Player Matchup

Fenrir
Fenrir
NoShrome
Fenrir
Level 18
God Stats
5W - 6L
1,457 SR
Queue Stats
15W - 16L
1,330 Elo+
Party 2
Persephone
Persephone
Wormii
Persephone
Level 22
God Stats
78W - 91L
1,546 SR
Queue Stats
397W - 417L
1,344 Elo+
Party 2
Sun Wukong
Sun Wukong
le_ravageur2020
Sun Wukong
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
203W - 288L
1,289 Elo+
Party 3
Horus
Horus
loucasss123
Horus
Level 33
God Stats
5W - 2L
1,772 SR
Queue Stats
73W - 79L
1,371 Elo+
Party 3
Izanami
Izanami
samuelfrance01-s
Izanami
Level 27
God Stats
36W - 32L
1,575 SR
Queue Stats
187W - 220L
1,378 Elo+
Party 3
Team Averages
Level 26
1,570 SR
1,343 Elo+

VS

Team Averages
Level 20
1,372 SR
1,328 Elo+
Cerberus
Cerberus
Kamajato
Cerberus
Level 24
God Stats
3W - 9L
1,235 SR
Queue Stats
19W - 25L
1,276 Elo+
Party 4
Fenrir
Fenrir
MikhaAdmiral-777
Fenrir
Level 22
God Stats
0W - 3L
1,119 SR
Queue Stats
25W - 32L
1,391 Elo+
Party 1
Izanami
Izanami
QwerMan545
Izanami
Level 18
God Stats
2W - 1L
1,555 SR
Queue Stats
19W - 25L
1,276 Elo+
Party 4
Ra
Ra
kraeckermuschel
Ra
Level 24
God Stats
0W - 3L
1,294 SR
Queue Stats
80W - 114L
1,289 Elo+
Solo
Bakasura
Bakasura
nikitosboss99
Bakasura
Level 12
God Stats
3W - 4L
1,655 SR
Queue Stats
19W - 26L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NoShrome
Fenrir
20
10 / 5 / 8
14,216
547
16,107
24,081
12,998
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
Wormii
Persephone
18
4 / 3 / 10
12,211
470
12,358
8,784
3,070
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
le_ravageur2020
Sun Wukong
20
15 / 3 / 10
14,363
552
20,122
17,677
16,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 0 / 18
12,536
482
11,119
18,886
21,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
10 / 1 / 14
13,789
530
29,046
23,207
10,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kamajato
Cerberus
17
3 / 8 / 4
11,825
455
16,388
28,169
16,936
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
3 / 9 / 2
10,799
415
9,196
23,668
17,646
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
QwerMan545
Izanami
16
3 / 9 / 3
10,864
418
14,191
23,459
8,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 4 / 4
10,658
410
14,927
16,327
9,123
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bakasura
nikitosboss99
Bakasura
17
2 / 11 / 4
10,943
421
7,395
18,561
10,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
29
41
Kills
12
12
Deaths
41
60
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Kamajato
Cerberus
3
8
4
0.63
L
3
9
2
0.44
W
Fenrir
NoShrome
Fenrir
10
5
8
2.8
L
Izanami
QwerMan545
Izanami
3
9
3
0.5
W
Persephone
Wormii
Persephone
4
3
10
3
L
1
4
4
0.75
W
Sun Wukong
le_ravageur2020
Sun Wukong
15
3
10
6.67
W
2
0
18
11
L
Bakasura
nikitosboss99
Bakasura
2
11
4
0.36
W
10
1
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,752
Damage
62,097
92,635
Taken
110,184
64,379
Mitigated
62,255
36,364
Healing
19,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Kamajato
Cerberus
16,388
988
0
4,533
28,169
16,936
0
3,642
24,383
51,215
0
L
9,196
2,504
0
2,380
23,668
17,646
23
1,846
21,688
0
58,180
W
Fenrir
NoShrome
Fenrir
16,107
5,276
0
9,361
24,081
12,998
0
5,711
18,150
0
119,302
L
Izanami
QwerMan545
Izanami
14,191
9,571
0
2,279
23,459
8,308
0
3,013
20,271
0
61,395
W
Persephone
Wormii
Persephone
12,358
520
0
1,157
8,784
3,070
674
2,246
6,441
59,701
0
L
14,927
1,216
3,643
3,928
16,327
9,123
0
1,040
15,194
71,648
0
W
Sun Wukong
le_ravageur2020
Sun Wukong
20,122
4,748
0
331
17,677
16,949
1,992
5,452
11,455
0
74,454
W
11,119
4,748
4,584
9,550
18,886
21,154
0
6,583
11,564
0
28,457
L
Bakasura
nikitosboss99
Bakasura
7,395
5,353
0
2,411
18,561
10,242
1,073
2,090
16,290
0
32,291
W
29,046
20,858
0
11,381
23,207
10,208
4,649
11,446
11,551
0
129,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,115
Gold Earned
55,089
607
Minions Killed
469
0
Camps Cleared
0
2,448,233
Distance Traveled
2,154,673
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,825
455
96
4
0
456,696
0
L
Fenrir
10,799
415
80
3
0
438,781
1
W
Fenrir
14,216
547
172
7
0
504,781
0
L
Izanami
10,864
418
100
4
0
420,977
3
W
Persephone
12,211
470
78
3
0
462,985
5
L
Ra
10,658
410
112
4
0
371,335
0
W
Sun Wukong
14,363
552
115
4
0
477,041
0
W
Horus
12,536
482
18
1
0
528,021
1
L
Bakasura
10,943
421
81
3
0
466,884
0
W
Izanami
13,789
530
224
9
0
475,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role