Player Matchup

Gilgamesh
Gilgamesh
JudgementStance
Gilgamesh
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
213W - 204L
1,562 Elo+
Party 2
Artio
Artio
SXTY9ingMonkies
Artio
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 39L
1,631 Elo+
Solo
Terra
Terra
ShinyEevee8776
Terra
Level 15
God Stats
1W - 1L
1,741 SR
Queue Stats
8W - 6L
1,667 Elo+
Solo
Merlin
Merlin
Tallon690
Merlin
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 149L
1,562 Elo+
Party 2
Chiron
Chiron
sev3nleafkilla
Chiron
Level 28
God Stats
31W - 17L
1,856 SR
Queue Stats
267W - 259L
1,594 Elo+
Solo
Team Averages
Level 26
1,619 SR
1,603 Elo+

VS

Team Averages
Level 11
1,549 SR
1,581 Elo+
Scylla
Scylla
Needs2Feeds
Scylla
Level 12
God Stats
7W - 4L
1,818 SR
Queue Stats
49W - 44L
1,504 Elo+
Solo
Yemoja
Yemoja
NirvanaHell
Yemoja
Level 8
God Stats
2W - 0L
1,429 SR
Queue Stats
4W - 3L
1,488 Elo+
Party 1
Izanami
Izanami
No1Greater7669
Izanami
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 35L
1,680 Elo+
Solo
Ra
Ra
SrUniverso2
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,509 Elo+
Party 1
Bellona
Bellona
lilrodneyssun
Bellona
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 6L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JudgementStance
Gilgamesh
15
9 / 2 / 1
10,053
559
10,880
10,314
7,156
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 5 / 6
8,509
473
5,610
19,784
9,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 1 / 4
8,766
487
4,679
10,138
9,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Tallon690
Merlin
12
0 / 5 / 2
7,453
414
7,540
10,909
3,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 2 / 6
9,078
504
9,957
15,723
5,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
11 / 2 / 2
10,774
599
16,812
10,880
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
12
0 / 4 / 4
7,780
432
1,867
9,089
5,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 2 / 4
10,310
573
14,451
13,466
5,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 6 / 3
6,342
352
2,809
7,239
1,931
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
15
1 / 4 / 2
8,933
496
7,252
11,883
8,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
17
Kills
15
15
Deaths
18
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
JudgementStance
Gilgamesh
9
2
1
4.75
W
Scylla
11
2
2
6
W
Yemoja
0
4
4
0.5
W
3
2
4
2.5
L
2
5
6
1
L
3
1
4
5
W
0
6
3
0.25
L
Merlin
Tallon690
Merlin
0
5
2
0.2
W
Bellona
1
4
2
0.5
L
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,666
Damage
43,191
66,868
Taken
52,557
35,894
Mitigated
24,817
21,452
Healing
9,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
JudgementStance
Gilgamesh
10,880
3,634
0
895
10,314
7,156
0
1,622
8,662
0
44,803
W
Scylla
16,812
1,254
0
2,128
10,880
3,845
172
6,796
3,614
62,100
0
W
Yemoja
1,867
161
468
918
9,089
5,071
105
2,556
6,479
17,395
0
W
14,451
9,367
0
4,669
13,466
5,565
469
2,457
10,991
0
97,216
L
5,610
423
294
7,203
19,784
9,851
0
5,926
13,642
48,315
0
L
4,679
1,069
446
2,998
10,138
9,982
0
3,416
6,651
13,412
0
W
2,809
596
370
211
7,239
1,931
63
2,542
4,645
22,656
0
L
Merlin
Tallon690
Merlin
7,540
318
0
1,209
10,909
3,344
0
5,911
4,678
37,430
0
W
Bellona
7,252
2,800
0
1,198
11,883
8,405
470
2,824
8,999
0
61,296
L
9,957
4,489
927
7,480
15,723
5,561
698
3,878
11,747
0
74,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,859
Gold Earned
44,139
408
Minions Killed
428
0
Camps Cleared
0
1,723,419
Distance Traveled
1,642,372
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,053
559
92
5
0
349,052
0
W
Scylla
10,774
599
107
6
0
341,710
3
W
Yemoja
7,780
432
23
1
0
324,428
1
W
Izanami
10,310
573
154
9
0
334,159
0
L
Artio
8,509
473
87
5
0
338,623
0
L
Terra
8,766
487
20
1
0
395,786
10
W
Ra
6,342
352
24
1
0
355,524
0
L
Merlin
7,453
414
68
4
0
314,154
5
W
Bellona
8,933
496
120
7
0
286,551
0
L
Chiron
9,078
504
141
8
0
325,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role