Player Matchup

Zeus
Zeus
Alexran
Zeus
Level 28
God Stats
2W - 2L
1,615 SR
Queue Stats
60W - 51L
1,539 Elo+
Party 1
Loki
Loki
AlmightyDiablo
Loki
Level 13
God Stats
1W - 1L
1,725 SR
Queue Stats
9W - 4L
1,607 Elo+
Solo
Horus
Horus
MacCroco
Horus
Level 12
God Stats
1W - 2L
1,747 SR
Queue Stats
4W - 5L
1,635 Elo+
Party 1
Olorun
Olorun
ShadowKrahan
Olorun
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Agni
Agni
gamekiller1111
Agni
Level 27
God Stats
10W - 14L
1,472 SR
Queue Stats
67W - 72L
1,503 Elo+
Solo
Team Averages
Level 17
1,612 SR
1,557 Elo+

VS

Team Averages
Level 28
1,565 SR
1,489 Elo+
Sun Wukong
Sun Wukong
NeuroticTwichy
Sun Wukong
Level 29
God Stats
17W - 19L
1,632 SR
Queue Stats
131W - 167L
1,488 Elo+
Solo
Kukulkan
Kukulkan
Osteoporosis69
Kukulkan
Level 40
God Stats
2W - 3L
1,412 SR
Queue Stats
40W - 47L
1,450 Elo+
Party 2
Chiron
Chiron
Pеntakiller
Chiron
Level 28
God Stats
22W - 16L
1,566 SR
Queue Stats
163W - 127L
1,572 Elo+
Solo
Yemoja
Yemoja
Zezefir
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,473 Elo+
Party 2
Fenrir
Fenrir
xTr1ckst3Rx
Fenrir
Level 29
God Stats
4W - 2L
1,718 SR
Queue Stats
49W - 70L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Alexran
Zeus
18
1 / 8 / 4
12,022
925
32,707
17,858
6,716
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 8 / 2
11,774
906
5,774
16,210
6,188
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
MacCroco
Horus
17
0 / 7 / 2
10,841
834
7,083
24,376
24,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
18
3 / 14 / 3
12,343
949
6,933
23,378
9,820
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 2 / 5
11,370
875
12,920
8,842
3,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NeuroticTwichy
Sun Wukong
20
6 / 1 / 23
14,206
1,093
11,909
14,177
18,083
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
20
5 / 1 / 20
13,532
1,041
20,167
9,112
3,298
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
20
16 / 1 / 16
15,215
1,170
29,639
16,640
6,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Zezefir
Yemoja
19
3 / 2 / 20
13,427
1,033
5,736
16,718
10,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
20
9 / 2 / 19
13,781
1,060
16,514
13,084
8,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
137
7
Kills
39
39
Deaths
7
16
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Zeus
Alexran
Zeus
1
8
4
0.38
L
3
8
2
0.5
L
Horus
MacCroco
Horus
0
7
2
0.14
W
Sun Wukong
NeuroticTwichy
Sun Wukong
6
1
23
17.5
W
Kukulkan
5
1
20
15
W
Chiron
16
1
16
24
L
Olorun
3
14
3
0.32
W
Yemoja
Zezefir
Yemoja
3
2
20
6.5
L
0
2
5
1.25
W
Fenrir
9
2
19
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,417
Damage
83,965
90,664
Taken
69,731
49,935
Mitigated
46,829
11,355
Healing
11,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Alexran
Zeus
32,707
2,343
0
0
17,858
6,716
0
3,436
14,422
73,907
0
L
5,774
1,205
0
0
16,210
6,188
0
1,941
14,269
0
16,429
L
Horus
MacCroco
Horus
7,083
3,310
1,633
5,387
24,376
24,069
0
7,648
16,728
0
14,687
W
Sun Wukong
NeuroticTwichy
Sun Wukong
11,909
2,313
0
930
14,177
18,083
0
9,935
4,242
0
42,022
W
Kukulkan
20,167
889
0
640
9,112
3,298
0
7,407
1,705
67,389
0
W
Chiron
29,639
12,176
1,339
2,030
16,640
6,034
0
13,258
3,382
0
49,819
L
Olorun
6,933
3,637
935
2,630
23,378
9,820
0
10,862
12,516
20,607
0
W
Yemoja
Zezefir
Yemoja
5,736
666
3,881
2,263
16,718
10,966
0
14,233
2,485
14,249
0
L
12,920
192
222
548
8,842
3,142
0
2,016
6,826
55,695
0
W
Fenrir
16,514
3,138
0
588
13,084
8,448
0
7,727
5,357
0
21,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,350
Gold Earned
70,161
246
Minions Killed
269
5
Camps Cleared
9
1,206,575
Distance Traveled
1,318,586
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,022
925
109
8
2
242,345
3
L
Loki
11,774
906
22
2
1
232,372
2
L
Horus
10,841
834
19
1
2
270,908
1
W
Sun Wukong
14,206
1,093
75
6
0
276,580
0
W
Kukulkan
13,532
1,041
122
9
2
273,446
2
W
Chiron
15,215
1,170
45
3
4
252,494
0
L
Olorun
12,343
949
16
1
0
195,779
4
W
Yemoja
13,427
1,033
15
1
0
241,445
0
L
Agni
11,370
875
80
6
0
265,171
1
W
Fenrir
13,781
1,060
12
1
3
274,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role