Player Matchup

Neith
Neith
Artiik28
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,712 Elo+
Party 2
Camazotz
Camazotz
Manel
Camazotz
Level 27
God Stats
7W - 4L
1,619 SR
Queue Stats
26W - 23L
1,881 Elo+
Party 2
Ymir
Ymir
NasteeZGamer
Ymir
Level 8
God Stats
6W - 6L
1,909 SR
Queue Stats
27W - 20L
1,881 Elo+
Party 2
Tiamat
Tiamat
StabbedByLife
Tiamat
Level 28
God Stats
0W - 1L
1,690 SR
Queue Stats
36W - 24L
1,881 Elo+
Party 2
Sol
Sol
konee18HH
Sol
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,881 Elo+
Party 2
Team Averages
Level 19
1,644 SR
1,847 Elo+

VS

Team Averages
Level 24
1,413 SR
1,663 Elo+
Bellona
Bellona
Cocacowlah
Bellona
Level 35
God Stats
2W - 2L
1,283 SR
Queue Stats
56W - 31L
1,587 Elo+
Party 1
Fenrir
Fenrir
Falillo5
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 24L
1,708 Elo+
Solo
Tiamat
Tiamat
HuntersMeta
Tiamat
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 9L
1,731 Elo+
Party 1
Serqet
Serqet
LinaRossi
Serqet
Level 10
God Stats
1W - 1L
1,283 SR
Queue Stats
48W - 22L
1,701 Elo+
Party 1
Olorun
Olorun
Melachel
Olorun
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 15L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Artiik28
Neith
12
1 / 9 / 2
8,344
363
5,381
12,309
3,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
Manel
Camazotz
16
4 / 5 / 5
10,051
437
6,714
15,048
4,784
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 5 / 4
8,126
353
4,030
12,457
7,330
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 7 / 2
8,961
390
9,853
13,437
8,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 7
9,518
414
13,786
14,585
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cocacowlah
Bellona
18
2 / 2 / 11
12,402
539
4,165
14,743
10,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Falillo5
Fenrir
20
5 / 4 / 14
13,336
580
11,356
20,916
12,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
20
16 / 0 / 7
14,223
618
20,439
13,432
9,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
LinaRossi
Serqet
17
5 / 2 / 10
12,333
536
4,977
22,261
23,721
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Melachel
Olorun
19
4 / 2 / 12
12,772
555
10,625
17,087
7,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
86
10
Kills
32
32
Deaths
10
20
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Neith
Artiik28
Neith
1
9
2
0.22
W
Bellona
Cocacowlah
Bellona
2
2
11
3.75
W
Fenrir
Falillo5
Fenrir
5
4
14
3
W
Tiamat
16
0
7
19.5
W
Serqet
LinaRossi
Serqet
5
2
10
5
L
Camazotz
Manel
Camazotz
4
5
5
1.3
W
Olorun
Melachel
Olorun
4
2
12
5
L
2
5
4
0.8
L
2
7
2
0.43
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,764
Damage
51,562
67,836
Taken
88,439
29,020
Mitigated
63,241
12,438
Healing
43,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Artiik28
Neith
5,381
1,503
0
662
12,309
3,971
429
5,089
7,173
0
34,213
W
Bellona
Cocacowlah
Bellona
4,165
740
0
5,559
14,743
10,626
1,611
6,922
7,699
0
62,720
W
Fenrir
Falillo5
Fenrir
11,356
1,346
0
9,379
20,916
12,164
858
5,982
14,778
0
97,384
W
Tiamat
20,439
1,369
703
6,911
13,432
9,235
2,259
6,488
6,825
128,263
0
W
Serqet
LinaRossi
Serqet
4,977
951
0
6,488
22,261
23,721
177
7,670
14,247
464
23,061
L
Camazotz
Manel
Camazotz
6,714
1,459
429
5,776
15,048
4,784
0
5,517
9,130
0
38,696
W
Olorun
Melachel
Olorun
10,625
4,898
2,457
11,775
17,087
7,495
5,034
6,801
10,054
99,448
0
L
4,030
561
0
787
12,457
7,330
0
8,902
3,499
16,631
0
L
9,853
683
0
2,026
13,437
8,441
0
7,637
5,548
53,791
0
L
13,786
2,189
0
2,758
14,585
4,494
0
4,501
10,004
73,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,000
Gold Earned
65,066
392
Minions Killed
676
0
Camps Cleared
0
2,065,999
Distance Traveled
2,245,108
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,344
363
72
3
0
369,700
0
W
Bellona
12,402
539
145
6
0
425,914
0
W
Fenrir
13,336
580
141
6
0
444,165
2
W
Tiamat
14,223
618
220
10
0
454,956
8
W
Serqet
12,333
536
22
1
0
510,462
4
L
Camazotz
10,051
437
71
3
0
478,432
0
W
Olorun
12,772
555
148
6
0
409,611
3
L
Ymir
8,126
353
27
1
0
441,399
1
L
Tiamat
8,961
390
108
5
0
372,391
0
L
Sol
9,518
414
114
5
0
404,077
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role