Player Matchup

Fenrir
Fenrir
Silver II
IMICKYI
Fenrir
Silver II
Level 144
God Stats
12W - 7L
1,703 SR
Queue Stats
49W - 50L
1,496 MMR
Party 1
Cerberus
Cerberus
Silver III
NoahsKeeper
Cerberus
Silver III
Level 149
God Stats
11W - 8L
1,836 SR
Queue Stats
50W - 54L
1,448 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
TEAMDIFFGAP
Kukulkan
Gold IV
Level 44
God Stats
8W - 4L
1,572 SR
Queue Stats
158W - 150L
1,479 MMR
Solo
Hades
Hades
Bronze III
THESENUTS666
Hades
Bronze III
Level 41
God Stats
2W - 3L
1,774 SR
Queue Stats
17W - 10L
1,490 MMR
Party 3
Hou Yi
Hou Yi
Silver II
TyriqueGaming
Hou Yi
Silver II
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,677 SR
1,483 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,654 SR
1,484 MMR
Scylla
Scylla
Silver II
Gronoir
Scylla
Silver II
Level 38
God Stats
2W - 3L
1,886 SR
Queue Stats
28W - 25L
1,472 MMR
Party 4
Cu Chulainn
Cu Chulainn
Gold IV
Mlg11
Cu Chulainn
Gold IV
Level 88
God Stats
23W - 16L
1,684 SR
Queue Stats
141W - 140L
1,462 MMR
Party 4
Guan Yu
Guan Yu
Gold I
Oakkwood
Guan Yu
Gold I
Level 149
God Stats
12W - 13L
1,538 SR
Queue Stats
352W - 351L
1,479 MMR
Solo
Bacchus
Bacchus
Gold IV
enteiover
Bacchus
Gold IV
Level 149
God Stats
2W - 2L
1,664 SR
Queue Stats
151W - 134L
1,505 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
leoneitor
Danzaburou
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IMICKYI
Fenrir
19
5 / 1 / 9
12,216
582
7,413
17,154
8,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Cerberus
NoahsKeeper
Cerberus
16
1 / 5 / 8
11,642
554
6,422
21,183
16,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
TEAMDIFFGAP
Kukulkan
17
2 / 1 / 6
11,448
545
8,192
7,923
3,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 1 / 6
14,109
672
16,637
20,165
16,998
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
2 / 2 / 6
12,428
592
7,858
13,066
6,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaSetTiamatApolloTsukuyomi

VS

Bans
JanusKing ArthurSobekHeimdallrLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gronoir
Scylla
17
2 / 3 / 2
10,888
518
14,186
10,608
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Mlg11
Cu Chulainn
16
0 / 4 / 1
10,011
477
4,983
10,786
8,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
Oakkwood
Guan Yu
17
3 / 3 / 2
9,975
475
5,473
16,118
14,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
enteiover
Bacchus
13
1 / 4 / 4
8,579
409
8,656
16,086
13,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
leoneitor
Danzaburou
17
4 / 5 / 3
11,417
544
11,436
16,643
6,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
19
Kills
10
10
Deaths
19
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
Gronoir
Scylla
2
3
2
1
W
Fenrir
IMICKYI
Fenrir
5
1
9
9.5
L
Cu Chulainn
Mlg11
Cu Chulainn
0
4
1
0.13
W
Cerberus
NoahsKeeper
Cerberus
1
5
8
1
L
Guan Yu
Oakkwood
Guan Yu
3
3
2
1.33
W
Kukulkan
TEAMDIFFGAP
Kukulkan
2
1
6
5
W
9
1
6
12
W
2
2
6
2.5
L
Bacchus
enteiover
Bacchus
1
4
4
0.75
L
Danzaburou
leoneitor
Danzaburou
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,522
Damage
44,734
79,491
Taken
70,241
51,488
Mitigated
45,264
38,066
Healing
21,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Gronoir
Scylla
14,186
452
0
3,864
10,608
3,258
0
5,160
5,388
90,610
0
W
Fenrir
IMICKYI
Fenrir
7,413
1,079
0
9,765
17,154
8,639
774
7,902
9,152
0
73,099
L
Cu Chulainn
Mlg11
Cu Chulainn
4,983
510
0
2,367
10,786
8,029
162
5,844
4,898
5,532
66,243
W
Cerberus
NoahsKeeper
Cerberus
6,422
67
0
4,653
21,183
16,030
36
8,453
12,482
39,721
0
L
Guan Yu
Oakkwood
Guan Yu
5,473
768
906
5,642
16,118
14,525
0
6,282
9,694
0
70,158
W
Kukulkan
TEAMDIFFGAP
Kukulkan
8,192
819
0
1,560
7,923
3,468
875
3,710
4,121
77,057
0
W
16,637
2,498
620
13,948
20,165
16,998
816
4,437
15,552
103,613
0
W
7,858
5,074
0
7,520
13,066
6,353
5,376
956
12,106
0
95,081
L
Bacchus
enteiover
Bacchus
8,656
407
0
3,018
16,086
13,424
0
9,185
6,770
25,225
0
L
Danzaburou
leoneitor
Danzaburou
11,436
6,653
0
5,639
16,643
6,028
0
4,369
12,240
0
85,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,843
Gold Earned
50,870
691
Minions Killed
645
0
Camps Cleared
0
2,011,293
Distance Traveled
1,989,074
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,888
518
185
9
0
404,047
3
W
Fenrir
12,216
582
103
5
0
439,400
2
L
Cu Chulainn
10,011
477
157
7
0
375,983
4
W
Cerberus
11,642
554
84
4
0
401,774
12
L
Guan Yu
9,975
475
130
6
0
425,551
1
W
Kukulkan
11,448
545
142
7
0
409,242
7
W
Hades
14,109
672
203
10
0
370,503
2
W
Hou Yi
12,428
592
159
8
0
390,374
7
L
Bacchus
8,579
409
31
1
0
417,075
10
L
Danzaburou
11,417
544
142
7
0
366,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role