Player Matchup

Hachiman
Hachiman
AkimboNaz
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,466 Elo+
Party 1
Kali
Kali
DogTheMedic
Kali
Level 28
God Stats
7W - 6L
1,500 SR
Queue Stats
132W - 126L
1,438 Elo+
Solo
Bacchus
Bacchus
ExixChino
Bacchus
Level 13
God Stats
10W - 17L
1,264 SR
Queue Stats
16W - 28L
1,187 Elo+
Party 3
Tiamat
Tiamat
SgtCoxs
Tiamat
Level 8
God Stats
1W - 2L
1,702 SR
Queue Stats
8W - 11L
1,409 Elo+
Party 1
Janus
Janus
david_1965245
Janus
Level 27
God Stats
20W - 14L
1,584 SR
Queue Stats
241W - 326L
1,290 Elo+
Party 3
Team Averages
Level 16
1,510 SR
1,358 Elo+

VS

Team Averages
Level 28
1,468 SR
1,402 Elo+
Fenrir
Fenrir
BorregoAPadeiro
Fenrir
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 60L
1,384 Elo+
Party 2
Geb
Geb
BorregoDivinal
Geb
Level 28
God Stats
30W - 24L
1,566 SR
Queue Stats
58W - 69L
1,424 Elo+
Party 2
Bellona
Bellona
BorregoEstufado
Bellona
Level 28
God Stats
9W - 8L
1,488 SR
Queue Stats
58W - 72L
1,394 Elo+
Party 2
Kukulkan
Kukulkan
BorregoGuisado
Kukulkan
Level 29
God Stats
24W - 26L
1,429 SR
Queue Stats
63W - 69L
1,409 Elo+
Party 2
Xing Tian
Xing Tian
FRIVAK
Xing Tian
Level 28
God Stats
52W - 49L
1,356 SR
Queue Stats
225W - 212L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AkimboNaz
Hachiman
7
2 / 5 / 1
4,915
447
2,919
4,671
1,416
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
4,783
435
3,175
6,154
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
ExixChino
Bacchus
7
2 / 4 / 1
5,192
472
5,397
6,610
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
SgtCoxs
Tiamat
9
1 / 2 / 1
5,409
492
2,892
4,687
2,695
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 1
4,997
454
2,450
5,951
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,058
551
3,452
7,854
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
3 / 2 / 4
5,716
520
3,732
6,573
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 0 / 2
7,521
684
4,461
6,782
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
12
4 / 0 / 0
6,712
610
1,707
2,588
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
FRIVAK
Xing Tian
9
2 / 2 / 8
6,132
557
4,655
8,267
3,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
18
19
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AkimboNaz
Hachiman
2
5
1
0.5
W
4
1
4
6
W
3
2
4
2.5
W
5
0
2
6
W
Kukulkan
4
0
0
4
L
0
3
0
0
L
Bacchus
ExixChino
Bacchus
2
4
1
0.63
W
Xing Tian
FRIVAK
Xing Tian
2
2
8
3
L
Tiamat
SgtCoxs
Tiamat
1
2
1
0.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,833
Damage
18,007
28,073
Taken
32,064
12,750
Mitigated
15,044
3,223
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AkimboNaz
Hachiman
2,919
2,501
0
0
4,671
1,416
568
3,341
1,330
0
13,030
W
3,452
1,126
0
3,236
7,854
2,402
0
2,583
5,271
0
20,676
W
3,732
315
0
1,204
6,573
3,675
0
2,084
4,489
14,042
0
W
4,461
1,210
0
3,769
6,782
4,114
2,356
1,143
5,639
0
36,559
W
Kukulkan
1,707
295
0
1,272
2,588
864
844
1,278
1,310
29,541
0
L
3,175
930
0
1,264
6,154
2,366
0
799
5,355
0
20,273
L
Bacchus
ExixChino
Bacchus
5,397
994
0
423
6,610
4,686
0
3,578
2,965
15,812
0
W
Xing Tian
FRIVAK
Xing Tian
4,655
522
453
2,843
8,267
3,989
0
3,651
4,616
16,179
0
L
Tiamat
SgtCoxs
Tiamat
2,892
345
0
854
4,687
2,695
0
961
3,660
25,893
0
L
2,450
199
253
429
5,951
1,587
416
1,242
4,669
22,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,296
Gold Earned
32,139
173
Minions Killed
253
0
Camps Cleared
0
948,740
Distance Traveled
1,099,730
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,915
447
18
2
0
163,938
0
W
Fenrir
6,058
551
51
5
0
236,125
0
W
Geb
5,716
520
15
1
0
233,776
0
W
Bellona
7,521
684
87
8
0
208,943
2
W
Kukulkan
6,712
610
82
7
0
212,189
2
L
Kali
4,783
435
49
4
0
194,628
0
L
Bacchus
5,192
472
19
2
0
198,921
0
W
Xing Tian
6,132
557
18
2
0
208,697
1
L
Tiamat
5,409
492
49
4
0
191,409
0
L
Janus
4,997
454
38
3
0
199,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role