Player Matchup

Geb
Geb
HarlowBlack
Geb
Level 153
God Stats
36W - 14L
1,790 SR
Queue Stats
443W - 102L
1,946 Elo+
Party 1
Kukulkan
Kukulkan
Lusaaset
Kukulkan
Level 160
God Stats
10W - 3L
1,847 SR
Queue Stats
317W - 82L
1,992 Elo+
Party 1
Cerberus
Cerberus
OathToRat
Cerberus
Level 159
God Stats
164W - 79L
1,810 SR
Queue Stats
520W - 250L
1,784 Elo+
Party 1
Cernunnos
Cernunnos
Yotsuyu
Cernunnos
Level 160
God Stats
42W - 14L
1,759 SR
Queue Stats
1,963W - 391L
1,989 Elo+
Party 1
Loki
Loki
silentghost28
Loki
Level 159
God Stats
19W - 3L
1,996 SR
Queue Stats
686W - 161L
1,952 Elo+
Party 1
Team Averages
Level 158
1,841 SR
1,933 Elo+

VS

Team Averages
Level 154
1,747 SR
1,733 Elo+
Chang'e
Chang'e
ChaiKai
Chang'e
Level 160
God Stats
0W - 2L
1,872 SR
Queue Stats
178W - 77L
1,829 Elo+
Party 2
Anhur
Anhur
Dec3itful
Anhur
Level 159
God Stats
17W - 15L
1,738 SR
Queue Stats
278W - 285L
1,689 Elo+
Solo
Pele
Pele
FrodoOfTheShire
Pele
Level 151
God Stats
1W - 1L
1,751 SR
Queue Stats
192W - 80L
1,793 Elo+
Party 2
Achilles
Achilles
PoisonSpike
Achilles
Level 155
God Stats
3W - 3L
1,516 SR
Queue Stats
266W - 217L
1,633 Elo+
Solo
Sylvanus
Sylvanus
Shamine
Sylvanus
Level 146
God Stats
7W - 1L
1,858 SR
Queue Stats
92W - 44L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 15
10,671
508
6,109
13,481
6,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Kukulkan
Lusaaset
Kukulkan
20
5 / 1 / 7
13,399
638
9,123
7,679
3,441
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
OathToRat
Cerberus
19
5 / 4 / 7
12,538
597
19,055
27,128
27,434
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Yotsuyu
Cernunnos
20
7 / 3 / 6
13,707
653
18,010
12,716
4,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 4 / 6
12,910
615
15,687
15,032
9,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChaiKai
Chang'e
18
1 / 3 / 3
10,827
516
6,258
11,260
3,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Anhur
Dec3itful
Anhur
16
5 / 8 / 4
11,020
525
9,246
18,674
6,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 6 / 2
10,610
505
11,290
17,844
6,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
PoisonSpike
Achilles
18
4 / 6 / 0
10,889
519
15,376
23,037
18,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Shamine
Sylvanus
15
2 / 5 / 7
10,128
482
6,568
18,412
13,018
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
28
Kills
15
15
Deaths
28
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ChaiKai
Chang'e
1
3
3
0.83
L
Anhur
Dec3itful
Anhur
5
8
4
0.88
L
3
6
2
0.67
W
3
3
15
3.5
W
Kukulkan
Lusaaset
Kukulkan
5
1
7
8.5
W
Cerberus
OathToRat
Cerberus
5
4
7
2.13
L
Achilles
PoisonSpike
Achilles
4
6
0
0.67
L
Sylvanus
Shamine
Sylvanus
2
5
7
1.1
W
Cernunnos
Yotsuyu
Cernunnos
7
3
6
3.33
W
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,984
Damage
48,738
76,036
Taken
89,227
51,733
Mitigated
47,852
27,309
Healing
27,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ChaiKai
Chang'e
6,258
261
1,068
3,742
11,260
3,792
0
4,956
6,304
79,712
0
L
Anhur
Dec3itful
Anhur
9,246
4,864
0
3,529
18,674
6,010
0
2,827
15,847
0
73,405
L
11,290
1,965
0
4,555
17,844
6,562
0
5,050
12,794
0
80,774
W
6,109
1,071
0
683
13,481
6,507
370
3,357
10,018
18,109
0
W
Kukulkan
Lusaaset
Kukulkan
9,123
996
0
1,165
7,679
3,441
741
2,099
5,512
125,067
0
W
Cerberus
OathToRat
Cerberus
19,055
3,007
0
15,072
27,128
27,434
54
3,287
23,680
95,769
0
L
Achilles
PoisonSpike
Achilles
15,376
7,424
0
5,267
23,037
18,470
0
14,657
8,380
0
65,947
L
Sylvanus
Shamine
Sylvanus
6,568
1,233
3,724
5,326
18,412
13,018
0
6,891
11,521
23,266
0
W
Cernunnos
Yotsuyu
Cernunnos
18,010
9,999
0
5,397
12,716
4,861
1,709
1,249
11,467
0
120,608
W
15,687
3,633
0
4,992
15,032
9,490
532
3,572
11,282
0
90,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,225
Gold Earned
53,474
825
Minions Killed
592
0
Camps Cleared
0
2,159,645
Distance Traveled
2,003,735
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,827
516
175
8
0
420,119
5
L
Anhur
11,020
525
133
6
0
325,684
2
L
Pele
10,610
505
151
7
0
425,018
3
W
Geb
10,671
508
18
1
0
476,326
2
W
Kukulkan
13,399
638
234
11
0
454,662
8
W
Cerberus
12,538
597
254
12
0
358,027
3
L
Achilles
10,889
519
111
5
0
416,032
6
L
Sylvanus
10,128
482
22
1
0
416,882
1
W
Cernunnos
13,707
653
171
8
0
420,953
6
W
Loki
12,910
615
148
7
0
449,677
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role