Player Matchup

Ganesha
Ganesha
CarazoLosLlanos
Ganesha
Level 28
God Stats
8W - 9L
1,546 SR
Queue Stats
178W - 201L
1,405 Elo+
Party 3
Horus
Horus
GR_loukas03
Horus
Level 27
God Stats
2W - 3L
1,459 SR
Queue Stats
108W - 99L
1,432 Elo+
Party 2
Tiamat
Tiamat
MGiotas
Tiamat
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 98L
1,429 Elo+
Party 2
Ao Kuang
Ao Kuang
im_the_toxicity
Ao Kuang
Level 29
God Stats
18W - 15L
1,407 SR
Queue Stats
264W - 285L
1,390 Elo+
Party 2
Hachiman
Hachiman
reyber_10
Hachiman
Level 28
God Stats
23W - 24L
1,488 SR
Queue Stats
186W - 208L
1,405 Elo+
Party 3
Team Averages
Level 27
1,480 SR
1,412 Elo+

VS

Team Averages
Level 38
1,503 SR
1,441 Elo+
King Arthur
King Arthur
Cowardcrib32
King Arthur
Level 25
God Stats
9W - 8L
1,436 SR
Queue Stats
109W - 104L
1,410 Elo+
Solo
Cabrakan
Cabrakan
Der I Jerry
Cabrakan
Level 106
God Stats
66W - 43L
1,632 SR
Queue Stats
638W - 582L
1,480 Elo+
Party 1
Neith
Neith
DerFlame93
Neith
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 10L
1,507 Elo+
Party 1
Fafnir
Fafnir
GODrki99
Fafnir
Level 23
God Stats
2W - 2L
1,363 SR
Queue Stats
33W - 34L
1,389 Elo+
Solo
Medusa
Medusa
fly375riotous
Medusa
Level 28
God Stats
21W - 14L
1,583 SR
Queue Stats
347W - 323L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 7
7,870
492
5,948
9,537
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 5 / 0
7,180
449
4,560
11,909
5,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
MGiotas
Tiamat
12
2 / 7 / 1
7,755
485
6,812
10,463
5,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
12
1 / 4 / 3
7,586
474
3,403
12,608
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
reyber_10
Hachiman
12
8 / 5 / 1
8,742
546
8,015
10,472
3,365
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cowardcrib32
King Arthur
16
4 / 2 / 5
9,560
598
7,375
8,368
6,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cabrakan
Der I Jerry
Cabrakan
15
11 / 1 / 2
9,216
576
9,484
9,724
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
13
5 / 4 / 3
8,394
525
7,589
8,492
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
GODrki99
Fafnir
12
1 / 2 / 6
8,442
528
3,264
10,428
6,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 6 / 3
8,175
511
9,062
10,652
2,846
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
15
Kills
25
25
Deaths
15
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
4
7
1.38
W
King Arthur
Cowardcrib32
King Arthur
4
2
5
3.25
W
Cabrakan
Der I Jerry
Cabrakan
11
1
2
12
W
Neith
5
4
3
1.63
W
Fafnir
GODrki99
Fafnir
1
2
6
2
L
2
5
0
0.4
L
Tiamat
MGiotas
Tiamat
2
7
1
0.36
W
4
6
3
0.92
L
Ao Kuang
1
4
3
0.63
L
Hachiman
reyber_10
Hachiman
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,738
Damage
36,774
54,989
Taken
47,664
22,806
Mitigated
24,952
12,192
Healing
14,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,948
699
0
875
9,537
4,828
198
1,155
8,382
27,915
0
W
King Arthur
Cowardcrib32
King Arthur
7,375
1,735
0
2,338
8,368
6,116
1,202
719
7,649
0
52,929
W
Cabrakan
Der I Jerry
Cabrakan
9,484
1,192
0
4,200
9,724
6,054
0
3,852
5,634
48,806
0
W
Neith
7,589
3,436
0
2,618
8,492
3,403
1,472
4,625
3,347
0
30,469
W
Fafnir
GODrki99
Fafnir
3,264
955
0
3,245
10,428
6,533
257
2,763
7,665
22,871
0
L
4,560
2,880
0
4,062
11,909
5,243
0
1,125
10,434
0
29,153
L
Tiamat
MGiotas
Tiamat
6,812
867
0
2,150
10,463
5,392
1,723
4,366
6,097
33,431
0
W
9,062
3,505
0
1,621
10,652
2,846
1,377
3,446
7,206
0
45,458
L
Ao Kuang
3,403
1,137
0
4,605
12,608
3,978
0
3,945
8,638
54,154
0
L
Hachiman
reyber_10
Hachiman
8,015
4,479
0
500
10,472
3,365
376
2,157
8,290
0
29,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,133
Gold Earned
43,787
295
Minions Killed
389
0
Camps Cleared
0
1,347,263
Distance Traveled
1,351,233
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,870
492
19
1
0
316,442
1
W
King Arthur
9,560
598
111
7
0
279,795
4
W
Cabrakan
9,216
576
94
6
0
312,884
4
W
Neith
8,394
525
68
4
0
191,035
3
W
Fafnir
8,442
528
38
2
0
277,423
2
L
Horus
7,180
449
52
3
0
247,275
0
L
Tiamat
7,755
485
72
5
0
236,316
0
W
Medusa
8,175
511
78
5
0
290,096
6
L
Ao Kuang
7,586
474
85
5
0
294,033
2
L
Hachiman
8,742
546
67
4
0
253,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role