Player Matchup

Sun Wukong
Sun Wukong
Argey
Sun Wukong
Level 151
God Stats
7W - 3L
1,702 SR
Queue Stats
239W - 128L
1,716 Elo+
Party 2
Discordia
Discordia
Lamiriel
Discordia
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Stanleeyo
Geb
Level 93
God Stats
1W - 1L
1,673 SR
Queue Stats
209W - 250L
1,497 Elo+
Party 2
Team Averages
Level 118
1,625 SR
1,571 Elo+

VS

Team Averages
Level 66
1,465 SR
1,348 Elo+
Tyr
Tyr
Akll
Tyr
Level 125
God Stats
4W - 18L
1,323 SR
Queue Stats
124W - 199L
1,342 Elo+
Party 1
Nox
Nox
AritzElge
Nox
Level 45
God Stats
0W - 5L
1,572 SR
Queue Stats
104W - 161L
1,311 Elo+
Party 1
Mercury
Mercury
Fint
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Argey
Sun Wukong
14
8 / 2 / 1
10,658
761
15,601
14,674
12,834
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Lamiriel
Discordia
12
1 / 3 / 6
9,046
646
7,885
5,356
1,839
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 7
9,617
687
5,260
10,242
7,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Akll
Tyr
12
3 / 3 / 3
9,713
694
5,530
17,082
15,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 5
8,555
611
3,964
8,087
2,809
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Fint
Mercury
12
2 / 4 / 4
8,668
619
3,634
10,839
3,478
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
9
Kills
6
6
Deaths
9
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tyr
Akll
Tyr
3
3
3
1.5
W
Sun Wukong
Argey
Sun Wukong
8
2
1
4.25
L
1
2
5
1.75
L
Mercury
Fint
Mercury
2
4
4
1
W
Discordia
Lamiriel
Discordia
1
3
6
1.33
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,746
Damage
13,128
30,272
Taken
36,008
22,616
Mitigated
21,543
6,752
Healing
3,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Akll
Tyr
5,530
627
0
2,824
17,082
15,256
0
7,038
10,044
0
30,979
W
Sun Wukong
Argey
Sun Wukong
15,601
3,830
0
3,594
14,674
12,834
1,214
2,689
11,985
0
66,705
L
3,964
123
0
1,005
8,087
2,809
0
2,247
5,840
28,256
0
L
Mercury
Fint
Mercury
3,634
114
0
0
10,839
3,478
0
3,923
6,916
0
19,826
W
Discordia
Lamiriel
Discordia
7,885
919
0
1,216
5,356
1,839
736
617
4,739
27,423
0
W
5,260
471
0
1,942
10,242
7,943
506
1,486
8,756
22,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,321
Gold Earned
26,936
139
Minions Killed
114
0
Camps Cleared
0
786,462
Distance Traveled
855,490
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,713
694
27
2
0
303,684
1
W
Sun Wukong
10,658
761
82
6
0
286,670
2
L
Nox
8,555
611
55
4
0
263,832
4
L
Mercury
8,668
619
32
2
0
287,974
0
W
Discordia
9,046
646
41
3
0
240,976
0
W
Geb
9,617
687
16
1
0
258,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role