Player Matchup

Terra
Terra
Djudaiiime
Terra
Level 28
God Stats
2W - 3L
1,613 SR
Queue Stats
85W - 70L
1,580 Elo+
Solo
Thoth
Thoth
KangScale
Thoth
Level 12
God Stats
0W - 2L
1,271 SR
Queue Stats
20W - 10L
1,710 Elo+
Solo
Fenrir
Fenrir
TwojStaryWie
Fenrir
Level 8
God Stats
0W - 1L
1,698 SR
Queue Stats
1W - 1L
1,648 Elo+
Solo
Amaterasu
Amaterasu
danidaniel1
Amaterasu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 51L
1,580 Elo+
Solo
Anhur
Anhur
xbeluga
Anhur
Level 29
God Stats
9W - 7L
1,909 SR
Queue Stats
131W - 108L
1,659 Elo+
Solo
Team Averages
Level 20
1,598 SR
1,635 Elo+

VS

Team Averages
Level 24
1,680 SR
1,627 Elo+
Fenrir
Fenrir
Chuguri
Fenrir
Level 29
God Stats
7W - 2L
1,734 SR
Queue Stats
30W - 19L
1,600 Elo+
Party 1
Cthulhu
Cthulhu
HellzzPawnski
Cthulhu
Level 26
God Stats
1W - 1L
1,277 SR
Queue Stats
64W - 25L
1,752 Elo+
Solo
Vulcan
Vulcan
MonkeyEdibles
Vulcan
Level 23
God Stats
3W - 1L
1,744 SR
Queue Stats
76W - 41L
1,680 Elo+
Solo
Danzaburou
Danzaburou
bleak3n
Danzaburou
Level 14
God Stats
15W - 5L
1,880 SR
Queue Stats
63W - 58L
1,520 Elo+
Solo
Ra
Ra
fraskito991
Ra
Level 29
God Stats
3W - 0L
1,767 SR
Queue Stats
22W - 19L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
7
0 / 4 / 3
4,880
444
3,102
11,587
6,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
KangScale
Thoth
2
0 / 1 / 0
3,875
352
586
1,124
240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
10
4 / 2 / 0
6,124
557
3,147
6,943
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amaterasu
danidaniel1
Amaterasu
9
1 / 5 / 0
5,643
513
3,622
9,101
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
xbeluga
Anhur
8
1 / 3 / 0
5,062
460
3,528
7,185
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chuguri
Fenrir
12
4 / 1 / 1
7,007
637
2,633
6,650
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
13
2 / 0 / 2
7,447
677
4,539
8,736
4,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
4 / 1 / 1
7,350
668
4,674
3,857
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
bleak3n
Danzaburou
10
2 / 1 / 4
6,399
582
8,279
7,212
2,119
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 4 / 3
5,619
511
5,133
5,029
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
6
Kills
15
15
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chuguri
Fenrir
4
1
1
4.5
L
Terra
0
4
3
0.38
W
Cthulhu
2
0
2
3
L
Thoth
KangScale
Thoth
0
1
0
0
W
4
1
1
4.5
L
Fenrir
4
2
0
2
W
Danzaburou
bleak3n
Danzaburou
2
1
4
4
L
Amaterasu
danidaniel1
Amaterasu
1
5
0
0.2
W
3
4
3
1.13
L
Anhur
xbeluga
Anhur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,985
Damage
25,258
35,940
Taken
31,484
16,302
Mitigated
11,912
10,932
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chuguri
Fenrir
2,633
1,500
0
1,063
6,650
2,672
0
86
6,564
0
45,192
L
Terra
3,102
1,261
610
5,191
11,587
6,752
0
3,504
7,746
11,018
0
W
Cthulhu
4,539
942
0
5,663
8,736
4,532
0
0
8,736
49,949
0
L
Thoth
KangScale
Thoth
586
234
0
500
1,124
240
0
564
520
3,759
0
W
4,674
1,191
0
1,263
3,857
1,268
1,322
628
3,229
44,388
0
L
Fenrir
3,147
1,219
0
1,656
6,943
2,292
0
2,137
4,606
0
22,617
W
Danzaburou
bleak3n
Danzaburou
8,279
4,305
0
2,190
7,212
2,119
119
1,618
5,594
0
32,834
L
Amaterasu
danidaniel1
Amaterasu
3,622
1,470
0
1,839
9,101
5,236
0
4,608
4,463
0
23,199
W
5,133
701
183
959
5,029
1,321
304
1,356
3,673
20,484
0
L
Anhur
xbeluga
Anhur
3,528
1,535
0
1,136
7,185
1,782
0
2,690
4,259
0
24,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,584
Gold Earned
33,822
160
Minions Killed
399
0
Camps Cleared
0
871,585
Distance Traveled
1,037,022
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,007
637
95
9
0
214,617
0
L
Terra
4,880
444
17
2
0
218,179
2
W
Cthulhu
7,447
677
125
11
0
222,343
2
L
Thoth
3,875
352
9
1
0
35,282
0
W
Vulcan
7,350
668
89
8
0
203,026
3
L
Fenrir
6,124
557
49
4
0
240,570
0
W
Danzaburou
6,399
582
61
6
0
202,027
1
L
Amaterasu
5,643
513
42
4
0
195,133
0
W
Ra
5,619
511
29
3
0
195,009
0
L
Anhur
5,062
460
43
4
0
182,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role