Player Matchup

Zeus
Zeus
Enkocikk98
Zeus
Level 65
God Stats
6W - 9L
1,500 SR
Queue Stats
196W - 217L
1,491 Elo+
Party 3
Ymir
Ymir
I-MichaeleQ-I
Ymir
Level 17
God Stats
13W - 3L
1,402 SR
Queue Stats
143W - 153L
1,370 Elo+
Party 3
Danzaburou
Danzaburou
Maniek5056
Danzaburou
Level 38
God Stats
5W - 2L
1,500 SR
Queue Stats
311W - 366L
1,460 Elo+
Party 3
Fenrir
Fenrir
Spizgus111
Fenrir
Level 19
God Stats
4W - 3L
1,490 SR
Queue Stats
52W - 47L
1,493 Elo+
Party 3
Gilgamesh
Gilgamesh
Suvoxii
Gilgamesh
Level 13
God Stats
7W - 5L
1,166 SR
Queue Stats
109W - 143L
1,353 Elo+
Party 3
Team Averages
Level 30
1,412 SR
1,433 Elo+

VS

Team Averages
Level 25
1,456 SR
1,295 Elo+
Gilgamesh
Gilgamesh
Eastyx_m
Gilgamesh
Level 21
God Stats
44W - 21L
1,587 SR
Queue Stats
67W - 47L
1,419 Elo+
Party 2
Cernunnos
Cernunnos
Stoppelkamp18
Cernunnos
Level 28
God Stats
26W - 22L
1,499 SR
Queue Stats
99W - 109L
1,342 Elo+
Party 2
Zeus
Zeus
cenation01031991
Zeus
Level 28
God Stats
0W - 2L
1,289 SR
Queue Stats
44W - 70L
1,234 Elo+
Party 1
Medusa
Medusa
dark939crib
Medusa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,123 Elo+
Solo
Ymir
Ymir
nic_076
Ymir
Level 27
God Stats
2W - 5L
1,404 SR
Queue Stats
100W - 101L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 2
12,561
571
10,981
10,278
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 2 / 6
9,536
433
2,990
14,247
12,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Maniek5056
Danzaburou
14
5 / 2 / 5
9,883
449
12,963
13,304
5,169
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Spizgus111
Fenrir
20
9 / 3 / 4
13,579
617
12,828
16,117
8,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
Suvoxii
Gilgamesh
19
2 / 8 / 1
11,963
544
9,410
17,810
11,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Eastyx_m
Gilgamesh
19
11 / 4 / 2
12,669
576
17,362
18,767
13,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cernunnos
Stoppelkamp18
Cernunnos
20
3 / 4 / 3
12,367
562
10,787
16,858
8,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 9 / 1
9,038
411
8,216
10,660
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
7
0 / 2 / 0
7,029
320
574
3,750
1,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
nic_076
Ymir
14
1 / 5 / 3
9,568
435
5,738
19,725
19,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
24
Kills
18
18
Deaths
24
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Eastyx_m
Gilgamesh
11
4
2
3
W
6
3
2
2.33
W
2
2
6
2.5
W
Danzaburou
Maniek5056
Danzaburou
5
2
5
3.75
W
Fenrir
Spizgus111
Fenrir
9
3
4
3.67
L
Cernunnos
Stoppelkamp18
Cernunnos
3
4
3
1.13
W
Gilgamesh
Suvoxii
Gilgamesh
2
8
1
0.31
L
3
9
1
0.39
L
Medusa
0
2
0
0
L
Ymir
nic_076
Ymir
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,172
Damage
42,677
71,756
Taken
69,760
41,194
Mitigated
45,804
18,239
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Eastyx_m
Gilgamesh
17,362
6,367
0
2,897
18,767
13,934
390
2,099
16,668
0
69,686
W
10,981
932
0
3,917
10,278
3,550
1,310
266
9,972
89,098
0
W
2,990
742
0
1,630
14,247
12,667
0
5,875
7,958
34,734
0
W
Danzaburou
Maniek5056
Danzaburou
12,963
6,272
0
3,665
13,304
5,169
0
6,842
6,120
0
56,489
W
Fenrir
Spizgus111
Fenrir
12,828
3,335
0
8,340
16,117
8,473
0
175
15,942
0
95,617
L
Cernunnos
Stoppelkamp18
Cernunnos
10,787
6,665
0
2,087
16,858
8,544
2,148
5,065
11,793
0
115,492
W
Gilgamesh
Suvoxii
Gilgamesh
9,410
3,085
0
687
17,810
11,335
637
0
17,810
0
65,694
L
8,216
1,431
0
875
10,660
2,702
532
1,556
9,104
36,129
0
L
Medusa
574
102
0
1,523
3,750
1,224
144
2,518
1,232
0
12,994
L
Ymir
nic_076
Ymir
5,738
1,181
0
2,383
19,725
19,400
725
2,733
16,992
29,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,522
Gold Earned
50,671
545
Minions Killed
445
0
Camps Cleared
0
1,935,279
Distance Traveled
1,680,655
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,669
576
122
6
0
448,516
3
W
Zeus
12,561
571
146
7
0
378,499
6
W
Ymir
9,536
433
59
3
0
370,689
0
W
Danzaburou
9,883
449
56
3
0
410,263
0
W
Fenrir
13,579
617
145
7
0
416,931
2
L
Cernunnos
12,367
562
181
8
0
359,459
3
W
Gilgamesh
11,963
544
139
6
0
358,897
0
L
Zeus
9,038
411
73
3
0
354,724
3
L
Medusa
7,029
320
22
1
0
111,805
2
L
Ymir
9,568
435
47
2
0
406,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role