Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DigBick1245
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,438 SR
Queue Stats
99W - 96L
1,487 Elo+
Party 3
Terra
Terra
Never_Found_30
Terra
Level 119
God Stats
19W - 15L
1,598 SR
Queue Stats
294W - 323L
1,558 Elo+
Party 3
Gilgamesh
Gilgamesh
THUNDERBORN1
Gilgamesh
Level 119
God Stats
27W - 23L
1,640 SR
Queue Stats
136W - 135L
1,584 Elo+
Party 3
Pele
Pele
TTV_EJcool12B
Pele
Level 157
God Stats
31W - 19L
1,843 SR
Queue Stats
365W - 225L
1,700 Elo+
Party 3
Vulcan
Vulcan
alpha_aesthetic
Vulcan
Level 159
God Stats
114W - 116L
1,625 SR
Queue Stats
404W - 480L
1,561 Elo+
Party 3
Team Averages
Level 116
1,629 SR
1,578 Elo+

VS

Team Averages
Level 70
1,696 SR
1,517 Elo+
Skadi
Skadi
BiggishHare
Skadi
Level 87
God Stats
6W - 1L
1,600 SR
Queue Stats
276W - 200L
1,595 Elo+
Party 2
Neith
Neith
DiabolicBeings
Neith
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 91L
1,503 Elo+
Party 2
Chaac
Chaac
ImThanatoast292
Chaac
Level 100
God Stats
79W - 42L
1,648 SR
Queue Stats
363W - 343L
1,454 Elo+
Party 1
Ymir
Ymir
Sleepy6153
Ymir
Level 21
God Stats
2W - 1L
1,818 SR
Queue Stats
17W - 20L
1,482 Elo+
Party 1
Kukulkan
Kukulkan
mochiimilkk2711
Kukulkan
Level 108
God Stats
1W - 2L
1,916 SR
Queue Stats
258W - 224L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DigBick1245
Ah Muzen Cab
12
4 / 0 / 3
7,258
518
4,137
6,697
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

11
2 / 0 / 4
7,285
520
6,100
10,532
7,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
THUNDERBORN1
Gilgamesh
15
2 / 1 / 3
8,944
639
5,297
12,174
5,659
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
11 / 2 / 0
9,136
653
10,349
12,589
5,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 0 / 4
8,133
581
1,582
4,613
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,632
474
5,258
8,995
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 4 / 0
5,635
403
5,617
6,501
1,745
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
5,516
394
4,571
6,747
2,586
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 4 / 0
5,429
388
3,528
7,274
3,852
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
13
2 / 4 / 0
7,830
559
3,884
8,371
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
19
Kills
3
3
Deaths
19
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
0
4
0
0
W
Ah Muzen Cab
DigBick1245
Ah Muzen Cab
4
0
3
5.5
L
0
3
0
0
W
2
0
4
4
L
0
4
0
0
W
Gilgamesh
THUNDERBORN1
Gilgamesh
2
1
3
3.5
W
11
2
0
5.5
W
0
0
4
2
L
Kukulkan
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,465
Damage
22,858
46,605
Taken
37,888
22,252
Mitigated
14,785
16,353
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,258
2,139
0
2,810
8,995
3,431
0
447
8,548
0
34,673
L
5,617
2,020
0
913
6,501
1,745
0
3,021
3,480
0
33,144
W
Ah Muzen Cab
DigBick1245
Ah Muzen Cab
4,137
1,810
183
4,314
6,697
2,395
0
989
5,682
0
27,460
L
4,571
2,033
0
2,106
6,747
2,586
0
0
6,747
0
21,515
W
6,100
1,519
364
1,570
10,532
7,378
0
2,054
8,478
26,788
0
L
3,528
641
0
439
7,274
3,852
0
2,839
4,435
21,088
0
W
Gilgamesh
THUNDERBORN1
Gilgamesh
5,297
1,286
0
4,216
12,174
5,659
486
0
12,174
0
47,166
W
10,349
3,012
0
4,691
12,589
5,088
0
2,741
9,780
0
58,123
W
1,582
1,052
0
1,015
4,613
1,732
459
1,422
3,079
56,108
0
L
Kukulkan
3,884
101
0
1,033
8,371
3,171
0
1,339
6,996
43,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,756
Gold Earned
31,042
413
Minions Killed
315
0
Camps Cleared
0
1,356,792
Distance Traveled
1,051,243
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,632
474
75
5
0
267,016
5
L
Neith
5,635
403
68
5
0
205,971
1
W
Ah Muzen Cab
7,258
518
46
3
0
220,735
2
L
Chaac
5,516
394
46
3
0
124,175
0
W
Terra
7,285
520
39
3
0
284,261
2
L
Ymir
5,429
388
34
2
0
234,524
4
W
Gilgamesh
8,944
639
110
8
0
260,254
0
W
Pele
9,136
653
91
7
0
294,904
1
W
Vulcan
8,133
581
127
9
0
296,638
5
L
Kukulkan
7,830
559
92
7
0
219,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role