Player Matchup

Sylvanus
Sylvanus
Ackls
Sylvanus
Level 65
God Stats
13W - 11L
1,518 SR
Queue Stats
31W - 33L
1,507 Elo+
Party 3
Sol
Sol
Angelic55
Sol
Level 107
God Stats
1W - 2L
1,564 SR
Queue Stats
76W - 73L
1,560 Elo+
Party 3
Gilgamesh
Gilgamesh
Frasttoy
Gilgamesh
Level 146
God Stats
17W - 13L
1,569 SR
Queue Stats
56W - 49L
1,592 Elo+
Party 1
Nemesis
Nemesis
Link1995
Nemesis
Level 109
God Stats
40W - 32L
1,682 SR
Queue Stats
54W - 54L
1,621 Elo+
Party 1
Apollo
Apollo
Saxmaster17
Apollo
Level 120
God Stats
25W - 21L
1,523 SR
Queue Stats
138W - 137L
1,572 Elo+
Party 3
Team Averages
Level 109
1,571 SR
1,571 Elo+

VS

Team Averages
Level 118
1,610 SR
1,554 Elo+
Tyr
Tyr
Ken22
Tyr
Level 154
God Stats
38W - 28L
1,608 SR
Queue Stats
445W - 475L
1,577 Elo+
Solo
Nemesis
Nemesis
PaulNotPaul
Nemesis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Phoenixblaze91
Ullr
Level 87
God Stats
7W - 10L
1,684 SR
Queue Stats
928W - 802L
1,592 Elo+
Party 2
Hades
Hades
SMlTEISTRASH
Hades
Level 107
God Stats
1W - 1L
1,758 SR
Queue Stats
23W - 20L
1,601 Elo+
Party 2
Sylvanus
Sylvanus
SkyrainEMIYA
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ackls
Sylvanus
14
3 / 5 / 15
9,478
527
5,093
12,942
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
6 / 5 / 10
10,831
602
17,029
13,530
5,651
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Frasttoy
Gilgamesh
17
1 / 2 / 0
10,060
559
11,378
18,986
10,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Link1995
Nemesis
17
5 / 5 / 7
10,251
570
7,646
14,829
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
16
7 / 4 / 5
10,456
581
9,255
12,872
4,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Ken22
Tyr
16
0 / 2 / 2
9,716
540
11,597
16,816
14,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
PaulNotPaul
Nemesis
16
5 / 2 / 5
9,849
547
8,065
10,665
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 5 / 3
9,889
549
8,648
10,303
3,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 6 / 5
9,210
512
14,438
16,501
11,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
SkyrainEMIYA
Sylvanus
14
5 / 7 / 8
8,968
498
10,083
14,919
11,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
44
22
Kills
21
21
Deaths
22
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Ackls
Sylvanus
3
5
15
2.1
W
6
5
10
2.2
W
Gilgamesh
Frasttoy
Gilgamesh
1
2
0
0.5
L
Tyr
Ken22
Tyr
0
2
2
0.5
W
Nemesis
Link1995
Nemesis
5
5
7
1.7
L
Nemesis
PaulNotPaul
Nemesis
5
2
5
3.75
L
5
5
3
1.3
L
6
6
5
1.42
W
Apollo
7
4
5
2.38
L
Sylvanus
SkyrainEMIYA
Sylvanus
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,401
Damage
52,831
73,159
Taken
69,204
33,978
Mitigated
44,876
23,080
Healing
19,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Ackls
Sylvanus
5,093
982
2,021
3,186
12,942
8,432
0
6,308
6,634
12,603
0
W
17,029
3,989
0
4,903
13,530
5,651
0
5,808
7,722
73,162
0
W
Gilgamesh
Frasttoy
Gilgamesh
11,378
3,276
0
7,611
18,986
10,048
138
0
18,986
0
78,233
L
Tyr
Ken22
Tyr
11,597
1,022
0
7,065
16,816
14,013
0
656
16,160
0
70,469
W
Nemesis
Link1995
Nemesis
7,646
4,016
0
1,612
14,829
5,553
0
6,084
8,745
0
67,806
L
Nemesis
PaulNotPaul
Nemesis
8,065
3,889
0
1,312
10,665
4,172
0
3,837
6,828
0
68,473
L
8,648
1,617
0
219
10,303
3,588
224
3,655
6,648
0
76,009
L
14,438
646
372
5,925
16,501
11,565
752
6,699
9,802
57,485
0
W
Apollo
9,255
6,828
0
3,747
12,872
4,294
3,526
5,607
7,265
0
60,728
L
Sylvanus
SkyrainEMIYA
Sylvanus
10,083
3,403
1,148
3,186
14,919
11,538
408
7,275
7,644
28,252
4,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,076
Gold Earned
47,632
506
Minions Killed
575
0
Camps Cleared
0
1,700,781
Distance Traveled
1,639,845
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,478
527
11
1
0
337,081
6
W
Sol
10,831
602
124
7
0
315,262
4
W
Gilgamesh
10,060
559
146
8
0
339,163
7
L
Tyr
9,716
540
150
8
0
351,681
6
W
Nemesis
10,251
570
112
6
0
375,731
0
L
Nemesis
9,849
547
126
7
0
377,559
2
L
Ullr
9,889
549
147
8
0
316,033
4
L
Hades
9,210
512
95
5
0
308,477
5
W
Apollo
10,456
581
113
6
0
333,544
6
L
Sylvanus
8,968
498
57
3
0
286,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role