Player Matchup

Gilgamesh
Gilgamesh
AquaSpikes
Gilgamesh
Level 49
God Stats
13W - 13L
1,552 SR
Queue Stats
49W - 54L
1,431 Elo+
Solo
Anubis
Anubis
MTNDEWME zerob3
Anubis
Level 133
God Stats
3W - 1L
1,679 SR
Queue Stats
554W - 448L
1,505 Elo+
Solo
Ymir
Ymir
charliepanda4
Ymir
Level 48
God Stats
22W - 7L
1,810 SR
Queue Stats
92W - 95L
1,498 Elo+
Solo
Team Averages
Level 77
1,680 SR
1,478 Elo+

VS

Team Averages
Level 96
1,492 SR
1,436 Elo+
Susano
Susano
Sensibledoge38
Susano
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,265 Elo+
Solo
Nu Wa
Nu Wa
daking_128
Nu Wa
Level 63
God Stats
55W - 70L
1,501 SR
Queue Stats
447W - 619L
1,407 Elo+
Solo
Ne Zha
Ne Zha
lycanthrope9029
Ne Zha
Level 119
God Stats
62W - 70L
1,476 SR
Queue Stats
542W - 569L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AquaSpikes
Gilgamesh
11
2 / 1 / 2
7,764
647
4,862
5,043
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 0 / 6
8,488
707
7,616
7,750
3,964
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 1 / 2
8,481
707
5,454
10,153
9,043
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
7,397
616
4,862
7,791
2,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
10
0 / 3 / 1
7,002
584
4,526
6,396
1,814
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 1 / 1
8,365
697
7,149
8,326
6,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
8
Kills
2
2
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AquaSpikes
Gilgamesh
2
1
2
3
W
2
0
6
5
L
1
4
1
0.38
W
4
1
2
5
L
Nu Wa
0
3
1
0.17
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,932
Damage
16,537
22,946
Taken
22,513
15,652
Mitigated
10,738
10,475
Healing
2,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AquaSpikes
Gilgamesh
4,862
1,017
705
1,302
5,043
2,645
0
787
4,256
0
25,424
W
7,616
211
0
4,819
7,750
3,964
258
1,522
6,228
52,444
0
L
4,862
1,018
0
0
7,791
2,346
0
3,821
3,970
0
20,537
W
5,454
434
456
3,193
10,153
9,043
0
2,280
7,873
21,304
0
L
Nu Wa
4,526
1,347
0
0
6,396
1,814
0
4,276
2,120
20,797
0
L
7,149
1,385
0
2,790
8,326
6,578
0
5,124
3,202
0
38,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,733
Gold Earned
22,764
162
Minions Killed
132
0
Camps Cleared
0
624,009
Distance Traveled
648,917
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,764
647
36
3
0
236,695
5
W
Anubis
8,488
707
88
7
0
214,176
3
L
Susano
7,397
616
61
5
0
235,216
0
W
Ymir
8,481
707
38
3
0
173,138
2
L
Nu Wa
7,002
584
33
3
0
178,022
3
L
Ne Zha
8,365
697
38
3
0
235,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role