Player Matchup

Tiamat
Tiamat
Arvi8
Tiamat
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
Davitomatrix
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,129 Elo+
Party 3
Nike
Nike
NananaBanana
Nike
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
PerparimArriku
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,339 Elo+
Party 2
Loki
Loki
RTV Blood794
Loki
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 57L
1,385 Elo+
Solo
Team Averages
Level 28
1,500 SR
1,371 Elo+

VS

Team Averages
Level 18
1,509 SR
1,430 Elo+
Neith
Neith
Diegui2205
Neith
Level 7
God Stats
7W - 4L
1,728 SR
Queue Stats
59W - 53L
1,422 Elo+
Solo
Loki
Loki
ExposedGamer69
Loki
Level 17
God Stats
14W - 9L
1,548 SR
Queue Stats
17W - 12L
1,422 Elo+
Party 1
Athena
Athena
ItsBrogan13
Athena
Level 35
God Stats
1W - 0L
1,267 SR
Queue Stats
38W - 29L
1,389 Elo+
Party 1
Ra
Ra
MISTERimbox
Ra
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
104W - 94L
1,507 Elo+
Party 4
Cthulhu
Cthulhu
jhdioses
Cthulhu
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 49L
1,413 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arvi8
Tiamat
5
0 / 8 / 0
4,240
385
342
6,059
1,595
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 1
5,824
529
5,222
5,155
1,486
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 3 / 1
5,883
535
3,572
7,731
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 8 / 0
4,824
439
2,220
7,018
2,236
Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 1
5,060
460
3,398
6,018
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
5 / 0 / 3
7,453
678
3,093
7,601
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 4
6,198
563
2,760
5,339
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
12
4 / 1 / 2
6,595
600
3,956
6,612
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
10 / 1 / 4
7,714
701
6,095
6,174
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
jhdioses
Cthulhu
9
5 / 2 / 2
5,759
524
2,253
6,989
3,200
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
5
Kills
27
28
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Arvi8
Tiamat
0
8
0
0
L
2
4
1
0.63
W
Neith
5
0
3
6.5
W
3
2
4
2.5
W
Athena
4
1
2
5
W
10
1
4
12
L
2
3
1
0.83
L
1
8
0
0.13
L
0
5
1
0.1
W
Cthulhu
jhdioses
Cthulhu
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,754
Damage
18,157
31,981
Taken
32,715
10,155
Mitigated
12,684
5,750
Healing
12,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Arvi8
Tiamat
342
263
0
662
6,059
1,595
30
2,168
3,891
5,300
0
L
5,222
3,043
0
960
5,155
1,486
0
1,993
3,162
0
24,283
W
Neith
3,093
1,036
0
5,619
7,601
2,362
452
0
7,601
0
46,853
W
2,760
867
0
825
5,339
1,631
770
0
5,339
0
20,687
W
Athena
3,956
1,138
0
762
6,612
3,373
535
0
6,612
30,776
1,850
W
6,095
924
952
3,545
6,174
2,118
49
261
5,763
36,268
0
L
3,572
284
0
2,455
7,731
3,164
0
2,573
5,158
0
30,447
L
2,220
468
0
293
7,018
2,236
0
3,270
3,748
0
11,451
L
3,398
1,404
0
1,380
6,018
1,674
0
2,160
3,858
0
25,766
W
Cthulhu
jhdioses
Cthulhu
2,253
222
0
660
6,989
3,200
253
81
6,908
13,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
33,719
185
Minions Killed
306
0
Camps Cleared
0
984,692
Distance Traveled
1,027,011
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,240
385
8
1
0
155,262
2
L
Neith
5,824
529
38
3
0
207,476
0
W
Neith
7,453
678
87
8
0
186,154
0
W
Loki
6,198
563
48
4
0
216,651
0
W
Athena
6,595
600
70
6
0
251,218
0
W
Ra
7,714
701
73
7
0
176,619
0
L
Nike
5,883
535
70
6
0
215,837
1
L
Nemesis
4,824
439
19
2
0
190,215
0
L
Loki
5,060
460
50
5
0
215,902
3
W
Cthulhu
5,759
524
28
3
0
196,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role