Player Matchup

Cerberus
Cerberus
CFYami
Cerberus
Level 17
God Stats
4W - 4L
1,520 SR
Queue Stats
22W - 20L
1,419 Elo+
Solo
Achilles
Achilles
Rainerudhiel8314
Achilles
Level 18
God Stats
15W - 12L
1,479 SR
Queue Stats
37W - 38L
1,344 Elo+
Solo
Heimdallr
Heimdallr
ZER0_XAV1ER
Heimdallr
Level 23
God Stats
2W - 3L
1,468 SR
Queue Stats
19W - 28L
1,370 Elo+
Solo
Ymir
Ymir
fazeueu3200
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Loki
Loki
murilovysk
Loki
Level 17
God Stats
6W - 6L
1,443 SR
Queue Stats
50W - 43L
1,375 Elo+
Solo
Team Averages
Level 16
1,482 SR
1,402 Elo+

VS

Team Averages
Level 21
1,522 SR
1,351 Elo+
Terra
Terra
DMTdemons
Terra
Level 17
God Stats
52W - 45L
1,408 SR
Queue Stats
988W - 1,036L
1,256 Elo+
Solo
Da Ji
Da Ji
DaringMozzy
Da Ji
Level 11
God Stats
2W - 6L
1,354 SR
Queue Stats
3W - 7L
1,352 Elo+
Solo
Chang'e
Chang'e
EcheonDeMia
Chang'e
Level 29
God Stats
18W - 4L
1,926 SR
Queue Stats
194W - 215L
1,305 Elo+
Solo
Ra
Ra
Elconejete
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,435 Elo+
Solo
Skadi
Skadi
ForceWalker32
Skadi
Level 27
God Stats
97W - 128L
1,420 SR
Queue Stats
166W - 219L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CFYami
Cerberus
20
8 / 3 / 19
16,286
1,086
20,314
18,324
19,889
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

20
7 / 1 / 21
15,405
1,027
20,284
15,208
17,062
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
ZER0_XAV1ER
Heimdallr
20
7 / 7 / 18
14,923
995
27,866
18,403
8,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 5 / 11
11,933
796
4,062
13,296
14,354
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
11 / 2 / 12
14,550
970
18,580
13,703
5,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Team 1 Tickets

141

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DMTdemons
Terra
19
1 / 6 / 9
13,671
911
6,740
23,061
23,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 4 / 5
12,611
841
8,117
9,056
3,499
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
EcheonDeMia
Chang'e
19
3 / 7 / 9
13,486
899
20,040
23,462
10,349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 9 / 7
11,846
790
3,631
18,530
7,513
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
10 / 7 / 6
15,964
1,064
28,740
23,453
9,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
54
33
Kills
18
18
Deaths
33
81
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CFYami
Cerberus
8
3
19
5.83
L
Terra
DMTdemons
Terra
1
6
9
0.92
L
4
4
5
1.63
L
Chang'e
EcheonDeMia
Chang'e
3
7
9
1.07
L
0
9
7
0.39
L
10
7
6
1.86
W
7
1
21
17.5
W
Heimdallr
ZER0_XAV1ER
Heimdallr
7
7
18
2.29
W
0
5
11
1.1
W
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,106
Damage
67,268
78,934
Taken
97,562
65,613
Mitigated
54,266
12,523
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CFYami
Cerberus
20,314
1,191
599
7,980
18,324
19,889
0
8,824
9,500
46,578
0
L
Terra
DMTdemons
Terra
6,740
1,424
4,535
3,950
23,061
23,025
0
4,510
18,551
14,580
0
L
8,117
1,963
0
0
9,056
3,499
0
3,389
5,667
0
11,646
L
Chang'e
EcheonDeMia
Chang'e
20,040
2,199
3,397
4,659
23,462
10,349
0
4,844
18,618
44,062
0
L
3,631
677
221
608
18,530
7,513
0
4,989
13,541
10,493
0
L
28,740
17,907
0
0
23,453
9,880
0
6,644
16,809
0
95,577
W
20,284
8,068
0
252
15,208
17,062
0
7,644
7,564
0
45,861
W
Heimdallr
ZER0_XAV1ER
Heimdallr
27,866
11,949
131
3,293
18,403
8,565
0
5,940
12,463
0
54,722
W
4,062
792
0
0
13,296
14,354
0
3,859
9,437
19,641
0
W
18,580
5,067
0
268
13,703
5,743
0
4,144
9,559
0
36,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,097
Gold Earned
67,578
281
Minions Killed
234
4
Camps Cleared
3
1,316,299
Distance Traveled
1,162,826
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
16,286
1,086
71
5
1
304,851
0
L
Terra
13,671
911
11
1
0
274,833
1
L
Da Ji
12,611
841
15
1
1
167,842
0
L
Chang'e
13,486
899
53
4
0
240,416
0
L
Ra
11,846
790
8
1
2
209,929
0
L
Skadi
15,964
1,064
147
10
0
269,806
0
W
Achilles
15,405
1,027
73
5
0
282,431
0
W
Heimdallr
14,923
995
74
5
1
187,838
0
W
Ymir
11,933
796
29
2
0
236,455
0
W
Loki
14,550
970
34
2
2
304,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role