Player Matchup

Zeus
Zeus
RektImpact
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,444 Elo+
Solo
Guan Yu
Guan Yu
TatarKing
Guan Yu
Level 12
God Stats
3W - 6L
1,513 SR
Queue Stats
13W - 23L
1,459 Elo+
Solo
Fenrir
Fenrir
Wolfshyke
Fenrir
Level 21
God Stats
2W - 2L
1,822 SR
Queue Stats
7W - 10L
1,477 Elo+
Solo
Neith
Neith
dkReFleX
Neith
Level 28
God Stats
4W - 2L
1,810 SR
Queue Stats
27W - 22L
1,570 Elo+
Solo
Ares
Ares
meshwithme
Ares
Level 28
God Stats
11W - 9L
1,742 SR
Queue Stats
119W - 85L
1,651 Elo+
Solo
Team Averages
Level 23
1,677 SR
1,520 Elo+

VS

Team Averages
Level 24
1,581 SR
1,560 Elo+
Chernobog
Chernobog
DingusKhan12341
Chernobog
Level 29
God Stats
7W - 4L
1,579 SR
Queue Stats
127W - 136L
1,475 Elo+
Solo
Ymir
Ymir
GINCAFETO
Ymir
Level 25
God Stats
12W - 4L
1,816 SR
Queue Stats
141W - 117L
1,584 Elo+
Solo
Nemesis
Nemesis
Zedaack
Nemesis
Level 23
God Stats
20W - 11L
1,663 SR
Queue Stats
88W - 88L
1,430 Elo+
Solo
Aphrodite
Aphrodite
anoldaccount
Aphrodite
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
miguelisbad
Vulcan
Level 29
God Stats
4W - 1L
1,345 SR
Queue Stats
159W - 42L
1,810 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
6,228
297
233
2,802
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
TatarKing
Guan Yu
16
3 / 7 / 1
9,637
459
3,027
19,891
14,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Wolfshyke
Fenrir
12
1 / 3 / 1
7,935
378
2,431
11,388
4,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Neith
dkReFleX
Neith
14
3 / 8 / 6
9,134
435
8,814
14,108
5,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
6 / 3 / 3
10,744
512
14,534
21,023
21,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DingusKhan12341
Chernobog
17
6 / 6 / 6
12,579
599
8,280
14,543
4,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
19
5 / 1 / 6
12,859
612
8,954
16,403
14,217
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Zedaack
Nemesis
16
2 / 2 / 8
11,057
527
6,561
13,035
6,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
anoldaccount
Aphrodite
15
1 / 1 / 5
10,044
478
1,375
9,282
4,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
20
9 / 3 / 4
13,740
654
23,112
11,978
5,175
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
13
Kills
23
23
Deaths
13
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chernobog
DingusKhan12341
Chernobog
6
6
6
1.5
W
Ymir
5
1
6
8
L
0
2
0
0
L
Guan Yu
TatarKing
Guan Yu
3
7
1
0.5
L
Fenrir
Wolfshyke
Fenrir
1
3
1
0.5
W
Nemesis
Zedaack
Nemesis
2
2
8
3
W
Aphrodite
anoldaccount
Aphrodite
1
1
5
3.5
L
Neith
dkReFleX
Neith
3
8
6
0.75
L
6
3
3
2.5
W
Vulcan
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,039
Damage
48,282
69,212
Taken
65,241
46,613
Mitigated
35,287
11,460
Healing
30,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
DingusKhan12341
Chernobog
8,280
5,161
0
4,075
14,543
4,755
4,638
6,654
7,864
0
71,068
W
Ymir
8,954
1,099
0
7,700
16,403
14,217
1,291
2,864
13,368
80,485
0
L
233
0
0
500
2,802
892
120
1,741
947
12,282
0
L
Guan Yu
TatarKing
Guan Yu
3,027
362
232
1,830
19,891
14,014
0
10,706
9,001
0
42,968
L
Fenrir
Wolfshyke
Fenrir
2,431
646
0
2,214
11,388
4,612
0
5,056
6,216
0
42,749
W
Nemesis
Zedaack
Nemesis
6,561
2,943
0
5,439
13,035
6,465
2,342
2,384
10,601
0
61,849
W
Aphrodite
anoldaccount
Aphrodite
1,375
149
4,185
5,692
9,282
4,675
1,692
457
8,825
30,314
0
L
Neith
dkReFleX
Neith
8,814
4,654
0
758
14,108
5,322
0
4,993
8,983
0
47,406
L
14,534
322
0
5,926
21,023
21,773
0
10,031
10,624
54,996
0
W
Vulcan
23,112
6,480
297
3,003
11,978
5,175
3,061
4,230
7,650
113,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,678
Gold Earned
60,279
333
Minions Killed
571
0
Camps Cleared
0
1,487,368
Distance Traveled
1,947,458
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,579
599
111
5
0
363,842
6
W
Ymir
12,859
612
124
6
0
346,059
3
L
Zeus
6,228
297
33
2
0
111,758
0
L
Guan Yu
9,637
459
80
4
0
370,561
0
L
Fenrir
7,935
378
77
4
0
288,843
0
W
Nemesis
11,057
527
81
4
0
451,070
5
W
Aphrodite
10,044
478
51
2
0
363,005
0
L
Neith
9,134
435
86
4
0
336,807
2
L
Ares
10,744
512
57
3
0
379,399
3
W
Vulcan
13,740
654
204
10
0
423,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role