Player Matchup
Team Averages
Platinum IV
Average Tier
Level 155
1,760 SR
2,046
MMR
VS
Team Averages
Gold II
Average Tier
Level 79
1,625 SR
1,834
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
PoisonSpike
Fenrir
20
6 / 1 / 0
13,616
851
15,560
16,463
16,897
Warrior Tabi
+40
Physical Power
+100
Mana
+18%
Movement Speed
Breastplate of Valor
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
Demon Blade
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Deathbringer
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Balanced Blade
+15
Physical Power
+15%
Attack Speed
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
GloccxSlixx
Izanami
19
1 / 6 / 0
12,171
761
6,098
17,694
12,678
Death's Toll
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
Y10 Evolved Devourer's Gauntlet
+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
The Executioner
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Spectral Armor *old*
+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5
PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.
Demon Blade
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
12,171
761
167
10
0
260,613
1
W
13,616
851
141
9
0
375,183
3