Player Matchup

Yemoja
Yemoja
Platinum II
Birdmaann
Yemoja
Platinum II
Level 148
God Stats
5W - 7L
1,657 SR
Queue Stats
146W - 151L
1,895 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
ChadRankedPlayer
Zhong Kui
Platinum I
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 80L
1,933 MMR
Solo
Jing Wei
Jing Wei
Platinum V
Drat0
Jing Wei
Platinum V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 5L
1,948 MMR
Solo
Scylla
Scylla
Platinum III
Lightningod13
Scylla
Platinum III
Level 156
God Stats
6W - 2L
1,809 SR
Queue Stats
107W - 95L
1,975 MMR
Solo
Mercury
Mercury
Diamond IV
boxnative
Mercury
Diamond IV
Level 107
God Stats
2W - 7L
1,222 SR
Queue Stats
188W - 178L
1,990 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,538 SR
1,948 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,620 SR
1,847 MMR
Tyr
Tyr
Platinum III
Kouz
Tyr
Platinum III
Level 42
God Stats
5W - 2L
1,680 SR
Queue Stats
131W - 123L
1,855 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
Reixser
Baron Samedi
Platinum I
Level 159
God Stats
9W - 2L
1,646 SR
Queue Stats
475W - 443L
1,982 MMR
Solo
Nemesis
Nemesis
Diamond V
TheAlamasK
Nemesis
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum II
zBae
Rama
Platinum II
Level 89
God Stats
89W - 82L
1,665 SR
Queue Stats
290W - 315L
1,905 MMR
Party 1
Geb
Geb
Platinum I
zLuver
Geb
Platinum I
Level 160
God Stats
12W - 12L
1,611 SR
Queue Stats
191W - 186L
1,993 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Birdmaann
Yemoja
15
0 / 5 / 10
11,237
468
7,722
22,250
23,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Zhong Kui
17
5 / 6 / 1
11,522
480
28,569
27,525
20,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
Drat0
Jing Wei
18
0 / 5 / 4
11,840
493
5,667
22,556
8,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
6 / 8 / 2
11,614
484
20,141
20,397
9,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
boxnative
Mercury
20
3 / 6 / 7
13,319
555
15,394
22,048
9,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AthenaSetGuan YuTiamatTsukuyomi

VS

Bans
ApolloSobekJanusYmirRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Kouz
Tyr
20
3 / 1 / 9
13,474
561
9,892
33,088
30,163
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Reixser
Baron Samedi
19
4 / 4 / 11
13,230
551
20,183
14,204
6,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
TheAlamasK
Nemesis
20
11 / 4 / 10
14,777
616
24,857
22,823
11,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rama
zBae
Rama
20
9 / 1 / 8
16,607
692
23,710
20,583
9,434
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Geb
zLuver
Geb
18
2 / 4 / 13
13,517
563
10,412
28,457
25,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
80
14
Kills
29
30
Deaths
14
24
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Birdmaann
Yemoja
0
5
10
1
L
Zhong Kui
5
6
1
0.92
L
Jing Wei
Drat0
Jing Wei
0
5
4
0.4
W
Tyr
Kouz
Tyr
3
1
9
7.5
L
6
8
2
0.88
W
Baron Samedi
Reixser
Baron Samedi
4
4
11
2.38
W
Nemesis
TheAlamasK
Nemesis
11
4
10
4
L
Mercury
boxnative
Mercury
3
6
7
1.08
W
Rama
zBae
Rama
9
1
8
13
W
Geb
zLuver
Geb
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,493
Damage
89,054
114,776
Taken
119,155
70,911
Mitigated
83,807
33,234
Healing
54,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Birdmaann
Yemoja
7,722
1,178
4,661
2,878
22,250
23,080
0
9,879
11,753
26,632
0
L
Zhong Kui
28,569
6,774
0
10,886
27,525
20,155
218
4,863
22,507
76,000
0
L
Jing Wei
Drat0
Jing Wei
5,667
4,489
0
5,765
22,556
8,753
988
2,915
19,611
0
100,504
W
Tyr
Kouz
Tyr
9,892
900
0
16,789
33,088
30,163
1,727
20,716
12,284
0
72,841
L
20,141
2,320
0
2,110
20,397
9,278
72
6,669
13,342
83,093
0
W
Baron Samedi
Reixser
Baron Samedi
20,183
858
3,325
6,494
14,204
6,883
1,927
6,610
7,464
75,946
0
W
Nemesis
TheAlamasK
Nemesis
24,857
15,645
0
5,989
22,823
11,679
2,136
10,737
11,471
0
109,263
L
Mercury
boxnative
Mercury
15,394
6,342
0
6,934
22,048
9,645
0
4,902
16,968
0
109,295
W
Rama
zBae
Rama
23,710
19,982
0
13,319
20,583
9,434
12,668
5,888
14,613
0
144,041
W
Geb
zLuver
Geb
10,412
571
0
8,600
28,457
25,648
845
12,653
15,312
41,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,532
Gold Earned
71,605
615
Minions Killed
680
0
Camps Cleared
0
2,176,480
Distance Traveled
2,458,321
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,237
468
29
1
0
417,216
6
L
Zhong Kui
11,522
480
104
4
0
403,946
2
L
Jing Wei
11,840
493
153
6
0
436,307
10
W
Tyr
13,474
561
135
6
0
535,589
3
L
Scylla
11,614
484
139
6
0
379,480
3
W
Baron Samedi
13,230
551
134
6
0
433,595
5
W
Nemesis
14,777
616
157
7
0
513,704
2
L
Mercury
13,319
555
190
8
0
539,531
2
W
Rama
16,607
692
225
9
0
472,713
4
W
Geb
13,517
563
29
1
0
502,720
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role