Player Matchup

Danzaburou
Danzaburou
AmyHuntr
Danzaburou
Level 29
God Stats
13W - 7L
1,728 SR
Queue Stats
117W - 121L
1,574 Elo+
Solo
Fenrir
Fenrir
GodOfVGS
Fenrir
Level 18
God Stats
1W - 1L
1,737 SR
Queue Stats
31W - 15L
1,731 Elo+
Solo
Ymir
Ymir
LoverTaco
Ymir
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 14L
1,649 Elo+
Solo
Thoth
Thoth
Luchoweber17
Thoth
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
177W - 148L
1,568 Elo+
Solo
Pele
Pele
Mo5k
Pele
Level 28
God Stats
7W - 5L
1,539 SR
Queue Stats
140W - 190L
1,494 Elo+
Solo
Team Averages
Level 20
1,601 SR
1,603 Elo+

VS

Team Averages
Level 16
1,562 SR
1,631 Elo+
Ao Kuang
Ao Kuang
DavioAlva
Ao Kuang
Level 24
God Stats
8W - 5L
1,625 SR
Queue Stats
51W - 46L
1,599 Elo+
Solo
Cerberus
Cerberus
HelpfulSenkoSan
Cerberus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Pele
Pele
KChinOfficial
Pele
Level 17
God Stats
9W - 4L
1,759 SR
Queue Stats
59W - 33L
1,697 Elo+
Solo
Apollo
Apollo
ProfessorBaron
Apollo
Level 29
God Stats
3W - 2L
1,428 SR
Queue Stats
86W - 73L
1,593 Elo+
Solo
Ra
Ra
chin00b
Ra
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 21L
1,767 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmyHuntr
Danzaburou
9
1 / 3 / 0
5,511
501
3,480
7,026
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
GodOfVGS
Fenrir
10
2 / 5 / 0
6,137
558
5,894
10,253
9,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
6
0 / 1 / 1
4,538
413
1,275
3,016
1,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,052
187
0
0
0
Pele
Mo5k
Pele
10
4 / 4 / 2
6,247
568
5,612
8,286
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DavioAlva
Ao Kuang
13
6 / 2 / 0
7,607
692
6,740
9,583
3,264
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
10
2 / 2 / 6
6,600
600
4,892
7,726
4,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

1
0 / 0 / 0
2,277
207
0
0
0
11
4 / 0 / 2
6,687
608
3,747
5,432
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 4
6,028
548
2,717
5,312
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
7
Kills
13
13
Deaths
8
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AmyHuntr
Danzaburou
1
3
0
0.33
W
Ao Kuang
DavioAlva
Ao Kuang
6
2
0
3
L
Fenrir
GodOfVGS
Fenrir
2
5
0
0.4
W
Cerberus
2
2
6
2.5
W
0
0
0
0
L
Ymir
0
1
1
0.5
L
0
0
0
0
L
Pele
Mo5k
Pele
4
4
2
1.25
W
4
0
2
5
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,261
Damage
18,096
28,581
Taken
28,053
14,081
Mitigated
11,277
6,945
Healing
11,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AmyHuntr
Danzaburou
3,480
1,907
0
2,441
7,026
1,664
0
2,619
4,325
0
28,689
W
Ao Kuang
DavioAlva
Ao Kuang
6,740
1,287
0
6,417
9,583
3,264
474
0
9,583
38,100
0
L
Fenrir
GodOfVGS
Fenrir
5,894
1,656
0
2,529
10,253
9,123
0
6,038
4,215
0
25,067
W
Cerberus
4,892
322
0
2,186
7,726
4,067
0
666
7,060
22,523
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
1,275
0
0
275
3,016
1,237
0
1,359
1,610
8,302
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Pele
Mo5k
Pele
5,612
1,364
0
1,700
8,286
2,057
27
4,056
4,082
0
28,908
W
3,747
2,044
0
1,829
5,432
2,319
913
303
5,129
0
35,178
W
2,717
163
208
1,206
5,312
1,627
552
306
5,006
32,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,485
Gold Earned
29,199
191
Minions Killed
278
0
Camps Cleared
0
726,959
Distance Traveled
780,993
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,511
501
60
5
0
185,063
3
W
Ao Kuang
7,607
692
79
7
0
204,322
1
L
Fenrir
6,137
558
55
5
0
185,808
0
W
Cerberus
6,600
600
65
6
0
201,963
2
W
Pele
2,277
207
0
0
0
0
0
L
Ymir
4,538
413
17
2
0
141,408
0
L
Thoth
2,052
187
0
0
0
0
0
L
Pele
6,247
568
59
5
0
214,680
2
W
Apollo
6,687
608
74
7
0
212,261
0
W
Ra
6,028
548
60
5
0
162,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role