Player Matchup

Danzaburou
Danzaburou
GentlemenRel1sh
Danzaburou
Level 44
God Stats
0W - 3L
1,102 SR
Queue Stats
161W - 227L
1,288 Elo+
Party 2
Nemesis
Nemesis
Migelmister
Nemesis
Level 18
God Stats
0W - 3L
1,141 SR
Queue Stats
5W - 6L
1,140 Elo+
Solo
Ymir
Ymir
MnKPractice9746
Ymir
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 35L
1,449 Elo+
Party 2
Anubis
Anubis
Shommen
Anubis
Level 25
God Stats
21W - 30L
1,447 SR
Queue Stats
43W - 60L
1,377 Elo+
Solo
Fenrir
Fenrir
denozor03
Fenrir
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
999 Elo+
Solo
Team Averages
Level 21
1,338 SR
1,251 Elo+

VS

Team Averages
Level 23
1,496 SR
1,310 Elo+
Athena
Athena
Drys94
Athena
Level 29
God Stats
2W - 1L
1,229 SR
Queue Stats
33W - 35L
1,385 Elo+
Party 1
Amaterasu
Amaterasu
Eraser97
Amaterasu
Level 25
God Stats
5W - 5L
1,462 SR
Queue Stats
130W - 129L
1,428 Elo+
Solo
Erlang Shen
Erlang Shen
JumpManVert
Erlang Shen
Level 4
God Stats
6W - 2L
1,500 SR
Queue Stats
49W - 36L
1,176 Elo+
Solo
Rama
Rama
dearb
Rama
Level 29
God Stats
1W - 1L
1,823 SR
Queue Stats
134W - 154L
1,290 Elo+
Party 1
Sol
Sol
krosh_okrosh
Sol
Level 28
God Stats
5W - 1L
1,468 SR
Queue Stats
54W - 63L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GentlemenRel1sh
Danzaburou
10
1 / 5 / 0
5,976
460
3,348
7,785
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Migelmister
Nemesis
10
0 / 5 / 2
5,963
459
3,582
7,923
2,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 3 / 0
6,676
514
2,658
9,354
3,998
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Shommen
Anubis
12
2 / 2 / 1
6,758
520
6,864
6,678
3,175
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
denozor03
Fenrir
8
1 / 4 / 0
5,588
430
2,641
6,888
2,103
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Drys94
Athena
12
3 / 0 / 6
7,317
563
4,622
9,918
4,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
Eraser97
Amaterasu
12
5 / 2 / 2
7,546
580
4,600
8,543
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
JumpManVert
Erlang Shen
14
4 / 0 / 4
7,891
607
3,865
6,320
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
dearb
Rama
12
4 / 1 / 3
7,195
553
5,868
7,646
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 2 / 3
7,393
569
6,480
6,853
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
19
19
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
Drys94
Athena
3
0
6
6
W
Amaterasu
Eraser97
Amaterasu
5
2
2
3
L
Danzaburou
GentlemenRel1sh
Danzaburou
1
5
0
0.2
W
Erlang Shen
JumpManVert
Erlang Shen
4
0
4
6
L
Nemesis
Migelmister
Nemesis
0
5
2
0.2
L
1
3
0
0.33
L
Anubis
Shommen
Anubis
2
2
1
1.25
W
Rama
dearb
Rama
4
1
3
5.5
L
Fenrir
denozor03
Fenrir
1
4
0
0.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,093
Damage
25,435
38,628
Taken
39,280
14,457
Mitigated
15,928
8,252
Healing
14,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Drys94
Athena
4,622
1,646
550
2,886
9,918
4,517
170
3,100
6,818
24,139
0
W
Amaterasu
Eraser97
Amaterasu
4,600
1,845
0
2,675
8,543
4,226
1,261
2,246
6,297
0
31,941
L
Danzaburou
GentlemenRel1sh
Danzaburou
3,348
1,672
0
1,757
7,785
2,295
572
1,093
6,692
0
21,116
W
Erlang Shen
JumpManVert
Erlang Shen
3,865
2,016
0
2,573
6,320
3,381
0
715
5,605
0
50,516
L
Nemesis
Migelmister
Nemesis
3,582
1,969
0
1,715
7,923
2,886
255
1,458
6,465
0
21,963
L
2,658
408
0
1,330
9,354
3,998
0
3,664
5,690
21,436
0
L
Anubis
Shommen
Anubis
6,864
357
0
2,477
6,678
3,175
360
3,542
3,136
40,326
0
W
Rama
dearb
Rama
5,868
4,349
0
3,531
7,646
2,332
677
617
7,029
0
35,394
L
Fenrir
denozor03
Fenrir
2,641
823
0
973
6,888
2,103
852
1,345
5,543
0
18,055
W
6,480
2,866
0
2,327
6,853
1,472
970
2,844
4,009
38,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,961
Gold Earned
37,342
217
Minions Killed
330
0
Camps Cleared
0
1,037,583
Distance Traveled
1,225,183
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,317
563
40
3
0
271,176
4
W
Amaterasu
7,546
580
61
5
0
228,024
2
L
Danzaburou
5,976
460
41
3
0
168,969
1
W
Erlang Shen
7,891
607
98
8
0
265,357
3
L
Nemesis
5,963
459
45
3
0
219,632
1
L
Ymir
6,676
514
33
3
0
228,014
2
L
Anubis
6,758
520
73
6
0
234,838
7
W
Rama
7,195
553
55
4
0
221,050
7
L
Fenrir
5,588
430
25
2
0
186,130
1
W
Sol
7,393
569
76
6
0
239,576
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role