Solo
Team Averages
Level 17
1,572 SR
1,395 Elo+

VS

Team Averages
Level 18
1,361 SR
1,384 Elo+
Fenrir
Fenrir
JRGAMER1996
Fenrir
Level 21
God Stats
1W - 4L
1,326 SR
Queue Stats
19W - 33L
1,377 Elo+
Solo
King Arthur
King Arthur
bobthemfbuilder2
King Arthur
Level 10
God Stats
10W - 9L
1,426 SR
Queue Stats
10W - 12L
1,384 Elo+
Party 3
Set
Set
luv drizzzy
Set
Level 26
God Stats
8W - 14L
1,460 SR
Queue Stats
16W - 21L
1,391 Elo+
Party 1
Medusa
Medusa
naomitodd0414
Medusa
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
42W - 69L
1,419 Elo+
Party 3
Scylla
Scylla
sytherisabitc
Scylla
Level 14
God Stats
1W - 6L
1,310 SR
Queue Stats
24W - 25L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ForeverAnim3
Nemesis
12
5 / 2 / 5
7,549
581
5,383
8,864
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
11
6 / 4 / 4
7,591
584
6,122
5,668
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 1 / 3
7,335
564
4,636
5,647
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Shawleira
Kumbhakarna
10
2 / 2 / 7
6,806
524
2,448
8,386
5,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
6 / 2 / 1
8,299
638
5,102
7,937
5,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
3 / 4 / 1
6,178
475
3,259
6,947
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Boots

Boots

+6%
Movement Speed

King Arthur
bobthemfbuilder2
King Arthur
9
2 / 4 / 1
6,097
469
3,845
10,819
6,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
5 / 3 / 1
6,424
494
4,633
6,756
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 7 / 2
5,396
415
3,744
7,036
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 5 / 0
5,636
434
2,500
8,108
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
23
Kills
11
11
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ForeverAnim3
Nemesis
5
2
5
3.75
W
Artemis
6
4
4
2
L
Fenrir
3
4
1
0.88
W
4
1
3
5.5
W
Kumbhakarna
Shawleira
Kumbhakarna
2
2
7
2.75
W
6
2
1
3.25
L
King Arthur
bobthemfbuilder2
King Arthur
2
4
1
0.63
L
5
3
1
1.83
L
0
7
2
0.14
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,691
Damage
17,981
36,502
Taken
39,666
19,442
Mitigated
15,238
10,481
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ForeverAnim3
Nemesis
5,383
3,122
0
2,674
8,864
3,943
176
243
8,546
0
37,396
W
Artemis
6,122
3,643
0
0
5,668
2,439
1,984
683
4,916
0
30,755
L
Fenrir
3,259
322
0
989
6,947
2,425
0
708
6,239
0
19,534
W
4,636
414
1,755
3,414
5,647
1,829
590
999
4,451
28,566
0
W
Kumbhakarna
Shawleira
Kumbhakarna
2,448
317
0
994
8,386
5,823
147
403
7,977
9,931
0
W
5,102
680
0
1,644
7,937
5,408
1,996
0
7,712
79
38,661
L
King Arthur
bobthemfbuilder2
King Arthur
3,845
906
0
1,925
10,819
6,605
0
633
10,174
0
19,755
L
4,633
2,119
0
1,573
6,756
2,156
0
831
5,925
0
21,155
L
3,744
2,152
0
0
7,036
1,858
24
1,034
5,950
0
21,293
L
2,500
955
0
1,717
8,108
2,194
519
3,569
4,267
19,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,580
Gold Earned
29,731
283
Minions Killed
199
0
Camps Cleared
0
1,218,260
Distance Traveled
1,003,642
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,549
581
77
6
0
238,182
1
W
Artemis
7,591
584
55
4
0
220,643
0
L
Fenrir
6,178
475
45
3
0
207,376
0
W
Hel
7,335
564
64
5
0
252,240
2
W
Kumbhakarna
6,806
524
11
1
0
256,599
0
W
Tyr
8,299
638
76
6
0
250,596
0
L
King Arthur
6,097
469
38
3
0
214,497
1
L
Set
6,424
494
41
3
0
204,512
0
L
Medusa
5,396
415
32
2
0
178,115
0
L
Scylla
5,636
434
43
3
0
199,142
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role