Player Matchup

Athena
Athena
CeramicPeak
Athena
Level 25
God Stats
14W - 11L
1,606 SR
Queue Stats
73W - 103L
1,245 Elo+
Party 1
Danzaburou
Danzaburou
FrenzyViper
Danzaburou
Level 20
God Stats
2W - 1L
1,411 SR
Queue Stats
13W - 26L
1,250 Elo+
Party 3
Bellona
Bellona
JustRapid
Bellona
Level 22
God Stats
2W - 2L
1,319 SR
Queue Stats
14W - 23L
1,300 Elo+
Party 3
Scylla
Scylla
MMA535
Scylla
Level 23
God Stats
30W - 17L
1,247 SR
Queue Stats
125W - 92L
1,442 Elo+
Solo
Set
Set
guyf23
Set
Level 24
God Stats
17W - 21L
1,269 SR
Queue Stats
73W - 91L
1,177 Elo+
Party 1
Team Averages
Level 23
1,370 SR
1,283 Elo+

VS

Team Averages
Level 22
1,362 SR
1,284 Elo+
Aphrodite
Aphrodite
AdaSuSmite
Aphrodite
Level 26
God Stats
3W - 4L
1,200 SR
Queue Stats
83W - 95L
1,271 Elo+
Party 2
Gilgamesh
Gilgamesh
Azukene
Gilgamesh
Level 20
God Stats
2W - 2L
1,794 SR
Queue Stats
31W - 43L
1,339 Elo+
Solo
Fenrir
Fenrir
JoyNois
Fenrir
Level 26
God Stats
13W - 17L
1,240 SR
Queue Stats
66W - 86L
1,274 Elo+
Party 2
Anubis
Anubis
alessiaamati
Anubis
Level 11
God Stats
0W - 4L
1,237 SR
Queue Stats
6W - 11L
1,288 Elo+
Party 2
Anhur
Anhur
omismone
Anhur
Level 28
God Stats
33W - 21L
1,338 SR
Queue Stats
100W - 126L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
1 / 4 / 11
12,391
400
4,702
17,161
19,438
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
FrenzyViper
Danzaburou
19
2 / 7 / 8
14,988
483
7,890
21,660
7,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
JustRapid
Bellona
20
10 / 3 / 20
17,227
556
20,695
26,830
25,831
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
MMA535
Scylla
20
23 / 1 / 12
18,695
603
37,718
19,389
9,504
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Set
guyf23
Set
20
26 / 7 / 15
18,836
608
41,519
38,963
28,303
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AdaSuSmite
Aphrodite
18
3 / 13 / 10
12,510
404
10,166
27,746
23,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Azukene
Gilgamesh
20
1 / 11 / 3
14,098
455
9,672
26,052
18,540
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
JoyNois
Fenrir
18
12 / 13 / 2
14,209
458
21,246
33,854
17,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
19
2 / 16 / 4
12,967
418
13,075
26,861
12,815
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
omismone
Anhur
20
4 / 9 / 11
14,487
467
19,429
30,490
10,129
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
52
62
Kills
22
22
Deaths
62
66
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AdaSuSmite
Aphrodite
3
13
10
0.62
L
Gilgamesh
Azukene
Gilgamesh
1
11
3
0.23
W
Athena
1
4
11
1.63
W
Danzaburou
FrenzyViper
Danzaburou
2
7
8
0.86
L
Fenrir
JoyNois
Fenrir
12
13
2
1
W
Bellona
JustRapid
Bellona
10
3
20
6.67
W
Scylla
MMA535
Scylla
23
1
12
29
L
Anubis
2
16
4
0.25
W
Set
guyf23
Set
26
7
15
4.79
L
Anhur
omismone
Anhur
4
9
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,524
Damage
73,588
124,003
Taken
145,003
90,979
Mitigated
82,477
39,948
Healing
32,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AdaSuSmite
Aphrodite
10,166
2,443
3,900
9,719
27,746
23,986
399
11,369
16,221
49,689
0
L
Gilgamesh
Azukene
Gilgamesh
9,672
2,391
0
2,598
26,052
18,540
940
2,349
23,583
0
111,980
W
Athena
4,702
1,107
693
1,450
17,161
19,438
997
4,387
12,774
24,165
0
W
Danzaburou
FrenzyViper
Danzaburou
7,890
4,795
0
8,953
21,660
7,903
5,052
5,597
16,063
0
94,988
L
Fenrir
JoyNois
Fenrir
21,246
6,331
813
2,676
33,854
17,007
0
8,121
25,569
0
73,430
W
Bellona
JustRapid
Bellona
20,695
7,886
0
7,182
26,830
25,831
2,374
7,123
19,707
0
94,713
W
Scylla
MMA535
Scylla
37,718
5,523
707
7,956
19,389
9,504
3,994
4,411
14,978
116,729
0
L
Anubis
13,075
522
0
4,022
26,861
12,815
1,282
8,891
17,480
64,598
0
W
Set
guyf23
Set
41,519
23,592
0
13,007
38,963
28,303
1,873
7,372
31,591
0
153,401
L
Anhur
omismone
Anhur
19,429
11,251
0
8,807
30,490
10,129
638
10,530
19,730
0
91,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,137
Gold Earned
68,271
581
Minions Killed
554
0
Camps Cleared
0
2,831,452
Distance Traveled
2,346,962
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
12,510
404
81
3
0
442,836
0
L
Gilgamesh
14,098
455
144
5
0
480,357
0
W
Athena
12,391
400
27
1
0
533,322
0
W
Danzaburou
14,988
483
120
4
0
521,680
4
L
Fenrir
14,209
458
94
3
0
549,783
0
W
Bellona
17,227
556
150
5
0
663,516
3
W
Scylla
18,695
603
146
5
0
557,176
4
L
Anubis
12,967
418
110
4
0
414,834
0
W
Set
18,836
608
138
4
0
555,758
0
L
Anhur
14,487
467
125
4
0
459,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role