Player Matchup

Hel
Hel
BethscRzyy
Hel
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
JakescRzyy
Neith
Level 32
God Stats
36W - 32L
1,629 SR
Queue Stats
257W - 250L
1,438 Elo+
Party 1
Tyr
Tyr
Virno_ET_38
Tyr
Level 60
God Stats
21W - 38L
1,350 SR
Queue Stats
117W - 289L
1,227 Elo+
Party 2
The Morrigan
The Morrigan
frz4_X_TN_EsT_X
The Morrigan
Level 46
God Stats
0W - 4L
1,297 SR
Queue Stats
64W - 206L
1,168 Elo+
Party 2
Chaac
Chaac
kaoru-TL-
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 151L
1,152 Elo+
Party 2
Team Averages
Level 48
1,455 SR
1,297 Elo+

VS

Team Averages
Level 48
1,522 SR
1,396 Elo+
Sun Wukong
Sun Wukong
KenoFking1
Sun Wukong
Level 40
God Stats
4W - 2L
1,603 SR
Queue Stats
17W - 19L
1,406 Elo+
Party 4
Pele
Pele
Loco42069
Pele
Level 27
God Stats
4W - 3L
1,499 SR
Queue Stats
50W - 74L
1,387 Elo+
Party 3
Apollo
Apollo
LordeVandheer
Apollo
Level 88
God Stats
4W - 3L
1,575 SR
Queue Stats
265W - 250L
1,503 Elo+
Solo
Hera
Hera
Nanahi
Hera
Level 59
God Stats
9W - 11L
1,214 SR
Queue Stats
72W - 86L
1,316 Elo+
Party 3
Cerberus
Cerberus
ferrismisaberu
Cerberus
Level 28
God Stats
1W - 0L
1,720 SR
Queue Stats
9W - 5L
1,369 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 6
8,206
483
7,953
13,900
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
14
6 / 4 / 5
8,990
529
11,548
12,126
4,283
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 5 / 0
7,712
454
4,700
11,619
7,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Morrigan
frz4_X_TN_EsT_X
The Morrigan
11
3 / 8 / 5
7,262
427
4,764
10,134
3,190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
kaoru-TL-
Chaac
11
1 / 4 / 4
7,243
426
4,364
12,110
6,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KenoFking1
Sun Wukong
16
7 / 1 / 5
9,522
560
8,552
9,529
7,058
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
13
1 / 3 / 8
7,811
459
5,776
12,673
3,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
4 / 3 / 4
9,387
552
7,098
8,597
3,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hera
Nanahi
Hera
13
7 / 5 / 6
8,904
524
11,148
9,144
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
13
5 / 3 / 9
8,571
504
9,433
12,500
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
56
15
Kills
24
24
Deaths
15
20
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
3
6
2.33
L
Neith
6
4
5
2.13
W
Sun Wukong
KenoFking1
Sun Wukong
7
1
5
9.5
W
Pele
1
3
8
1.67
W
4
3
4
2
W
Hera
Nanahi
Hera
7
5
6
2
L
1
5
0
0.2
W
Cerberus
5
3
9
3.17
L
The Morrigan
frz4_X_TN_EsT_X
The Morrigan
3
8
5
0.69
L
Chaac
kaoru-TL-
Chaac
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,329
Damage
42,007
59,889
Taken
52,443
27,106
Mitigated
26,490
21,936
Healing
13,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,953
415
2,218
7,059
13,900
5,433
192
4,102
9,650
28,532
0
L
Neith
11,548
7,203
0
3,883
12,126
4,283
2,741
3,367
8,639
0
52,540
W
Sun Wukong
KenoFking1
Sun Wukong
8,552
927
0
1,417
9,529
7,058
2,342
859
8,420
0
43,500
W
Pele
5,776
1,427
0
4,708
12,673
3,867
0
2,239
10,434
0
42,240
W
7,098
3,263
0
2,599
8,597
3,064
2,223
2,683
5,914
0
65,352
W
Hera
Nanahi
Hera
11,148
2,021
266
861
9,144
3,541
104
2,696
6,448
42,494
0
L
4,700
275
0
3,070
11,619
7,889
700
3,441
8,122
0
30,934
W
Cerberus
9,433
1,023
0
3,581
12,500
8,960
0
3,420
9,030
26,909
0
L
The Morrigan
frz4_X_TN_EsT_X
The Morrigan
4,764
596
0
3,013
10,134
3,190
944
5,188
4,556
15,867
3,125
L
Chaac
kaoru-TL-
Chaac
4,364
1,122
0
2,693
12,110
6,311
0
3,617
8,341
0
42,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,413
Gold Earned
44,195
303
Minions Killed
392
0
Camps Cleared
0
1,441,501
Distance Traveled
1,511,142
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,206
483
44
3
0
311,766
0
L
Neith
8,990
529
89
5
0
278,486
1
W
Sun Wukong
9,522
560
82
5
0
350,104
0
W
Pele
7,811
459
72
4
0
317,956
1
W
Apollo
9,387
552
115
7
0
255,694
4
W
Hera
8,904
524
84
5
0
249,154
2
L
Tyr
7,712
454
68
4
0
315,508
0
W
Cerberus
8,571
504
39
2
0
338,234
0
L
The Morrigan
7,262
427
35
2
0
235,385
0
L
Chaac
7,243
426
67
4
0
300,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role