Player Matchup

Gilgamesh
Gilgamesh
ThéoElMelky
Gilgamesh
Level 28
God Stats
10W - 10L
1,537 SR
Queue Stats
43W - 56L
1,404 Elo+
Party 1
Arachne
Arachne
infinitemage
Arachne
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
malikalkir
Nu Wa
Level 66
God Stats
26W - 14L
1,588 SR
Queue Stats
363W - 359L
1,486 Elo+
Party 2
Cthulhu
Cthulhu
maxludger
Cthulhu
Level 66
God Stats
1W - 0L
1,781 SR
Queue Stats
8W - 8L
1,433 Elo+
Party 1
Xbalanque
Xbalanque
mumipanther
Xbalanque
Level 60
God Stats
68W - 51L
1,526 SR
Queue Stats
131W - 145L
1,462 Elo+
Party 2
Team Averages
Level 53
1,586 SR
1,457 Elo+

VS

Team Averages
Level 48
1,429 SR
1,316 Elo+
Chaac
Chaac
Moums-MnMs
Chaac
Level 67
God Stats
4W - 8L
1,307 SR
Queue Stats
61W - 84L
1,255 Elo+
Party 3
Kukulkan
Kukulkan
Rizali
Kukulkan
Level 14
God Stats
2W - 6L
1,198 SR
Queue Stats
11W - 29L
1,168 Elo+
Party 3
Fenrir
Fenrir
Tryynity
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 48L
1,258 Elo+
Party 3
Apollo
Apollo
bicho277
Apollo
Level 68
God Stats
1W - 3L
1,640 SR
Queue Stats
61W - 44L
1,549 Elo+
Solo
Aphrodite
Aphrodite
blackouts33
Aphrodite
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 50L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ThéoElMelky
Gilgamesh
15
1 / 0 / 5
8,446
563
7,538
7,343
4,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
infinitemage
Arachne
16
16 / 2 / 1
9,984
666
12,246
12,233
6,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
15
3 / 0 / 7
9,043
603
7,611
2,190
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
maxludger
Cthulhu
13
2 / 3 / 5
7,930
529
8,101
9,825
6,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
mumipanther
Xbalanque
11
2 / 5 / 3
6,783
452
4,250
8,761
2,657
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 5 / 0
7,067
471
4,077
12,010
10,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Rizali
Kukulkan
10
0 / 5 / 0
6,045
403
2,014
7,442
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Tryynity
Fenrir
10
1 / 4 / 1
6,427
428
2,156
12,241
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
bicho277
Apollo
13
8 / 4 / 2
8,733
582
11,201
11,991
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Aphrodite
blackouts33
Aphrodite
11
1 / 6 / 6
7,375
492
3,766
9,968
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
24
Kills
10
10
Deaths
24
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
5
0
0
L
Kukulkan
Rizali
Kukulkan
0
5
0
0
W
Gilgamesh
ThéoElMelky
Gilgamesh
1
0
5
3.5
L
Fenrir
Tryynity
Fenrir
1
4
1
0.38
L
Apollo
bicho277
Apollo
8
4
2
2.25
L
Aphrodite
blackouts33
Aphrodite
1
6
6
0.67
W
Arachne
infinitemage
Arachne
16
2
1
8.25
W
Nu Wa
3
0
7
6.5
W
Cthulhu
maxludger
Cthulhu
2
3
5
1.5
W
Xbalanque
mumipanther
Xbalanque
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,746
Damage
23,214
40,352
Taken
53,652
20,288
Mitigated
28,679
13,038
Healing
16,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
4,077
345
0
2,094
12,010
10,894
0
1,321
10,108
0
34,413
L
Kukulkan
Rizali
Kukulkan
2,014
72
0
770
7,442
2,256
270
2,394
4,766
21,396
0
W
Gilgamesh
ThéoElMelky
Gilgamesh
7,538
1,760
0
1,776
7,343
4,572
0
0
6,943
0
44,610
L
Fenrir
Tryynity
Fenrir
2,156
925
0
5,428
12,241
3,872
0
2,672
9,257
0
33,950
L
Apollo
bicho277
Apollo
11,201
7,259
0
2,615
11,991
4,798
546
4,926
6,937
0
55,818
L
Aphrodite
blackouts33
Aphrodite
3,766
1,056
2,217
3,347
9,968
6,859
252
3,537
6,397
17,618
0
W
Arachne
infinitemage
Arachne
12,246
8,091
0
5,744
12,233
6,170
0
989
11,144
0
67,698
W
Nu Wa
7,611
823
0
404
2,190
678
0
868
1,096
51,862
0
W
Cthulhu
maxludger
Cthulhu
8,101
523
0
3,408
9,825
6,211
108
1,739
8,086
33,307
0
W
Xbalanque
mumipanther
Xbalanque
4,250
1,780
0
1,706
8,761
2,657
326
1,858
6,903
0
40,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,186
Gold Earned
35,647
427
Minions Killed
345
0
Camps Cleared
0
1,485,827
Distance Traveled
1,251,865
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,067
471
79
5
0
242,647
5
L
Kukulkan
6,045
403
71
5
0
249,123
2
W
Gilgamesh
8,446
563
94
6
0
315,342
6
L
Fenrir
6,427
428
74
5
0
255,399
2
L
Apollo
8,733
582
89
6
0
270,787
8
L
Aphrodite
7,375
492
32
2
0
233,909
4
W
Arachne
9,984
666
99
7
0
313,392
1
W
Nu Wa
9,043
603
114
8
0
286,324
5
W
Cthulhu
7,930
529
61
4
0
310,228
6
W
Xbalanque
6,783
452
59
4
0
260,541
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role