Player Matchup

Merlin
Merlin
BussMasterFlex
Merlin
Level 13
God Stats
9W - 6L
1,500 SR
Queue Stats
83W - 65L
1,500 Elo+
Party 1
Hachiman
Hachiman
Sithborn
Hachiman
Level 6
God Stats
3W - 6L
1,352 SR
Queue Stats
25W - 21L
1,270 Elo+
Solo
Guan Yu
Guan Yu
ThatTacoGuyTrev
Guan Yu
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 67L
1,469 Elo+
Party 1
Artemis
Artemis
YungHumph
Artemis
Level 15
God Stats
14W - 9L
1,535 SR
Queue Stats
23W - 26L
1,383 Elo+
Solo
Chang'e
Chang'e
drainsyuh
Chang'e
Level 22
God Stats
3W - 4L
1,500 SR
Queue Stats
25W - 31L
1,500 Elo+
Party 1
Team Averages
Level 26
1,477 SR
1,424 Elo+

VS

Team Averages
Level 17
1,512 SR
1,381 Elo+
Cerberus
Cerberus
KovuVitani4288
Cerberus
Level 28
God Stats
7W - 5L
1,500 SR
Queue Stats
44W - 46L
1,587 Elo+
Solo
Thor
Thor
PineMochi
Thor
Level 16
God Stats
1W - 3L
1,132 SR
Queue Stats
39W - 48L
1,255 Elo+
Solo
Artemis
Artemis
Supersad4208974
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 53L
1,436 Elo+
Solo
Anubis
Anubis
gansa_ingenuo4
Anubis
Level 28
God Stats
22W - 14L
1,758 SR
Queue Stats
239W - 261L
1,415 Elo+
Solo
Neith
Neith
ocexaans
Neith
Level 8
God Stats
1W - 2L
1,673 SR
Queue Stats
10W - 23L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 28
12,555
1,256
27,057
11,897
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Sithborn
Hachiman
19
14 / 7 / 21
14,008
1,401
21,685
15,313
4,944
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
8 / 5 / 31
13,133
1,313
14,864
20,429
23,622
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
YungHumph
Artemis
18
6 / 4 / 22
11,575
1,158
19,645
14,857
4,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
drainsyuh
Chang'e
20
16 / 5 / 25
14,301
1,430
22,759
18,620
5,509
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

188

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
4 / 7 / 14
11,702
1,170
13,223
27,164
19,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
17
6 / 15 / 11
11,783
1,178
11,485
25,917
10,440
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 8 / 8
11,823
1,182
16,803
20,193
8,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
4 / 5 / 14
11,770
1,177
18,681
16,093
7,378
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
ocexaans
Neith
17
3 / 16 / 12
11,101
1,110
12,704
24,396
9,462
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

178
Kill Participation
82
51
Kills
23
23
Deaths
51
127
Assists
59
Player
Kills
Deaths
Assists
KDA
W
7
2
28
10.5
L
Cerberus
4
7
14
1.57
L
Thor
6
15
11
0.77
W
Hachiman
Sithborn
Hachiman
14
7
21
3.5
L
6
8
8
1.25
W
8
5
31
4.7
W
Artemis
YungHumph
Artemis
6
4
22
4.25
W
Chang'e
drainsyuh
Chang'e
16
5
25
5.7
L
4
5
14
2.2
L
Neith
ocexaans
Neith
3
16
12
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,010
Damage
72,896
81,116
Taken
113,763
42,265
Mitigated
54,539
25,650
Healing
14,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,057
1,609
486
1,635
11,897
3,583
0
5,359
6,538
42,266
0
L
Cerberus
13,223
1,283
546
6,223
27,164
19,158
0
11,294
15,870
28,414
0
L
Thor
11,485
2,929
0
0
25,917
10,440
0
11,776
14,141
0
22,902
W
Hachiman
Sithborn
Hachiman
21,685
12,244
0
1,475
15,313
4,944
0
4,033
11,280
0
33,019
L
16,803
12,002
0
2,054
20,193
8,101
0
7,958
12,235
0
35,803
W
14,864
2,895
3,656
2,694
20,429
23,622
0
7,776
12,305
520
25,014
W
Artemis
YungHumph
Artemis
19,645
10,986
0
1,250
14,857
4,607
0
7,067
7,790
0
27,613
W
Chang'e
drainsyuh
Chang'e
22,759
1,036
8,280
6,174
18,620
5,509
0
7,669
10,951
46,657
0
L
18,681
958
1,452
1,805
16,093
7,378
0
7,418
8,675
45,139
0
L
Neith
ocexaans
Neith
12,704
4,850
0
2,739
24,396
9,462
0
11,874
12,522
0
19,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,572
Gold Earned
58,179
164
Minions Killed
141
6
Camps Cleared
3
890,137
Distance Traveled
804,551
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,555
1,256
37
4
2
182,798
0
L
Cerberus
11,702
1,170
32
3
0
164,736
0
L
Thor
11,783
1,178
25
3
3
171,057
0
W
Hachiman
14,008
1,401
20
2
1
141,912
0
L
Artemis
11,823
1,182
24
2
0
144,576
0
W
Guan Yu
13,133
1,313
31
3
2
199,408
0
W
Artemis
11,575
1,158
7
1
1
177,392
1
W
Chang'e
14,301
1,430
69
7
0
188,627
0
L
Anubis
11,770
1,177
51
5
0
175,803
3
L
Neith
11,101
1,110
9
1
0
148,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role