Player Matchup

Achilles
Achilles
AlefZero00
Achilles
Level 25
God Stats
2W - 1L
1,565 SR
Queue Stats
40W - 42L
1,548 Elo+
Solo
Thoth
Thoth
KataBambus
Thoth
Level 29
God Stats
5W - 1L
1,809 SR
Queue Stats
25W - 19L
1,505 Elo+
Party 2
Neith
Neith
NoLoLPlayer
Neith
Level 18
God Stats
2W - 3L
1,811 SR
Queue Stats
37W - 25L
1,611 Elo+
Solo
Thanatos
Thanatos
RmdPolska
Thanatos
Level 26
God Stats
5W - 1L
1,602 SR
Queue Stats
28W - 23L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
stonkexchange
Cthulhu
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
184W - 168L
1,655 Elo+
Solo
Team Averages
Level 22
1,658 SR
1,557 Elo+

VS

Team Averages
Level 24
1,514 SR
1,583 Elo+
Sol
Sol
Bode2403
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 72L
1,481 Elo+
Party 1
Thor
Thor
Henning321
Thor
Level 29
God Stats
1W - 1L
1,312 SR
Queue Stats
63W - 50L
1,533 Elo+
Party 1
Yemoja
Yemoja
Smasher1337
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,893 Elo+
Party 1
Cerberus
Cerberus
TheEmoHawk
Cerberus
Level 29
God Stats
10W - 5L
1,696 SR
Queue Stats
127W - 105L
1,601 Elo+
Solo
Izanami
Izanami
VseMozno
Izanami
Level 29
God Stats
88W - 81L
1,562 SR
Queue Stats
140W - 145L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlefZero00
Achilles
12
1 / 0 / 0
6,358
530
5,989
9,174
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thoth
11
2 / 3 / 7
6,284
524
4,632
6,067
1,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
4 / 3 / 6
6,594
550
6,219
7,350
1,836
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
RmdPolska
Thanatos
12
9 / 3 / 2
7,429
619
7,217
10,324
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
14
4 / 0 / 3
8,148
679
6,558
5,431
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 0
6,633
553
6,085
10,423
3,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 3 / 0
5,898
492
712
9,256
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
8
0 / 4 / 1
5,251
438
1,023
6,434
3,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
TheEmoHawk
Cerberus
13
2 / 1 / 0
7,395
616
6,853
9,455
6,101
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
VseMozno
Izanami
11
4 / 6 / 1
6,626
552
7,110
8,036
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
20
Kills
9
9
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
AlefZero00
Achilles
1
0
0
1
L
3
7
0
0.43
L
0
3
0
0
W
Thoth
2
3
7
1.83
W
4
3
6
2.33
W
Thanatos
RmdPolska
Thanatos
9
3
2
3.33
L
Yemoja
0
4
1
0.13
L
Cerberus
TheEmoHawk
Cerberus
2
1
0
2
L
Izanami
VseMozno
Izanami
4
6
1
0.75
W
Cthulhu
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,615
Damage
21,783
38,346
Taken
43,604
13,506
Mitigated
18,448
19,293
Healing
13,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AlefZero00
Achilles
5,989
1,859
0
4,239
9,174
4,450
246
5,552
3,622
0
26,490
L
6,085
1,652
0
3,806
10,423
3,142
0
3,965
6,458
26,552
1,898
L
712
245
0
2,330
9,256
2,746
0
2,644
6,612
0
34,059
W
Thoth
4,632
310
0
1,936
6,067
1,391
264
1,695
4,372
23,535
0
W
6,219
3,170
0
2,150
7,350
1,836
518
1,207
6,143
0
25,561
W
Thanatos
RmdPolska
Thanatos
7,217
2,168
159
9,214
10,324
3,507
195
3,768
6,556
0
32,713
L
Yemoja
1,023
245
138
475
6,434
3,438
194
2,483
3,951
5,613
0
L
Cerberus
TheEmoHawk
Cerberus
6,853
655
0
5,959
9,455
6,101
0
331
9,124
42,795
0
L
Izanami
VseMozno
Izanami
7,110
4,641
0
388
8,036
3,021
0
1,767
6,269
0
41,218
W
Cthulhu
6,558
360
0
1,595
5,431
2,322
0
1,565
3,866
48,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,813
Gold Earned
31,803
305
Minions Killed
310
0
Camps Cleared
0
1,154,594
Distance Traveled
1,082,516
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,358
530
47
4
0
238,514
2
L
Sol
6,633
553
58
5
0
204,594
1
L
Thor
5,898
492
74
6
0
248,599
3
W
Thoth
6,284
524
38
3
0
215,983
1
W
Neith
6,594
550
47
4
0
215,904
0
W
Thanatos
7,429
619
75
6
0
223,294
0
L
Yemoja
5,251
438
11
1
0
215,723
2
L
Cerberus
7,395
616
90
8
0
216,512
0
L
Izanami
6,626
552
77
6
0
197,088
0
W
Cthulhu
8,148
679
98
8
0
260,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role