Player Matchup

Chaac
Chaac
FakeTaxi99
Chaac
Level 12
God Stats
4W - 1L
1,521 SR
Queue Stats
10W - 11L
1,365 Elo+
Party 1
Loki
Loki
OwnRian
Loki
Level 65
God Stats
6W - 9L
1,227 SR
Queue Stats
160W - 171L
1,391 Elo+
Party 1
Jormungandr
Jormungandr
borjagartor
Jormungandr
Level 45
God Stats
3W - 7L
1,653 SR
Queue Stats
56W - 99L
1,339 Elo+
Party 2
Anhur
Anhur
davoesp
Anhur
Level 13
God Stats
4W - 4L
1,400 SR
Queue Stats
4W - 9L
1,219 Elo+
Party 2
Ra
Ra
redcrimson5
Ra
Level 19
God Stats
11W - 7L
1,488 SR
Queue Stats
44W - 65L
1,292 Elo+
Solo
Team Averages
Level 31
1,458 SR
1,321 Elo+

VS

Team Averages
Level 11
1,328 SR
1,147 Elo+
Cthulhu
Cthulhu
Amotarasu
Cthulhu
Level 6
God Stats
2W - 1L
1,081 SR
Queue Stats
3W - 6L
941 Elo+
Party 3
Cerberus
Cerberus
CheCkkM8
Cerberus
Level 29
God Stats
28W - 33L
1,421 SR
Queue Stats
29W - 35L
1,341 Elo+
Solo
Ra
Ra
ShuppiShup
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,080 Elo+
Party 3
Loki
Loki
SmitePonos
Loki
Level 6
God Stats
0W - 2L
1,138 SR
Queue Stats
2W - 3L
1,204 Elo+
Party 3
Fenrir
Fenrir
Tipchick
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,169 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
7 / 5 / 9
13,035
483
15,030
20,988
20,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
OwnRian
Loki
20
16 / 7 / 6
13,869
514
21,070
22,546
8,561
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
borjagartor
Jormungandr
19
6 / 3 / 17
12,084
448
14,219
17,428
12,635
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
davoesp
Anhur
18
6 / 2 / 6
11,911
441
3,795
9,498
3,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
3 / 2 / 12
12,382
459
11,398
10,508
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amotarasu
Cthulhu
17
7 / 11 / 1
12,450
461
16,085
22,679
22,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
CheCkkM8
Cerberus
20
5 / 4 / 3
13,214
489
13,820
17,559
19,240
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 9 / 6
9,951
369
8,023
12,870
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 8 / 3
9,510
352
9,127
13,011
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
Tipchick
Fenrir
17
2 / 6 / 8
11,217
415
6,504
22,022
10,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
39
38
Kills
18
19
Deaths
38
50
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Amotarasu
Cthulhu
7
11
1
0.68
L
Cerberus
CheCkkM8
Cerberus
5
4
3
1.63
W
Chaac
7
5
9
2.3
W
Loki
OwnRian
Loki
16
7
6
2.71
L
1
9
6
0.44
L
3
8
3
0.56
L
Fenrir
Tipchick
Fenrir
2
6
8
1
W
Jormungandr
borjagartor
Jormungandr
6
3
17
4.83
W
Anhur
davoesp
Anhur
6
2
6
4.5
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,512
Damage
53,559
80,968
Taken
88,141
51,715
Mitigated
61,219
26,359
Healing
13,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Amotarasu
Cthulhu
16,085
718
520
913
22,679
22,762
190
9,754
12,925
56,171
0
L
Cerberus
CheCkkM8
Cerberus
13,820
123
0
4,211
17,559
19,240
583
1,272
16,287
84,263
0
W
Chaac
15,030
3,464
0
6,007
20,988
20,497
1,056
11,996
8,687
0
73,607
W
Loki
OwnRian
Loki
21,070
5,461
0
3,180
22,546
8,561
458
8,738
13,511
0
92,427
L
8,023
902
911
1,883
12,870
4,673
264
6,069
6,801
39,324
0
L
9,127
2,319
0
604
13,011
4,298
76
6,315
6,696
0
30,430
L
Fenrir
Tipchick
Fenrir
6,504
2,035
0
4,554
22,022
10,246
0
2,207
19,815
0
38,728
W
Jormungandr
borjagartor
Jormungandr
14,219
2,599
636
4,872
17,428
12,635
1,078
9,222
7,574
57,898
0
W
Anhur
davoesp
Anhur
3,795
1,864
0
2,688
9,498
3,549
2,695
2,033
7,331
0
63,961
W
11,398
1,206
4,107
4,869
10,508
6,473
962
4,219
5,937
75,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,281
Gold Earned
56,342
557
Minions Killed
449
0
Camps Cleared
0
2,393,218
Distance Traveled
2,291,861
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,450
461
85
3
0
411,512
2
L
Cerberus
13,214
489
171
6
0
411,995
11
W
Chaac
13,035
483
126
5
0
458,826
4
W
Loki
13,869
514
127
5
0
470,024
0
L
Ra
9,951
369
69
3
0
459,706
0
L
Loki
9,510
352
52
2
0
543,079
2
L
Fenrir
11,217
415
72
3
0
465,569
3
W
Jormungandr
12,084
448
73
3
0
513,213
7
W
Anhur
11,911
441
102
4
0
447,057
7
W
Ra
12,382
459
129
5
0
504,098
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role