Player Matchup

Pele
Pele
Dieguixto2
Pele
Level 26
God Stats
1W - 2L
1,692 SR
Queue Stats
17W - 35L
1,507 Elo+
Solo
Yemoja
Yemoja
ElBarajasShido01
Yemoja
Level 29
God Stats
3W - 1L
1,611 SR
Queue Stats
29W - 32L
1,545 Elo+
Solo
Thor
Thor
Pashupatrasta
Thor
Level 28
God Stats
9W - 9L
1,596 SR
Queue Stats
181W - 176L
1,536 Elo+
Solo
Izanami
Izanami
S4mur4ip
Izanami
Level 28
God Stats
11W - 12L
1,535 SR
Queue Stats
39W - 50L
1,496 Elo+
Solo
Nu Wa
Nu Wa
VesperOrpheus77
Nu Wa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,530 Elo+
Solo
Team Averages
Level 28
1,587 SR
1,523 Elo+

VS

Team Averages
Level 23
1,559 SR
1,504 Elo+
Raijin
Raijin
CoNfuzed21
Raijin
Level 28
God Stats
16W - 12L
1,599 SR
Queue Stats
51W - 58L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
H2OPanda94
Cthulhu
Level 14
God Stats
8W - 8L
1,437 SR
Queue Stats
11W - 10L
1,433 Elo+
Party 1
Arachne
Arachne
Hypi3
Arachne
Level 27
God Stats
13W - 10L
1,651 SR
Queue Stats
43W - 50L
1,437 Elo+
Party 1
Bellona
Bellona
picachi
Bellona
Level 18
God Stats
2W - 1L
1,609 SR
Queue Stats
19W - 11L
1,656 Elo+
Solo
Rama
Rama
sev3nleafkilla
Rama
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
267W - 259L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 11 / 3
10,703
487
4,345
16,033
6,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 6 / 12
10,325
469
9,631
14,932
15,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 0 / 8
13,461
612
12,921
14,697
13,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
S4mur4ip
Izanami
20
6 / 3 / 1
12,742
579
10,131
14,225
5,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
7 / 4 / 12
12,036
547
19,879
14,332
6,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CoNfuzed21
Raijin
16
5 / 7 / 4
10,422
474
10,000
12,700
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
H2OPanda94
Cthulhu
13
1 / 2 / 4
8,351
380
5,677
11,835
6,727
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
Hypi3
Arachne
16
7 / 8 / 6
10,977
499
12,369
20,671
9,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
picachi
Bellona
20
10 / 7 / 3
13,026
592
15,735
24,002
21,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
1 / 5 / 1
10,787
490
5,273
15,792
5,278
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
42
29
Kills
24
24
Deaths
29
36
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
CoNfuzed21
Raijin
5
7
4
1
W
2
11
3
0.32
W
3
6
12
1.5
L
Cthulhu
H2OPanda94
Cthulhu
1
2
4
1.5
L
Arachne
Hypi3
Arachne
7
8
6
1.25
W
11
0
8
15
W
Izanami
S4mur4ip
Izanami
6
3
1
2.17
W
7
4
12
3.25
L
Bellona
picachi
Bellona
10
7
3
1.64
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,907
Damage
49,054
74,219
Taken
85,000
46,856
Mitigated
47,976
15,939
Healing
16,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
CoNfuzed21
Raijin
10,000
1,445
0
517
12,700
4,282
114
7,733
4,563
48,048
0
W
4,345
1,294
207
2,342
16,033
6,227
2,196
32
15,961
246
50,801
W
9,631
1,032
2,275
1,692
14,932
15,264
407
5,303
9,271
29,920
0
L
Cthulhu
H2OPanda94
Cthulhu
5,677
297
341
605
11,835
6,727
415
4,293
7,418
18,381
0
L
Arachne
Hypi3
Arachne
12,369
7,718
705
6,855
20,671
9,791
397
6,737
13,773
0
77,118
W
12,921
3,991
0
3,292
14,697
13,203
1,816
2,151
12,354
0
94,485
W
Izanami
S4mur4ip
Izanami
10,131
7,667
0
3,559
14,225
5,837
2,784
2,642
11,477
0
99,674
W
19,879
3,935
0
2,572
14,332
6,325
761
4,573
9,479
84,954
0
L
Bellona
picachi
Bellona
15,735
6,314
0
3,116
24,002
21,898
439
5,345
18,389
0
93,816
L
5,273
3,883
0
4,446
15,792
5,278
657
4,441
11,173
0
86,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,267
Gold Earned
53,563
668
Minions Killed
544
0
Camps Cleared
0
2,016,512
Distance Traveled
1,864,496
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,422
474
93
4
0
356,792
6
W
Pele
10,703
487
99
5
0
390,133
5
W
Yemoja
10,325
469
51
2
0
381,582
4
L
Cthulhu
8,351
380
28
1
0
366,939
0
L
Arachne
10,977
499
108
5
0
402,289
0
W
Thor
13,461
612
169
8
0
480,397
3
W
Izanami
12,742
579
193
9
0
381,523
3
W
Nu Wa
12,036
547
156
7
0
382,877
4
L
Bellona
13,026
592
173
8
0
392,105
3
L
Rama
10,787
490
142
6
0
346,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role