Player Matchup

Yemoja
Yemoja
Gryphster
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,117 Elo+
Party 1
Hachiman
Hachiman
Hakeemyy
Hachiman
Level 21
God Stats
1W - 2L
1,329 SR
Queue Stats
71W - 86L
1,411 Elo+
Solo
Sol
Sol
MystIcZomer
Sol
Level 11
God Stats
3W - 7L
1,478 SR
Queue Stats
8W - 18L
1,358 Elo+
Party 1
Tyr
Tyr
ObliviousBro
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,290 Elo+
Party 1
Nox
Nox
rymfurer269
Nox
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,461 SR
1,335 Elo+

VS

Team Averages
Level 16
1,491 SR
1,455 Elo+
Fenrir
Fenrir
GoodNaight
Fenrir
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Hel
Hel
Lysander955
Hel
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,569 Elo+
Party 2
Danzaburou
Danzaburou
Qyte
Danzaburou
Level 20
God Stats
21W - 11L
1,527 SR
Queue Stats
228W - 219L
1,260 Elo+
Solo
Cthulhu
Cthulhu
SplashFluff13
Cthulhu
Level 23
God Stats
23W - 38L
1,429 SR
Queue Stats
305W - 487L
1,337 Elo+
Solo
Ra
Ra
bloothegamer
Ra
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 14L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gryphster
Yemoja
11
2 / 4 / 1
6,594
1,319
2,317
9,479
7,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Hakeemyy
Hachiman
10
0 / 3 / 2
5,631
1,126
3,749
7,700
2,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 2
5,906
1,181
3,797
8,479
2,662
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 5 / 1
5,627
1,125
3,500
10,249
7,136
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 0 / 0
5,086
1,017
98
0
0
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

238

VS

Team 2 Tickets

435

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GoodNaight
Fenrir
12
4 / 2 / 8
6,708
1,342
5,620
5,838
2,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 1 / 11
6,635
1,327
4,307
2,180
887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Qyte
Danzaburou
12
8 / 0 / 7
8,072
1,614
9,764
2,723
967
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
12
3 / 0 / 11
6,966
1,393
4,761
2,581
1,887
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 1 / 13
6,490
1,298
7,912
3,159
1,106
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
4
Kills
18
18
Deaths
4
6
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Fenrir
GoodNaight
Fenrir
4
2
8
4
L
Yemoja
Gryphster
Yemoja
2
4
1
0.63
L
Hachiman
Hakeemyy
Hachiman
0
3
2
0.33
W
2
1
11
7.5
L
1
6
2
0.33
L
1
5
1
0.3
W
Danzaburou
Qyte
Danzaburou
8
0
7
11.5
W
Cthulhu
3
0
11
8.5
W
1
1
13
7.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,461
Damage
32,364
35,907
Taken
16,481
20,023
Mitigated
7,354
1,947
Healing
2,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
GoodNaight
Fenrir
5,620
2,513
0
846
5,838
2,507
0
1,740
4,098
0
9,112
L
Yemoja
Gryphster
Yemoja
2,317
646
345
460
9,479
7,723
0
5,116
4,363
4,803
0
L
Hachiman
Hakeemyy
Hachiman
3,749
2,225
0
0
7,700
2,502
0
2,776
4,924
0
14,618
W
4,307
1,539
74
77
2,180
887
0
1,105
1,075
9,013
0
L
3,797
2,155
0
822
8,479
2,662
0
3,019
5,460
6,822
0
L
3,500
487
0
320
10,249
7,136
0
6,069
4,180
161
7,649
W
Danzaburou
Qyte
Danzaburou
9,764
7,322
0
607
2,723
967
0
718
2,005
0
24,834
W
Cthulhu
4,761
73
328
227
2,581
1,887
0
1,005
1,576
10,431
0
W
7,912
2,105
330
220
3,159
1,106
0
1,805
1,354
13,896
0
L
98
40
0
0
0
0
0
0
0
872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,844
Gold Earned
34,871
36
Minions Killed
87
3
Camps Cleared
4
377,369
Distance Traveled
506,983
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,708
1,342
6
1
1
93,488
1
L
Yemoja
6,594
1,319
6
1
0
81,433
0
L
Hachiman
5,631
1,126
16
3
2
97,915
0
W
Hel
6,635
1,327
16
3
0
87,607
0
L
Sol
5,906
1,181
5
1
0
94,104
0
L
Tyr
5,627
1,125
8
2
1
94,272
1
W
Danzaburou
8,072
1,614
45
9
2
107,090
0
W
Cthulhu
6,966
1,393
8
2
1
122,925
3
W
Ra
6,490
1,298
12
2
0
95,873
0
L
Nox
5,086
1,017
1
0
0
9,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role