Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Mikil_88
He Bo
Level 147
God Stats
3W - 3L
1,525 SR
Queue Stats
267W - 186L
1,644 Elo+
Party 1
Hel
Hel
daken991
Hel
Level 126
God Stats
7W - 1L
1,780 SR
Queue Stats
194W - 139L
1,659 Elo+
Party 1
Athena
Athena
robygl92
Athena
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 21L
1,701 Elo+
Party 1
Team Averages
Level 112
1,561 SR
1,601 Elo+

VS

Team Averages
Level 58
1,494 SR
1,525 Elo+
Hera
Hera
CupacPicke
Hera
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,480 Elo+
Solo
Cerberus
Cerberus
ElfasVermilion
Cerberus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
abbeskillkill
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
dudery
Tiamat
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,569 Elo+
Solo
Khepri
Khepri
Αevum
Khepri
Level 152
God Stats
5W - 2L
1,471 SR
Queue Stats
188W - 182L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 2 / 8
6,624
1,104
4,693
5,561
3,784
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
 
Kukulkan
11
3 / 1 / 8
6,505
1,084
5,561
4,060
1,875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
Mikil_88
He Bo
13
3 / 0 / 9
7,049
1,175
5,463
5,391
4,343
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
4 / 1 / 7
6,941
1,157
4,885
6,168
6,416
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
robygl92
Athena
10
0 / 1 / 8
6,118
1,020
1,046
6,162
5,056
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,523
754
1,655
1,956
668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Cerberus
11
2 / 2 / 2
6,030
1,005
3,745
8,029
9,505
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 2
5,100
850
5,830
4,875
1,624
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
dudery
Tiamat
10
2 / 4 / 1
5,604
934
2,456
5,136
3,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Αevum
Khepri
12
1 / 1 / 3
5,917
986
4,474
4,694
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
13
Kills
5
5
Deaths
13
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
2
8
3.5
W
Kukulkan
 
Kukulkan
3
1
8
7
L
0
2
0
0
L
Cerberus
2
2
2
1.5
W
He Bo
Mikil_88
He Bo
3
0
9
7.5
L
0
4
2
0.25
W
4
1
7
7.5
L
Tiamat
dudery
Tiamat
2
4
1
0.63
W
Athena
robygl92
Athena
0
1
8
4
L
Khepri
Αevum
Khepri
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,648
Damage
18,160
27,342
Taken
24,690
21,474
Mitigated
19,836
16,220
Healing
7,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,693
890
0
200
5,561
3,784
516
3,656
1,905
0
7,949
W
Kukulkan
 
Kukulkan
5,561
639
2,525
1,004
4,060
1,875
483
3,285
775
16,755
0
L
1,655
409
340
135
1,956
668
0
1,367
589
1,833
0
L
Cerberus
3,745
350
1,038
4,207
8,029
9,505
0
4,994
3,035
8,741
0
W
He Bo
Mikil_88
He Bo
5,463
599
592
700
5,391
4,343
298
3,463
1,928
9,985
0
L
5,830
427
0
731
4,875
1,624
0
3,347
1,528
13,201
0
W
4,885
304
7,134
4,065
6,168
6,416
0
4,516
1,652
10,106
0
L
Tiamat
dudery
Tiamat
2,456
162
294
794
5,136
3,104
0
3,766
1,370
4,920
0
W
Athena
robygl92
Athena
1,046
364
0
0
6,162
5,056
66
3,240
2,922
3,451
0
L
Khepri
Αevum
Khepri
4,474
20
0
256
4,694
4,935
0
3,481
1,213
13,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,237
Gold Earned
27,174
62
Minions Killed
45
0
Camps Cleared
0
602,471
Distance Traveled
492,655
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,624
1,104
4
1
0
119,965
0
W
Kukulkan
6,505
1,084
29
5
0
124,636
1
L
Hera
4,523
754
1
0
0
47,414
0
L
Cerberus
6,030
1,005
16
3
0
116,499
0
W
He Bo
7,049
1,175
9
2
0
117,081
0
L
Sol
5,100
850
9
2
0
114,988
0
W
Hel
6,941
1,157
15
3
0
122,219
0
L
Tiamat
5,604
934
6
1
0
112,328
1
W
Athena
6,118
1,020
5
1
0
118,570
0
L
Khepri
5,917
986
13
2
0
101,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role