Player Matchup

Nox
Nox
Be4wesome
Nox
Level 142
God Stats
20W - 6L
1,942 SR
Queue Stats
79W - 60L
1,489 Elo+
Party 1
Bakasura
Bakasura
Sonniksem
Bakasura
Level 127
God Stats
5W - 7L
1,380 SR
Queue Stats
289W - 403L
1,377 Elo+
Solo
Artemis
Artemis
stef1010101010
Artemis
Level 64
God Stats
131W - 109L
1,525 SR
Queue Stats
141W - 113L
1,477 Elo+
Party 1
Team Averages
Level 111
1,616 SR
1,448 Elo+

VS

Team Averages
Level 90
1,324 SR
1,429 Elo+
Odin
Odin
GettingAlong
Odin
Level 39
God Stats
1W - 1L
1,259 SR
Queue Stats
3W - 3L
1,342 Elo+
Solo
Chang'e
Chang'e
Rapsanka
Chang'e
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
allibar
Neith
Level 92
God Stats
1W - 4L
1,212 SR
Queue Stats
54W - 70L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 7
10,548
703
11,951
8,115
3,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Sonniksem
Bakasura
14
7 / 1 / 5
10,740
716
7,612
8,500
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 1 / 7
9,127
608
5,705
6,999
2,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
8,403
560
5,014
11,285
7,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Rapsanka
Chang'e
13
2 / 3 / 0
9,094
606
5,691
9,558
3,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
allibar
Neith
11
0 / 4 / 2
8,580
572
7,246
11,235
3,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
0
5
1
0.1
L
Chang'e
Rapsanka
Chang'e
2
3
0
0.67
W
Bakasura
Sonniksem
Bakasura
7
1
5
9.5
L
Neith
allibar
Neith
0
4
2
0.25
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,268
Damage
17,951
23,614
Taken
32,078
9,115
Mitigated
14,845
5,226
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,951
760
0
2,214
8,115
3,342
0
1,795
6,320
61,207
0
L
5,014
1,096
0
1,055
11,285
7,979
0
3,218
7,222
0
26,215
L
Chang'e
Rapsanka
Chang'e
5,691
286
2,955
4,758
9,558
3,274
108
3,842
5,506
50,571
0
W
Bakasura
Sonniksem
Bakasura
7,612
5,595
0
2,536
8,500
3,211
0
1,902
6,598
0
22,731
L
Neith
allibar
Neith
7,246
2,443
0
803
11,235
3,592
380
5,091
5,820
0
39,873
W
5,705
2,071
0
476
6,999
2,562
0
2,046
4,953
0
29,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,415
Gold Earned
26,077
196
Minions Killed
191
0
Camps Cleared
0
822,740
Distance Traveled
771,550
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,548
703
94
6
0
277,297
5
L
Odin
8,403
560
43
3
0
266,922
6
L
Chang'e
9,094
606
89
6
0
254,352
3
W
Bakasura
10,740
716
56
4
0
300,577
1
L
Neith
8,580
572
59
4
0
250,276
2
W
Artemis
9,127
608
46
3
0
244,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role