Player Matchup

Fenrir
Fenrir
CarterKai
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,175 Elo+
Party 2
Tiamat
Tiamat
NyaButter
Tiamat
Level 18
God Stats
7W - 3L
1,761 SR
Queue Stats
92W - 29L
1,674 Elo+
Solo
Cthulhu
Cthulhu
OsamaBinRing
Cthulhu
Level 6
God Stats
0W - 1L
1,369 SR
Queue Stats
11W - 12L
1,319 Elo+
Solo
Ra
Ra
nobodyqwer
Ra
Level 16
God Stats
1W - 2L
1,410 SR
Queue Stats
63W - 57L
1,589 Elo+
Solo
Artemis
Artemis
raphaka
Artemis
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 10
1,508 SR
1,451 Elo+

VS

Team Averages
Level 19
1,496 SR
1,417 Elo+
Yemoja
Yemoja
Assyrian ND
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,442 Elo+
Party 3
Medusa
Medusa
IndoBlaze
Medusa
Level 10
God Stats
1W - 1L
1,306 SR
Queue Stats
2W - 4L
1,278 Elo+
Party 3
Anhur
Anhur
LeeChongWei
Anhur
Level 29
God Stats
69W - 24L
1,775 SR
Queue Stats
277W - 111L
1,708 Elo+
Solo
Neith
Neith
NineInchThirdLeg
Neith
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 34L
1,326 Elo+
Party 1
Discordia
Discordia
dragonheart559
Discordia
Level 30
God Stats
1W - 1L
1,398 SR
Queue Stats
68W - 75L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CarterKai
Fenrir
17
6 / 11 / 8
11,235
1,124
16,649
25,020
9,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
NyaButter
Tiamat
18
6 / 5 / 6
11,920
1,192
16,774
15,284
6,851
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
OsamaBinRing
Cthulhu
16
1 / 10 / 8
10,005
1,001
6,509
24,176
10,568
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 9 / 4
9,790
979
8,965
14,938
4,284
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
raphaka
Artemis
16
1 / 6 / 6
9,750
975
8,416
12,172
3,910
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

59

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 5 / 17
10,867
1,087
5,500
11,531
13,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
IndoBlaze
Medusa
18
6 / 4 / 17
11,290
1,129
14,518
12,632
5,222
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
30 / 3 / 7
16,246
1,625
41,907
20,153
9,755
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 3 / 17
9,965
997
10,958
10,862
4,280
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
dragonheart559
Discordia
18
3 / 1 / 17
10,710
1,071
10,980
6,061
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
116
16
Kills
41
41
Deaths
16
32
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
5
17
1.9
L
Fenrir
CarterKai
Fenrir
6
11
8
0.91
W
Medusa
IndoBlaze
Medusa
6
4
17
3.63
W
30
3
7
11.17
W
1
3
17
3.17
L
Tiamat
NyaButter
Tiamat
6
5
6
1.8
L
Cthulhu
OsamaBinRing
Cthulhu
1
10
8
0.5
W
Discordia
dragonheart559
Discordia
3
1
17
11.5
L
2
9
4
0.44
L
Artemis
raphaka
Artemis
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,313
Damage
83,863
91,590
Taken
61,239
35,255
Mitigated
34,456
8,586
Healing
17,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
5,500
1,344
2,717
966
11,531
13,055
0
4,585
6,946
15,072
0
L
Fenrir
CarterKai
Fenrir
16,649
7,139
0
1,486
25,020
9,642
0
4,517
20,207
0
25,126
W
Medusa
IndoBlaze
Medusa
14,518
9,307
0
1,659
12,632
5,222
0
6,185
6,447
0
25,626
W
41,907
34,617
0
10,236
20,153
9,755
0
12,817
7,336
0
83,114
W
10,958
4,226
0
1,134
10,862
4,280
0
6,135
4,727
0
17,059
L
Tiamat
NyaButter
Tiamat
16,774
2,145
0
2,465
15,284
6,851
0
2,044
13,093
39,243
0
L
Cthulhu
OsamaBinRing
Cthulhu
6,509
382
379
12
24,176
10,568
0
3,453
20,467
26,696
0
W
Discordia
dragonheart559
Discordia
10,980
453
142
266
6,061
2,144
0
2,526
3,535
24,751
0
L
8,965
806
2,822
1,251
14,938
4,284
0
3,398
11,332
25,685
0
L
Artemis
raphaka
Artemis
8,416
4,579
0
171
12,172
3,910
0
2,051
10,011
0
23,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,700
Gold Earned
59,078
163
Minions Killed
185
3
Camps Cleared
7
941,106
Distance Traveled
899,758
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,867
1,087
19
2
0
158,269
0
L
Fenrir
11,235
1,124
13
1
1
205,252
2
W
Medusa
11,290
1,129
29
3
2
191,788
0
W
Anhur
16,246
1,625
96
10
4
164,933
0
W
Neith
9,965
997
19
2
1
172,072
1
L
Tiamat
11,920
1,192
54
5
0
209,535
1
L
Cthulhu
10,005
1,001
38
4
1
176,691
3
W
Discordia
10,710
1,071
22
2
0
212,696
0
L
Ra
9,790
979
35
4
1
189,396
0
L
Artemis
9,750
975
23
2
0
160,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role