Player Matchup

Tyr
Tyr
DemonicDax
Tyr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,338 Elo+
Party 1
Freya
Freya
Nightbreaker V2
Freya
Level 123
God Stats
2W - 3L
1,527 SR
Queue Stats
275W - 272L
1,514 Elo+
Party 1
Horus
Horus
NuclearHellBirb
Horus
Level 122
God Stats
1W - 1L
1,381 SR
Queue Stats
120W - 116L
1,527 Elo+
Party 1
Heimdallr
Heimdallr
Rabbit2908
Heimdallr
Level 66
God Stats
1W - 1L
1,646 SR
Queue Stats
51W - 40L
1,519 Elo+
Party 1
Jormungandr
Jormungandr
enocuquis
Jormungandr
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 120L
1,493 Elo+
Solo
Team Averages
Level 92
1,511 SR
1,478 Elo+

VS

Team Averages
Level 82
1,545 SR
1,429 Elo+
Khepri
Khepri
Chicas Gamertag
Khepri
Level 95
God Stats
1W - 2L
1,807 SR
Queue Stats
112W - 115L
1,438 Elo+
Solo
Terra
Terra
Dovahkun
Terra
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
541W - 555L
1,391 Elo+
Solo
Kuzenbo
Kuzenbo
HoKageLang421
Kuzenbo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Geb
Geb
RAFAT
Geb
Level 127
God Stats
3W - 1L
1,646 SR
Queue Stats
59W - 49L
1,441 Elo+
Solo
Apollo
Apollo
wasavi
Apollo
Level 64
God Stats
5W - 9L
1,274 SR
Queue Stats
271W - 305L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 12
9,716
694
3,702
17,909
15,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 2 / 6
12,982
927
26,115
14,301
7,158
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
4 / 2 / 9
11,132
795
9,562
13,501
8,359
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Rabbit2908
Heimdallr
16
1 / 5 / 9
9,681
692
12,183
12,300
4,994
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
enocuquis
Jormungandr
17
1 / 4 / 12
10,514
751
10,934
13,521
9,287
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 14
12,000
857
12,190
20,060
19,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
Dovahkun
Terra
2
0 / 1 / 0
4,112
294
0
690
220
Kuzenbo
15
1 / 5 / 10
9,263
662
8,627
15,072
24,771
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes

Shoes

+6%
Movement Speed

Geb
RAFAT
Geb
20
5 / 3 / 9
10,803
772
15,910
18,285
21,673
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
wasavi
Apollo
19
8 / 4 / 6
11,410
815
22,224
14,963
9,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
55
18
Kills
16
18
Deaths
18
48
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
5
14
1.8
W
1
5
12
1.4
L
Terra
Dovahkun
Terra
0
1
0
0
L
Kuzenbo
1
5
10
1.2
W
11
2
6
7
W
4
2
9
4.25
L
Geb
RAFAT
Geb
5
3
9
3.17
W
Heimdallr
Rabbit2908
Heimdallr
1
5
9
1.1
W
Jormungandr
enocuquis
Jormungandr
1
4
12
1.75
L
Apollo
wasavi
Apollo
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,496
Damage
58,951
71,532
Taken
69,070
45,517
Mitigated
75,455
32,435
Healing
19,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,190
1,248
2,629
1,970
20,060
19,102
345
13,280
6,680
26,862
0
W
3,702
1,082
1,010
4,999
17,909
15,719
557
8,141
9,768
0
7,406
L
Terra
Dovahkun
Terra
0
0
0
0
690
220
0
690
0
0
0
L
Kuzenbo
8,627
2,888
341
380
15,072
24,771
303
6,796
8,053
13,840
0
W
26,115
7,224
1,372
7,821
14,301
7,158
1,608
8,978
5,323
50,484
0
W
9,562
4,297
4,900
5,870
13,501
8,359
1,671
6,235
7,266
0
21,650
L
Geb
RAFAT
Geb
15,910
1,138
3,325
5,341
18,285
21,673
349
7,009
11,130
30,417
0
W
Heimdallr
Rabbit2908
Heimdallr
12,183
4,327
1,426
1,395
12,300
4,994
672
8,283
4,017
0
23,719
W
Jormungandr
enocuquis
Jormungandr
10,934
957
1,571
2,071
13,521
9,287
829
5,090
8,431
33,265
0
L
Apollo
wasavi
Apollo
22,224
10,789
2,156
3,083
14,963
9,689
2,687
9,274
5,589
0
44,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,025
Gold Earned
47,588
170
Minions Killed
118
0
Camps Cleared
0
1,250,144
Distance Traveled
1,075,803
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
12,000
857
31
2
0
237,487
4
W
Tyr
9,716
694
7
1
0
253,513
0
L
Terra
4,112
294
0
0
0
0
0
L
Kuzenbo
9,263
662
13
1
0
237,452
5
W
Freya
12,982
927
65
5
0
251,428
0
W
Horus
11,132
795
17
1
0
249,032
0
L
Geb
10,803
772
22
2
0
327,689
4
W
Heimdallr
9,681
692
32
2
0
255,360
0
W
Jormungandr
10,514
751
49
4
0
240,811
0
L
Apollo
11,410
815
52
4
0
273,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role