Player Matchup

Baba Yaga
Baba Yaga
JeyKruger
Baba Yaga
Level 120
God Stats
1W - 3L
1,567 SR
Queue Stats
382W - 362L
1,583 Elo+
Solo
Rama
Rama
Lord Swanky
Rama
Level 78
God Stats
0W - 6L
1,348 SR
Queue Stats
248W - 201L
1,654 Elo+
Solo
Achilles
Achilles
Mayosa
Achilles
Level 159
God Stats
8W - 9L
1,668 SR
Queue Stats
601W - 583L
1,685 Elo+
Solo
Artio
Artio
PlayboiMoe
Artio
Level 158
God Stats
1W - 1L
1,418 SR
Queue Stats
97W - 112L
1,594 Elo+
Solo
Gilgamesh
Gilgamesh
SnowninjaXZ
Gilgamesh
Level 148
God Stats
13W - 8L
1,773 SR
Queue Stats
214W - 195L
1,612 Elo+
Solo
Team Averages
Level 133
1,555 SR
1,626 Elo+

VS

Team Averages
Level 132
1,721 SR
1,650 Elo+
Medusa
Medusa
A Chubby Mime
Medusa
Level 160
God Stats
8W - 4L
1,713 SR
Queue Stats
889W - 845L
1,618 Elo+
Party 1
Hercules
Hercules
Killerclowns67
Hercules
Level 154
God Stats
11W - 14L
1,616 SR
Queue Stats
585W - 535L
1,680 Elo+
Party 1
Janus
Janus
MrLiquidCheez
Janus
Level 145
God Stats
5W - 2L
1,748 SR
Queue Stats
302W - 285L
1,679 Elo+
Solo
Nike
Nike
Squidthor
Nike
Level 83
God Stats
2W - 0L
1,804 SR
Queue Stats
130W - 102L
1,651 Elo+
Solo
Ao Kuang
Ao Kuang
barelymoist
Ao Kuang
Level 116
God Stats
9W - 6L
1,725 SR
Queue Stats
285W - 267L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
JeyKruger
Baba Yaga
14
0 / 5 / 2
8,473
498
9,848
9,731
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 4 / 1
8,153
480
4,899
12,278
3,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Mayosa
Achilles
15
4 / 5 / 2
9,142
538
6,755
14,225
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
9
1 / 6 / 2
6,244
367
6,007
13,633
7,865
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gilgamesh
SnowninjaXZ
Gilgamesh
15
6 / 7 / 1
9,358
550
10,731
16,753
9,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 3
9,653
568
8,086
12,098
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
15
5 / 0 / 11
8,942
526
9,163
14,789
10,029
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
6 / 0 / 6
10,508
618
10,741
8,435
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
16
4 / 6 / 6
10,106
594
9,860
17,161
11,184
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ao Kuang
barelymoist
Ao Kuang
17
10 / 3 / 5
10,882
640
10,490
16,249
6,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
11
Kills
27
27
Deaths
11
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Baba Yaga
JeyKruger
Baba Yaga
0
5
2
0.2
W
Hercules
5
0
11
10.5
L
0
4
1
0.13
L
Achilles
Mayosa
Achilles
4
5
2
1
W
6
0
6
9
L
Artio
1
6
2
0.33
L
Gilgamesh
SnowninjaXZ
Gilgamesh
6
7
1
0.93
W
Nike
4
6
6
1.17
W
Ao Kuang
barelymoist
Ao Kuang
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,240
Damage
48,340
66,620
Taken
68,732
31,457
Mitigated
34,098
18,396
Healing
25,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,086
3,007
0
7,500
12,098
3,923
574
1,794
10,260
0
69,228
L
Baba Yaga
JeyKruger
Baba Yaga
9,848
695
0
2,382
9,731
4,137
0
4,126
5,499
58,148
0
W
Hercules
9,163
2,687
1,116
7,791
14,789
10,029
359
6,581
7,978
0
36,673
L
4,899
3,853
0
3,912
12,278
3,924
416
2,169
10,073
0
53,847
L
Achilles
Mayosa
Achilles
6,755
2,156
0
4,390
14,225
5,992
404
5,168
8,899
0
56,687
W
10,741
731
150
1,575
8,435
2,765
1,254
2,512
5,765
83,683
0
L
Artio
6,007
1,164
760
4,172
13,633
7,865
175
4,679
8,844
17,991
0
L
Gilgamesh
SnowninjaXZ
Gilgamesh
10,731
3,491
0
2,780
16,753
9,539
210
5,870
10,755
0
48,106
W
Nike
9,860
2,417
0
2,882
17,161
11,184
448
772
16,363
7,101
52,188
W
Ao Kuang
barelymoist
Ao Kuang
10,490
2,487
0
4,503
16,249
6,197
0
3,618
12,511
85,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,370
Gold Earned
50,091
455
Minions Killed
575
0
Camps Cleared
0
1,484,503
Distance Traveled
1,693,430
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,653
568
117
7
0
306,965
3
L
Baba Yaga
8,473
498
129
8
0
305,121
6
W
Hercules
8,942
526
43
3
0
373,870
1
L
Rama
8,153
480
106
6
0
276,179
3
L
Achilles
9,142
538
98
6
0
346,416
6
W
Janus
10,508
618
166
10
0
370,454
2
L
Artio
6,244
367
26
2
0
298,946
0
L
Gilgamesh
9,358
550
96
6
0
257,841
0
W
Nike
10,106
594
129
8
0
299,721
3
W
Ao Kuang
10,882
640
120
7
0
342,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role