Player Matchup

Bellona
Bellona
RakKo001
Bellona
Level 18
God Stats
20W - 22L
1,457 SR
Queue Stats
32W - 38L
1,348 Elo+
Solo
Hachiman
Hachiman
SlightSmile
Hachiman
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,522 Elo+
Party 2
Scylla
Scylla
SwaggyBaggy
Scylla
Level 18
God Stats
4W - 1L
1,251 SR
Queue Stats
5W - 2L
1,522 Elo+
Party 2
Geb
Geb
VanillaMemes
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,522 Elo+
Party 2
Chiron
Chiron
drbazzie
Chiron
Level 26
God Stats
5W - 2L
1,720 SR
Queue Stats
38W - 26L
1,726 Elo+
Party 2
Team Averages
Level 19
1,486 SR
1,528 Elo+

VS

Team Averages
Level 16
1,610 SR
1,536 Elo+
Danzaburou
Danzaburou
Eci6161
Danzaburou
Level 8
God Stats
9W - 7L
1,828 SR
Queue Stats
256W - 231L
1,550 Elo+
Solo
Mercury
Mercury
Efiop1488
Mercury
Level 6
God Stats
1W - 2L
1,760 SR
Queue Stats
12W - 14L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
Holvent
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,526 Elo+
Party 1
Ares
Ares
JooohnyySins
Ares
Level 29
God Stats
1W - 3L
1,526 SR
Queue Stats
82W - 72L
1,488 Elo+
Solo
Fafnir
Fafnir
ZenithPoem
Fafnir
Level 29
God Stats
9W - 15L
1,436 SR
Queue Stats
72W - 61L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RakKo001
Bellona
13
1 / 2 / 2
9,060
503
4,144
12,757
7,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
SlightSmile
Hachiman
17
3 / 3 / 4
10,432
580
8,621
12,015
3,910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
15
4 / 2 / 5
9,975
554
5,428
9,509
3,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 8
9,188
510
5,725
11,239
7,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
drbazzie
Chiron
18
11 / 2 / 3
12,157
675
17,410
15,395
5,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eci6161
Danzaburou
8
1 / 4 / 2
6,745
375
4,344
7,374
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Efiop1488
Mercury
16
2 / 2 / 6
9,357
520
4,366
13,196
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Holvent
Kukulkan
12
3 / 6 / 3
7,730
429
6,240
7,355
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 5 / 8
8,494
472
8,111
16,331
15,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fafnir
ZenithPoem
Fafnir
14
4 / 3 / 6
8,913
495
11,690
14,724
11,098
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
20
Kills
13
14
Deaths
20
22
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Eci6161
Danzaburou
1
4
2
0.5
L
Mercury
Efiop1488
Mercury
2
2
6
2.5
L
Kukulkan
Holvent
Kukulkan
3
6
3
0.75
L
3
5
8
1.4
W
Bellona
RakKo001
Bellona
1
2
2
1
W
Hachiman
SlightSmile
Hachiman
3
3
4
1.67
W
Scylla
4
2
5
3.25
W
1
5
8
1
L
Fafnir
ZenithPoem
Fafnir
4
3
6
2.33
W
Chiron
drbazzie
Chiron
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,328
Damage
34,751
60,915
Taken
58,980
26,841
Mitigated
36,932
22,670
Healing
14,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Eci6161
Danzaburou
4,344
2,351
0
1,513
7,374
2,343
0
1,922
5,452
0
28,616
L
Mercury
Efiop1488
Mercury
4,366
1,474
0
5,601
13,196
4,865
663
888
12,308
0
70,038
L
Kukulkan
Holvent
Kukulkan
6,240
1,159
0
500
7,355
2,868
234
678
6,677
25,311
0
L
8,111
1,150
0
2,169
16,331
15,758
33
5,014
11,317
18,582
0
W
Bellona
RakKo001
Bellona
4,144
783
0
3,819
12,757
7,016
891
7,504
4,853
0
32,619
W
Hachiman
SlightSmile
Hachiman
8,621
5,765
0
7,488
12,015
3,910
1,856
4,443
7,572
0
82,821
W
Scylla
5,428
478
0
2,071
9,509
3,560
0
1,919
7,574
53,406
5,464
W
5,725
1,302
0
1,000
11,239
7,047
350
6,830
4,285
17,981
0
L
Fafnir
ZenithPoem
Fafnir
11,690
2,107
0
5,121
14,724
11,098
112
2,599
12,125
46,884
0
W
Chiron
drbazzie
Chiron
17,410
7,124
660
7,632
15,395
5,308
2,073
4,583
10,590
0
98,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,812
Gold Earned
41,239
488
Minions Killed
359
0
Camps Cleared
0
1,566,348
Distance Traveled
1,518,788
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,745
375
66
4
0
194,895
1
L
Mercury
9,357
520
129
7
0
404,102
4
L
Kukulkan
7,730
429
59
3
0
327,263
10
L
Ares
8,494
472
30
2
0
296,502
3
W
Bellona
9,060
503
71
4
0
319,096
0
W
Hachiman
10,432
580
150
8
0
317,020
2
W
Scylla
9,975
554
105
6
0
300,176
2
W
Geb
9,188
510
20
1
0
317,419
3
L
Fafnir
8,913
495
75
4
0
296,026
1
W
Chiron
12,157
675
142
8
0
312,637
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role