Player Matchup

Guan Yu
Guan Yu
GentlemenRel1sh
Guan Yu
Level 44
God Stats
5W - 14L
1,432 SR
Queue Stats
161W - 227L
1,269 Elo+
Party 1
Zhong Kui
Zhong Kui
MnKPractice9746
Zhong Kui
Level 17
God Stats
3W - 0L
1,684 SR
Queue Stats
42W - 35L
1,421 Elo+
Party 1
Ymir
Ymir
RissingSun
Ymir
Level 23
God Stats
7W - 3L
1,770 SR
Queue Stats
40W - 45L
1,314 Elo+
Party 2
Serqet
Serqet
Vivaldek
Serqet
Level 25
God Stats
4W - 7L
1,378 SR
Queue Stats
51W - 58L
1,334 Elo+
Party 2
Heimdallr
Heimdallr
catnipslip
Heimdallr
Level 24
God Stats
1W - 1L
1,199 SR
Queue Stats
57W - 46L
1,333 Elo+
Solo
Team Averages
Level 27
1,493 SR
1,334 Elo+

VS

Team Averages
Level 11
1,497 SR
1,302 Elo+
Kukulkan
Kukulkan
Braaksou
Kukulkan
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
ChecheMan123
Ra
Level 4
God Stats
0W - 1L
1,240 SR
Queue Stats
0W - 4L
1,047 Elo+
Party 3
Neith
Neith
SalvatoreAve
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,347 Elo+
Party 3
Ares
Ares
dorelgabanna
Ares
Level 18
God Stats
2W - 2L
1,569 SR
Queue Stats
9W - 8L
1,353 Elo+
Party 3
Thor
Thor
ethoxyquin
Thor
Level 5
God Stats
1W - 2L
1,676 SR
Queue Stats
24W - 16L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 11
12,975
499
5,630
19,761
23,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
MnKPractice9746
Zhong Kui
19
9 / 1 / 13
14,478
557
19,939
19,202
14,178
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 3 / 17
12,897
496
8,491
17,884
18,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
Vivaldek
Serqet
20
8 / 5 / 15
14,924
574
8,101
18,354
7,388
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
catnipslip
Heimdallr
16
6 / 5 / 12
12,677
488
14,667
14,969
5,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Braaksou
Kukulkan
4
0 / 0 / 2
7,368
283
0
213
7
14
0 / 12 / 4
9,119
351
4,635
12,370
5,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 10 / 8
10,931
420
14,948
18,336
7,131
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 7 / 4
10,525
405
6,603
21,692
20,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
8 / 3 / 3
13,284
511
14,291
26,029
11,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
33
32
Kills
12
18
Deaths
32
68
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Braaksou
Kukulkan
0
0
2
1
L
0
12
4
0.17
W
4
4
11
2.38
W
Zhong Kui
MnKPractice9746
Zhong Kui
9
1
13
15.5
W
5
3
17
4.5
L
2
10
8
0.6
W
Serqet
Vivaldek
Serqet
8
5
15
3.1
W
Heimdallr
catnipslip
Heimdallr
6
5
12
2.4
L
2
7
4
0.57
L
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,828
Damage
40,477
90,170
Taken
78,640
69,464
Mitigated
44,930
36,551
Healing
11,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Braaksou
Kukulkan
0
0
0
0
213
7
0
0
213
0
0
L
4,635
508
737
701
12,370
5,260
352
4,470
7,262
31,166
0
W
5,630
922
3,873
6,814
19,761
23,728
1,729
3,502
16,204
0
58,547
W
Zhong Kui
MnKPractice9746
Zhong Kui
19,939
1,192
0
11,871
19,202
14,178
2,055
4,303
14,745
106,006
0
W
8,491
763
0
3,083
17,884
18,306
1,340
6,611
11,166
47,358
0
L
14,948
7,731
0
3,262
18,336
7,131
527
5,719
12,084
0
64,336
W
Serqet
Vivaldek
Serqet
8,101
2,674
0
7,325
18,354
7,388
3,144
3,443
14,785
0
78,922
W
Heimdallr
catnipslip
Heimdallr
14,667
8,901
0
3,585
14,969
5,864
4,590
4,124
10,743
0
79,110
L
6,603
258
0
2,161
21,692
20,895
0
9,979
11,533
17,572
0
L
14,291
4,322
0
4,651
26,029
11,637
0
8,262
17,767
0
121,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,951
Gold Earned
51,227
492
Minions Killed
332
0
Camps Cleared
0
2,263,369
Distance Traveled
1,973,961
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,368
283
0
0
0
411
0
L
Ra
9,119
351
51
2
0
473,086
0
W
Guan Yu
12,975
499
84
3
0
395,369
0
W
Zhong Kui
14,478
557
131
5
0
474,108
7
W
Ymir
12,897
496
53
2
0
439,214
3
L
Neith
10,931
420
74
3
0
480,313
4
W
Serqet
14,924
574
140
5
0
511,879
1
W
Heimdallr
12,677
488
84
3
0
442,799
3
L
Ares
10,525
405
20
1
0
513,572
0
L
Thor
13,284
511
187
7
0
506,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role