Player Matchup

Neith
Neith
Nc_BL4CKTUSQUI
Neith
Level 3
God Stats
2W - 2L
1,706 SR
Queue Stats
29W - 36L
1,493 Elo+
Party 2
Pele
Pele
WizzKAh
Pele
Level 29
God Stats
2W - 8L
1,523 SR
Queue Stats
416W - 407L
1,576 Elo+
Solo
Set
Set
grafo-campal
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,493 Elo+
Party 2
Janus
Janus
llLightYagamill
Janus
Level 5
God Stats
3W - 1L
1,918 SR
Queue Stats
4W - 2L
1,810 Elo+
Solo
Geb
Geb
ybshrr
Geb
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 134L
1,457 Elo+
Solo
Team Averages
Level 14
1,629 SR
1,566 Elo+

VS

Team Averages
Level 30
1,652 SR
1,623 Elo+
Fenrir
Fenrir
Androidl8
Fenrir
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Galiatop
Cerberus
Level 16
God Stats
7W - 2L
1,963 SR
Queue Stats
12W - 6L
1,838 Elo+
Party 1
Bellona
Bellona
MeuNomeÉLucas
Bellona
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 6L
1,678 Elo+
Party 1
Ullr
Ullr
Qnay
Ullr
Level 83
God Stats
8W - 14L
1,433 SR
Queue Stats
153W - 156L
1,560 Elo+
Party 1
Janus
Janus
thalinho69
Janus
Level 18
God Stats
6W - 2L
1,863 SR
Queue Stats
49W - 41L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
5,460
496
3,535
5,536
1,398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
WizzKAh
Pele
11
3 / 2 / 0
6,259
569
3,604
6,890
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 2 / 0
6,299
573
3,469
6,523
4,288
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 0 / 1
5,707
519
1,780
1,992
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Geb
ybshrr
Geb
7
1 / 3 / 2
5,119
465
2,998
9,216
2,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Androidl8
Fenrir
11
2 / 1 / 2
6,505
591
2,442
8,806
3,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Galiatop
Cerberus
9
3 / 2 / 2
6,206
564
5,122
6,792
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 1
6,979
634
4,670
6,058
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Qnay
Ullr
10
1 / 2 / 4
5,769
524
4,333
5,193
1,673
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
13
2 / 1 / 1
7,183
653
2,615
3,180
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
10
10
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Androidl8
Fenrir
2
1
2
3
W
Cerberus
Galiatop
Cerberus
3
2
2
2
W
2
1
1
2.5
L
1
3
3
0.83
W
Ullr
Qnay
Ullr
1
2
4
1.5
L
Pele
WizzKAh
Pele
3
2
0
1.5
L
0
2
0
0
L
2
0
1
2.5
W
Janus
2
1
1
2.5
L
Geb
ybshrr
Geb
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,386
Damage
19,182
30,157
Taken
30,029
10,652
Mitigated
13,140
7,848
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Androidl8
Fenrir
2,442
741
0
4,368
8,806
3,329
0
1,008
7,696
0
31,014
W
Cerberus
Galiatop
Cerberus
5,122
539
0
2,448
6,792
2,662
435
2,114
4,678
13,559
0
W
4,670
1,650
0
2,046
6,058
4,645
61
0
6,058
0
36,906
L
3,535
1,504
0
1,707
5,536
1,398
0
1,581
3,929
0
28,059
W
Ullr
Qnay
Ullr
4,333
1,871
0
1,002
5,193
1,673
980
1,144
4,019
0
35,465
L
Pele
WizzKAh
Pele
3,604
821
0
3,455
6,890
2,012
0
590
6,300
0
28,335
L
3,469
865
0
709
6,523
4,288
0
0
6,523
0
38,524
L
1,780
321
0
693
1,992
383
0
0
1,992
23,011
0
W
Janus
2,615
222
0
733
3,180
831
0
330
2,800
45,470
0
L
Geb
ybshrr
Geb
2,998
880
0
1,284
9,216
2,571
0
5,446
3,676
7,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,844
Gold Earned
32,642
270
Minions Killed
356
0
Camps Cleared
0
1,030,014
Distance Traveled
1,038,266
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,505
591
67
6
0
254,236
1
W
Cerberus
6,206
564
29
3
0
198,982
1
W
Bellona
6,979
634
91
8
0
182,897
4
L
Neith
5,460
496
48
4
0
190,010
1
W
Ullr
5,769
524
59
5
0
162,075
1
L
Pele
6,259
569
62
6
0
255,058
1
L
Set
6,299
573
93
8
0
217,623
3
L
Janus
5,707
519
55
5
0
140,530
2
W
Janus
7,183
653
110
10
0
240,076
2
L
Geb
5,119
465
12
1
0
226,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role