Player Matchup

Ymir
Ymir
ALPHAPITTBULL
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,619 Elo+
Party 2
Hachiman
Hachiman
BudNotSoLite
Hachiman
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 12L
1,348 Elo+
Solo
Sun Wukong
Sun Wukong
Duderrs
Sun Wukong
Level 22
God Stats
23W - 25L
1,419 SR
Queue Stats
32W - 48L
1,266 Elo+
Party 2
Ra
Ra
P2ycho
Ra
Level 22
God Stats
5W - 3L
1,835 SR
Queue Stats
9W - 15L
1,394 Elo+
Solo
Ravana
Ravana
ceasarsalad04
Ravana
Level 28
God Stats
6W - 7L
1,223 SR
Queue Stats
113W - 143L
1,308 Elo+
Solo
Team Averages
Level 16
1,495 SR
1,387 Elo+

VS

Team Averages
Level 18
1,555 SR
1,377 Elo+
Xbalanque
Xbalanque
ElementalPixie11
Xbalanque
Level 23
God Stats
2W - 2L
1,552 SR
Queue Stats
64W - 107L
1,257 Elo+
Party 1
Bellona
Bellona
Juh52
Bellona
Level 27
God Stats
1W - 1L
1,714 SR
Queue Stats
21W - 38L
1,267 Elo+
Solo
Olorun
Olorun
SenseiCayzZe
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Chang'e
Chang'e
SgtBaconMaster
Chang'e
Level 37
God Stats
8W - 6L
1,509 SR
Queue Stats
357W - 409L
1,362 Elo+
Party 1
Fenrir
Fenrir
Snowden01
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 1
8,643
576
5,204
8,588
5,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
BudNotSoLite
Hachiman
14
8 / 1 / 5
8,831
589
11,650
8,743
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Duderrs
Sun Wukong
11
3 / 2 / 6
7,309
487
3,109
6,871
3,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ra
14
3 / 3 / 1
8,442
563
5,151
8,189
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 0 / 6
7,984
532
2,111
5,583
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
10
1 / 8 / 1
5,851
390
3,522
10,829
4,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Juh52
Bellona
11
1 / 7 / 0
6,454
430
1,409
9,580
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
13
2 / 4 / 1
7,538
503
6,246
9,295
3,198
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 5 / 1
6,724
448
4,643
8,580
8,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Snowden01
Fenrir
1
0 / 0 / 0
4,293
286
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
23
Kills
6
6
Deaths
24
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
W
Hachiman
BudNotSoLite
Hachiman
8
1
5
10.5
W
Sun Wukong
Duderrs
Sun Wukong
3
2
6
3
L
Xbalanque
1
8
1
0.19
L
Bellona
Juh52
Bellona
1
7
0
0.14
W
Ra
3
3
1
1.17
L
Olorun
2
4
1
0.63
L
2
5
1
0.5
L
Fenrir
Snowden01
Fenrir
0
0
0
0
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,225
Damage
15,820
37,974
Taken
38,284
18,135
Mitigated
22,223
9,451
Healing
8,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,204
639
0
1,082
8,588
5,655
2,134
369
8,169
36,251
838
W
Hachiman
BudNotSoLite
Hachiman
11,650
6,295
0
3,890
8,743
2,852
1,464
3,931
4,587
0
51,472
W
Sun Wukong
Duderrs
Sun Wukong
3,109
741
0
381
6,871
3,876
1,751
2,476
4,270
0
30,370
L
Xbalanque
3,522
1,600
0
989
10,829
4,512
0
1,844
8,985
0
23,113
L
Bellona
Juh52
Bellona
1,409
290
0
152
9,580
6,101
382
4,569
4,825
0
21,599
W
Ra
5,151
512
0
2,008
8,189
3,262
360
3,638
4,551
47,876
0
L
Olorun
6,246
3,964
234
3,761
9,295
3,198
816
3,405
5,597
34,159
0
L
4,643
873
507
2,529
8,580
8,412
78
0
8,580
29,951
0
L
Fenrir
Snowden01
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
2,111
707
0
2,090
5,583
2,490
320
475
5,083
0
31,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,209
Gold Earned
30,860
387
Minions Killed
192
0
Camps Cleared
0
1,296,563
Distance Traveled
925,711
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,643
576
87
6
0
252,954
0
W
Hachiman
8,831
589
87
6
0
232,260
4
W
Sun Wukong
7,309
487
53
4
0
253,123
0
L
Xbalanque
5,851
390
47
3
0
213,595
0
L
Bellona
6,454
430
50
3
0
268,487
3
W
Ra
8,442
563
98
7
0
261,709
0
L
Olorun
7,538
503
58
4
0
201,197
1
L
Chang'e
6,724
448
37
2
0
242,432
5
L
Fenrir
4,293
286
0
0
0
0
0
W
Ravana
7,984
532
62
4
0
296,517
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role