Player Matchup

Thor
Thor
ImzAbALa
Thor
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 88L
1,417 Elo+
Party 1
Baron Samedi
Baron Samedi
Ldoom99
Baron Samedi
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 43L
1,450 Elo+
Party 1
Horus
Horus
babynekru
Horus
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo
Izanami
Izanami
tatitoo11
Izanami
Level 26
God Stats
2W - 2L
1,510 SR
Queue Stats
45W - 75L
1,400 Elo+
Party 1
Jormungandr
Jormungandr
thomaseze228
Jormungandr
Level 32
God Stats
2W - 4L
1,500 SR
Queue Stats
47W - 85L
1,544 Elo+
Party 1
Team Averages
Level 25
1,502 SR
1,462 Elo+

VS

Team Averages
Level 16
1,517 SR
1,435 Elo+
Fenrir
Fenrir
LifelikeLime103
Fenrir
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
24W - 32L
1,344 Elo+
Solo
Nemesis
Nemesis
Retryved
Nemesis
Level 19
God Stats
3W - 3L
1,678 SR
Queue Stats
31W - 24L
1,511 Elo+
Solo
Medusa
Medusa
edumanfrin
Medusa
Level 26
God Stats
3W - 2L
1,714 SR
Queue Stats
11W - 10L
1,212 Elo+
Solo
Loki
Loki
jeanandree
Loki
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 14L
1,684 Elo+
Solo
Mercury
Mercury
vinipime
Mercury
Level 17
God Stats
2W - 3L
1,195 SR
Queue Stats
16W - 18L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
5 / 3 / 6
10,839
452
7,438
16,535
9,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Ldoom99
Baron Samedi
18
10 / 5 / 5
13,242
552
16,234
18,634
9,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
babynekru
Horus
17
1 / 1 / 4
10,416
434
3,618
12,605
15,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
tatitoo11
Izanami
18
8 / 3 / 4
12,524
522
9,914
14,972
6,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
thomaseze228
Jormungandr
16
1 / 3 / 10
10,327
430
7,459
18,278
18,298
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
8,488
354
1,189
6,244
1,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Retryved
Nemesis
20
4 / 5 / 2
12,858
536
14,689
18,963
10,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
edumanfrin
Medusa
20
4 / 5 / 5
12,630
526
16,406
17,994
7,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 6 / 3
11,689
487
10,605
15,920
6,222
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mercury
vinipime
Mercury
15
0 / 5 / 1
9,839
410
4,325
17,460
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
25
Kills
14
15
Deaths
26
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
5
3
6
2.67
W
Baron Samedi
Ldoom99
Baron Samedi
10
5
5
2.5
L
0
5
1
0.1
L
Nemesis
Retryved
Nemesis
4
5
2
1
W
Horus
babynekru
Horus
1
1
4
3
L
Medusa
edumanfrin
Medusa
4
5
5
1.3
L
6
6
3
1.25
W
Izanami
tatitoo11
Izanami
8
3
4
3.33
W
Jormungandr
thomaseze228
Jormungandr
1
3
10
2
L
Mercury
vinipime
Mercury
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,663
Damage
47,214
81,024
Taken
76,581
59,303
Mitigated
31,434
17,309
Healing
16,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
7,438
1,541
0
2,518
16,535
9,814
1,530
0
16,535
0
60,972
W
Baron Samedi
Ldoom99
Baron Samedi
16,234
1,166
1,644
3,973
18,634
9,735
2,049
0
18,634
62,335
0
L
1,189
299
0
1,302
6,244
1,885
842
2,324
3,738
0
20,864
L
Nemesis
Retryved
Nemesis
14,689
8,277
0
1,717
18,963
10,246
2,833
4,336
14,125
0
85,516
W
Horus
babynekru
Horus
3,618
1,505
867
2,956
12,605
15,271
1,411
0
12,605
0
40,460
L
Medusa
edumanfrin
Medusa
16,406
7,682
0
6,720
17,994
7,141
472
5,633
12,296
0
87,762
L
10,605
3,006
0
1,862
15,920
6,222
5
6,197
9,421
0
46,806
W
Izanami
tatitoo11
Izanami
9,914
5,193
369
2,961
14,972
6,185
2,118
0
14,972
0
80,322
W
Jormungandr
thomaseze228
Jormungandr
7,459
2,018
0
2,021
18,278
18,298
866
0
18,278
37,288
0
L
Mercury
vinipime
Mercury
4,325
1,459
0
4,827
17,460
5,940
0
4,311
12,933
0
68,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,348
Gold Earned
55,504
474
Minions Killed
476
0
Camps Cleared
0
2,129,785
Distance Traveled
1,954,294
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,839
452
91
4
0
473,035
1
W
Baron Samedi
13,242
552
108
5
0
393,809
1
L
Fenrir
8,488
354
37
2
0
167,506
0
L
Nemesis
12,858
536
135
6
0
441,433
7
W
Horus
10,416
434
73
3
0
415,050
6
L
Medusa
12,630
526
113
5
0
371,179
7
L
Loki
11,689
487
78
3
0
441,337
1
W
Izanami
12,524
522
158
7
0
423,425
4
W
Jormungandr
10,327
430
44
2
0
424,466
2
L
Mercury
9,839
410
113
5
0
532,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role